Loop Hero

Loop Hero

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.VM8RA Apr 27, 2024 @ 3:24pm
Act 3 as Rogue, what deck did you use?
I have been attempting Act 3 with Rogue. I got to the Boss, but died.

I have upgraded my Graveyard so I get a Resurrection now (although only level 1) and have 3 of my watch towers levelled up once.

Do I need to get the Library, maybe?

I have been using Rivers, Thickets and sand dunes. and then Spiders, a grove at the start, grave yards and a couple of Ruins, as well as the armoury for my gold card.

also using those buildings that add a dude to fights. BTW do they stack? I seen an image of someone fighting the boss, and they had 2 x of those spear guys. I wasn't sure if I needed to upgrade something, to make the card better, or if you just stack the area of effect to get more than one of them?

I likely could have won the fight, had I used the spear guys on my bonfire, but I forgot all about it.

Should I maybe just go back to Necromancer, as that seemed like easy mode on Act 2, or is Rogue best for Act 3, please?
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Showing 1-4 of 4 comments
molovian Apr 27, 2024 @ 4:59pm 
I used alot of river and thickets and no sand dunes as I found that they make the run too difficult. If you found a good strategy with them then keep using them, I just thought they were more trouble than they were worth. The easiest way to win overall is with library and use maze of memories to get to the boss faster. They are much easier if you do it this way.

I used village with vampire mansion as well as grove and spiders to level up easily, though not too many as you can get bogged down. I usually use only two of each.

The Temporal Beacon Helps somewhat to get some good extra monsters for level and to slow things down so that you can level more each loop as you end up with more monsters per run. The Standard Beacon is only really useful in limited amounts, like around the camp where the boss is going to be.

I Like using Battlefield and Bookery but I was farming them for resources to build up my town but if used right can give some easy monsters to level up and are good for resources..

I find that suburbs was alot of fun and helped alot once I got them but were not completely necessary to win just made it easier...

Other than that standard meadow and rock were used.

I also used treasure to get resources and take up a slot and oblivion to make sure I could get rid of added monsters as needed.

I found the rest of the cards to be more trouble than they were worth.

Ultimately if you have a strategy that you like and are getting close then temporal beacon and maze of memories will help alot and temporal beacon may just do it enough to squeak by with increased level up from more monsters per loop.
Last edited by molovian; Apr 27, 2024 @ 5:20pm
.VM8RA Apr 28, 2024 @ 7:18am 
Originally posted by molovian:
I used alot of river and thickets and no sand dunes as I found that they make the run too difficult. If you found a good strategy with them then keep using them, I just thought they were more trouble than they were worth. The easiest way to win overall is with library and use maze of memories to get to the boss faster. They are much easier if you do it this way.

I used village with vampire mansion as well as grove and spiders to level up easily, though not too many as you can get bogged down. I usually use only two of each.

The Temporal Beacon Helps somewhat to get some good extra monsters for level and to slow things down so that you can level more each loop as you end up with more monsters per run. The Standard Beacon is only really useful in limited amounts, like around the camp where the boss is going to be.

I Like using Battlefield and Bookery but I was farming them for resources to build up my town but if used right can give some easy monsters to level up and are good for resources..

I find that suburbs was alot of fun and helped alot once I got them but were not completely necessary to win just made it easier...

Other than that standard meadow and rock were used.

I also used treasure to get resources and take up a slot and oblivion to make sure I could get rid of added monsters as needed.

I found the rest of the cards to be more trouble than they were worth.

Ultimately if you have a strategy that you like and are getting close then temporal beacon and maze of memories will help alot and temporal beacon may just do it enough to squeak by with increased level up from more monsters per loop.

Thanks.

I probably need to unlock the Maze, so I can get the boss faster on Act 3. I still need to build my Library, though.
.VM8RA Apr 29, 2024 @ 10:50am 
Originally posted by molovian:
I used alot of river and thickets and no sand dunes as I found that they make the run too difficult. If you found a good strategy with them then keep using them, I just thought they were more trouble than they were worth. The easiest way to win overall is with library and use maze of memories to get to the boss faster. They are much easier if you do it this way.

I used village with vampire mansion as well as grove and spiders to level up easily, though not too many as you can get bogged down. I usually use only two of each.

The Temporal Beacon Helps somewhat to get some good extra monsters for level and to slow things down so that you can level more each loop as you end up with more monsters per run. The Standard Beacon is only really useful in limited amounts, like around the camp where the boss is going to be.

I Like using Battlefield and Bookery but I was farming them for resources to build up my town but if used right can give some easy monsters to level up and are good for resources..

I find that suburbs was alot of fun and helped alot once I got them but were not completely necessary to win just made it easier...

Other than that standard meadow and rock were used.

I also used treasure to get resources and take up a slot and oblivion to make sure I could get rid of added monsters as needed.

I found the rest of the cards to be more trouble than they were worth.

Ultimately if you have a strategy that you like and are getting close then temporal beacon and maze of memories will help alot and temporal beacon may just do it enough to squeak by with increased level up from more monsters per loop.

I went back to using mountains, instead of sand (as needed to farm rocks) and managed to beat the 3rd boss, quite easily with this set up.

I did luck out and get a map shape that allowed for the optimal layout of river/thicket though, so I had over 250% attack speed by this point. I think the attack speed is big part of it TBH, and also having a decent amount of evasion (on rogue)

I had a decent amount of health from the mountains, but they were not even really hitting me (due to high evasion, too)

I still need another one of those Orbs of change, before I can build my Library, though.
CrazyGoblin May 6, 2024 @ 11:27am 
I spent a lot of time in mid-game as rogue, before it kinda fell out of style for me during the later acts... I've found that rogue REALLY benefits from certain camp items and can leverage them to a fantastic degree.

One thing to keep in mind with rogue is that they only receive items through bounties, and 1 creature = 1 trophy regardless of whether that creature was a flesh golem or a spider. Try and aim for having several weak enemies to fight as rogue, rather than going up against stronger ones like the graveyards and ruins provide, as the rogue can't benefit from their improved loot drops.

That said, the Battlefield can actually still be a useful card, since when a ghost spawns from something you get a trophy for killing both the original critter and the ghost(s). You just don't get anything helpful from the chest (other than another trophy).

Also yes, stacking guard towers will let you have two buddies for fights on the overlapped tile
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