Loop Hero

Loop Hero

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Medicles Apr 23, 2021 @ 9:29am
Proper Attack Speed threshold
I now tried a deck with River and Forest only as Field Cards and even though i had like +200 attack speed, 40% vampirism and items usually 1 lvl higher than the loop level, i still died in like loop 8 after i defeated the boss. It came to my attention, that the hero apparently has stamina too, so my attack speed didnt really matter eventually. I guess i will take Rocks back into the deck, but is there a proper threshold to how much attack speed is worthwhile and when to stop going for it?
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Showing 1-8 of 8 comments
nul Apr 23, 2021 @ 12:06pm 
200% is good if you're not using anything that counters it. Say, groves on chapter 4 for example. The idea of high attack speed is that you kill things before they attack, and also making sure you're strong enough that they die before you run out of stamina.
Ratwolves unfortunately start to get some abilities that counter this in later chapters.

It might be worthwhile to also use dunes with your rivers and forests. This way once you reach a good attack speed point, you can start making oasis, which will reduce you and the enemy's attack speeds. Moreso on the enemy than yourself. Which is still making you stronger speed wise, but also going easier on your stamina.
Vertical Loop Apr 23, 2021 @ 12:15pm 
It also depends on who you are using. Necromancer doesn't have stamina, so attack speed doesn't really have a cap for usefuleness besides depending on how many skeletons you can spawn.
Zu Apr 23, 2021 @ 1:07pm 
Originally posted by Vertical Loop:
Necromancer doesn't have stamina
He does when punching, so you can actually do too well in boss fights and then get punished the moment your skeletons start dying and you're in fatigue.
Sinsling Apr 23, 2021 @ 1:42pm 
Or when punching so fast that units with counter and thorns start chewing through your hp.

wdym 300% attack speed is too much
The Face Apr 23, 2021 @ 8:24pm 
What is stupid is you will hit that stamina problem even with just modest attack speed, like 40 or 50%.

It's actually garbage except on necro since they did not think through stamina. Literally rushed in between beta and the launch of the game.

Sadly the best equivalent is oasis play. Slow down both but they slow down more. Achieves similar things, just, you know, you wait longer
Last edited by The Face; Apr 23, 2021 @ 8:25pm
Eagle_of_Fire Apr 24, 2021 @ 3:20am 
With rogue you want to have a minimum of about 50% and try to maintain 100% for a proper balance between hit and stam.

With Necro I keep reading the higher the better although if you summon so fast that you are also attacking then you risk killing yourself on some enemies.

The main point of river tho is oasis. A desert next to a river turn the river into an oasis with an added effect of lowering your attack speed by 0.5 while also lowering the enemy attack speed by 1. Deserts also lower the HP of everything in the game (including you) which make it a good strategy if you wish to weaken the enemies so much they get destroyed almost immediately.
Medicles Apr 24, 2021 @ 4:13am 
Hmm, yeah i have red about deserts, forest and rivers being a good overall combination. I am still fairly new to the game and play mainly with the warrior, only reached act three but are still farming on act two. Would you guys recommend desert, forest an river for warrior too?
Eagle_of_Fire Apr 24, 2021 @ 2:27pm 
I stopped playing Warrior the moment I got Rogue. Played Necro maybe twice just to try him. Never looked back once I started playing Rogue. All three classes have their merits and can easily beat the game with the right strategy... But as you can probably tell I'm not the best suited to give you the best Warrior strategies.
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Date Posted: Apr 23, 2021 @ 9:29am
Posts: 8