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- It's probably a good thing that the best players in the world can complete the standard 4-expedition challenge more than 5% of the time. This means that the game isn't fundamentally about grinding.
- However, if it is possible to complete this greater challenge more than 5% of the time, that might be bad. One characteristic of this game is that different decks are better for different goals. The reaction to the initial v1.1 beta supply limits illustrates the value of keeping Farming All The Things as a thing you can do in the game; but if the same basic deck + class, available to someone who has completed only three expeditions, has too high a chance of both beating the final boss AND subsequently Farming All The Things in the fourth expedition, something in that deck and/or class may be stronger than it should be for the long-term health of the game. It's more fun to wield godlike power when there's something more substantial for it to be wielded *against*.
Game balance is generally broken all over with grind as you noted, which is an extra benefit of relatively short, simple challenges which don't to get to grind.
Perhaps the terms of my proposal could be revised to further reduce the amount of required grinding, but I'm pretty sure it's already quite mild? You're still limited to 4 expeditions. The first 3 are resource-capped, and the endgame of the fourth is about setting up an infinite or near-infinite loop, rather than manually updating your gear every few levels (I noted in my first post that regular Necro play, which does require tedious scanning of all incoming items, can't quite make it to a million hydrogen; you need to set up something overpowered that ISN'T grindy once it's set up).