Loop Hero

Loop Hero

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Сoke13 Apr 28, 2021 @ 2:03pm
75% dodge chance on boss 2.
I am trying to beat every boss with every character, playing the rogue, I got my 75% dodge chance and brought it to the boss. I got hit 7 times and died, not a single dodge. That is a .03% chance of happening, how does the game actually calculate the dodge chance, I really just have a hard time believing that is true.
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Showing 1-15 of 19 comments
thebadman Apr 28, 2021 @ 2:15pm 
If your stamina is drained you have 25% tops(Unless having 76-125% helps with evade cap).
Sinsling Apr 28, 2021 @ 4:52pm 
Originally posted by Сoke13:
I am trying to beat every boss with every character, playing the rogue, I got my 75% dodge chance and brought it to the boss. I got hit 7 times and died, not a single dodge. That is a .03% chance of happening, how does the game actually calculate the dodge chance, I really just have a hard time believing that is true.
The act 2 boss can't be dodged iirc.
Eagle_of_Fire Apr 29, 2021 @ 8:35am 
Dodge isn't what you should be after with the Rogue. Parry is the same as dodge but you also counter attack, which make it innately way better.

Even then, what you really want with rogue is attack speed at least 50% ( around 100% seem to be the best compromise between attack speed and stam loss) and as much raw damage plus magic damage as you can. You'll melt bosses like that. And pretty much every mob. It is even better once you start using desert and oasis.
thebadman Apr 29, 2021 @ 9:43am 
Pretty sure counter does not negate damage, I thought so too at first. You can both counter and evade at same time though.
Сoke13 Apr 29, 2021 @ 9:47am 
Originally posted by Eagle_of_Fire:
Dodge isn't what you should be after with the Rogue. Parry is the same as dodge but you also counter attack, which make it innately way better.

Even then, what you really want with rogue is attack speed at least 50% ( around 100% seem to be the best compromise between attack speed and stam loss) and as much raw damage plus magic damage as you can. You'll melt bosses like that. And pretty much every mob. It is even better once you start using desert and oasis.
I was running River and Forest and had 150% attack speed. I just died before it really mattered.
Eagle_of_Fire Apr 29, 2021 @ 10:45am 
That's a matter of preference but for me 150% attack speed is way too much. If you run out of stam then you can't even dodge anyways until it it back.
Сoke13 Apr 29, 2021 @ 3:03pm 
Originally posted by Eagle_of_Fire:
That's a matter of preference but for me 150% attack speed is way too much. If you run out of stam then you can't even dodge anyways until it it back.
Tried it spamming slower attack speed on enemies and keeping mine at 70. The boss dodged 3 of my attacks, I didnt dodge once and I died. RNG is fun. (Yes I am aware I bought a game based on RNG.
Eagle_of_Fire Apr 29, 2021 @ 3:37pm 
Are you trying to tackle bosses on turn 20 or something?
Сoke13 Apr 29, 2021 @ 4:00pm 
Originally posted by Eagle_of_Fire:
Are you trying to tackle bosses on turn 20 or something?
loop 9, just took a 300 damage hit.
I'll try and screen shot it next time it happens so I can share it here.
Last edited by Сoke13; Apr 29, 2021 @ 4:01pm
Zelph Apr 29, 2021 @ 5:04pm 
Originally posted by Сoke13:
Originally posted by Eagle_of_Fire:
Are you trying to tackle bosses on turn 20 or something?
loop 9, just took a 300 damage hit.
I'll try and screen shot it next time it happens so I can share it here.
9 is really late for a boss. I usually hit them by loop 7 at latest. They scale really fast.
Morphic Apr 29, 2021 @ 6:34pm 
Originally posted by Zelph:
Originally posted by Сoke13:
loop 9, just took a 300 damage hit.
I'll try and screen shot it next time it happens so I can share it here.
9 is really late for a boss. I usually hit them by loop 7 at latest. They scale really fast.

Yeah Loops 8-10 are about the "max" you want to face a boss with any character build. Of course Camp Items change this since Camp Items are broken once you start hitting "critical mass" with slots by spamming houses.

Originally posted by Eagle_of_Fire:
Dodge isn't what you should be after with the Rogue. Parry is the same as dodge but you also counter attack, which make it innately way better.

Did you mean Counter? Because there is no "Parry" in Loop Hero.

Counter still makes you take the damage of being hit but you get a "free" attack on the enemy that triggered it. I say "free" because, AFAIK, counterattacks do not cost any stamina. Furthermore, I am fairly sure(like 80%) that an attack you Evade can also trigger a counterattack.

So what may have caused you to think along this "Parry" mindset is that you had pump Counter and were Evading and counterattacking. (Or you had high defense/camp items that either reflected the damage or made enemy attacks do ~0)

Though I agree with your sentiment; Rogue works "best" by pumping Counter with a little bit of Evasion. At ~50% Evasion but 70+% Counter you'll be getting in a lot of "Free Attacks" while avoiding a good amount of damage. I see everyone saying "stack Attack Speed you need like 150+%!" but, IMO, that's a horrible idea since you'll burn stamina insanely fast. You might be able to get away with that during Boss fights but against 3-5 Mobs you'll be taking a lot of extra damage you would have likely avoided. (Kinda wish Swamps/Bandits had a card interaction that increased Stamina Regen or something)
The Face Apr 29, 2021 @ 7:31pm 
Originally posted by Sinsling:
Originally posted by Сoke13:
I am trying to beat every boss with every character, playing the rogue, I got my 75% dodge chance and brought it to the boss. I got hit 7 times and died, not a single dodge. That is a .03% chance of happening, how does the game actually calculate the dodge chance, I really just have a hard time believing that is true.
The act 2 boss can't be dodged iirc.

If that's true, that is such lazy design. Then again, so was the stam cap with no real thought put into it. Then again that is obvious since it was rushed in between beta and launch.

But yeah, guaranteed hits just seem so phoned in. Why have a stat? I remember now why I stopped using blood groves all together lol
Last edited by The Face; May 1, 2021 @ 1:58pm
Eagle_of_Fire Apr 29, 2021 @ 11:14pm 
Might be counter instead of parry... Both pretty much mean the same in my language. I guess one is more deflecting a blow but, you know...

Yeah, usually when I counter I also dodge. Both seem to be going at the same time the vast majority of the time at least. I would not be surprised if they both come from the same dice pool and result TBH.
Morphic Apr 30, 2021 @ 9:46am 
Originally posted by Eagle_of_Fire:
Might be counter instead of parry... Both pretty much mean the same in my language. I guess one is more deflecting a blow but, you know...

Yeah, usually when I counter I also dodge. Both seem to be going at the same time the vast majority of the time at least. I would not be surprised if they both come from the same dice pool and result TBH.

Ah, no worries. English is quite a weird language that doesn't help translations.

Anyway, my experience has roughly been the same as yours. More often than not you will Dodge and Counter in the same attack. IMO, focusing Counter is the "best" stat for Rogue as it allows you to bypass Stamina.
Shajirr May 1, 2021 @ 1:30pm 
Originally posted by The Face:
Originally posted by Sinsling:
The act 2 boss can't be dodged iirc.

If that true, that is such lazy design. Then again, so was the stam cap with no real thouoght put into it. Then again that is obvious since it was rushed in between beta and launch.

But yeah, guaranteed hits just seem so phoned in. Why have a stat? I remember now why I stopped using blood groves all together lol

I don't follow the logic - why not have blood Groves?

About stamina - if the game didn't have it, there would be no downside to stacking attack speed to oblivion.
Last edited by Shajirr; May 1, 2021 @ 1:30pm
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Date Posted: Apr 28, 2021 @ 2:03pm
Posts: 19