Loop Hero

Loop Hero

View Stats:
Does countering use stamina?
Was just wondering if countering uses stamina. I saw a reddit post and somebody mentioned that countering actually GIVES YOU BACK stamina but I don't think it was tested? either way I wanted to ask the community and see if anybody knew a definitive answer one way or the other.
Originally posted by Morphic:
As per Jean's info...

Originally posted by Jean:
copy-pasted from my guide it "Starts at 100, regenerate 15 points per second and gain 10 point when hit. 25 are spent on attacks/counter-attacks and 10 points on Evading a hit". Those values are in an ini file in the game folder.

Basically, you'll gain more stamina per second than you lose for Evading. However, when you factor in the stamina you gain from being hit, plus the stamina gain you get per second... counterattacking becomes "free" as your net stamina loss would be 0.

However, if you are making multiple counters/attacks/evades per second, then you'll be draining stamina faster than you can gain it.
< >
Showing 1-6 of 6 comments
The author of this thread has indicated that this post answers the original topic.
Morphic May 19, 2021 @ 4:13pm 
As per Jean's info...

Originally posted by Jean:
copy-pasted from my guide it "Starts at 100, regenerate 15 points per second and gain 10 point when hit. 25 are spent on attacks/counter-attacks and 10 points on Evading a hit". Those values are in an ini file in the game folder.

Basically, you'll gain more stamina per second than you lose for Evading. However, when you factor in the stamina you gain from being hit, plus the stamina gain you get per second... counterattacking becomes "free" as your net stamina loss would be 0.

However, if you are making multiple counters/attacks/evades per second, then you'll be draining stamina faster than you can gain it.
Last edited by Morphic; May 19, 2021 @ 5:56pm
Originally posted by Morphic:
AFAIK, Counterattack does not use stamina. The reasons why people think you "gain stamina" from Counterattacking is because you naturally recover stamina when not attacking/evading. Since you aren't using stamina for the counterattack, you keep recovering uninterrupted.

Basically Counterattack is a "free attack" since it doesn't cost stamina to counter. However, Evading costs Stamina. Also, when you Evade, the attack you evaded can still trigger a Counterattack. This is why some people like stacking Evasion and Counterattack instead of Attack Speed. You end up evading a lot(iirc Evasion hard caps at 75%) and get "free" hits without depleting your stamina and subsequently suffer from the DeBuff for being out of stamina.
Thanks for the useful info! I didn't know evading used stamina, I'll be sure to keep that in mind the next time I do a rogue run
Jean May 19, 2021 @ 4:28pm 
When I tested this it did use stamina. Didn't actually test in 1.13 though.

There's two counter using stamina and you can go forward and backward frame by frame with , and .

Note that you can counter attack for free when out of stamina. Not sure why I'm saying that but I'm sure I tested it at some point ¯\_(ツ)_/¯
Morphic May 19, 2021 @ 5:09pm 
Originally posted by Jean:
When I tested this it did use stamina. Didn't actually test in 1.13 though.

There's two counter using stamina and you can go forward and backward frame by frame with , and .

Note that you can counter attack for free when out of stamina. Not sure why I'm saying that but I'm sure I tested it at some point ¯\_(ツ)_/¯

Yeah, IDK, if there was a change between versions or what...

Also, it seems like you suddenly gain a bit of stamina when hit and it visually looks like Counterattack uses less stamina than your normal Attack. Both things I wasn't aware of/never paid close enough attention to.

So maybe you actually recover some stamina from being hit... which makes it seem like Counterattack doesn't use stamina? E.g. you recover the amount of stamina required for a counterattack from being hit. Like I said, as far as I knew in 1.13, Counterattack did not consume stamina.

It sure would be nice if the Devs explicitly stated/explained the mechanics in-game or something. As it stands, it's up to the players to figure stuff out and sometimes there is conflicting info/interpretations that can't be readily tested/proven. Guess I'll run a quick test myself.
Last edited by Morphic; May 19, 2021 @ 5:10pm
Jean May 19, 2021 @ 5:32pm 
Originally posted by Morphic:
Also, it seems like you suddenly gain a bit of stamina when hit and it visually looks like Counterattack uses less stamina than your normal Attack.

Yay, copy-pasted from my guide it "Starts at 100, regenerate 15 points per second and gain 10 point when hit. 25 are spent on attacks/counter-attacks and 10 points on Evading a hit". Those values are in an ini file in the game folder.

Originally posted by Morphic:
It sure would be nice if the Devs explicitly stated/explained the mechanics in-game or something. As it stands, it's up to the players to figure stuff out and sometimes there is conflicting info/interpretations that can't be readily tested/proven. Guess I'll run a quick test myself.

When asked directly the devs said it's a goal to introduce more information about how the game works like this sort of things, and the formula for defense being another example. I'm not sure that they will, but they realize the need for it.
Last edited by Jean; May 19, 2021 @ 5:34pm
Morphic May 19, 2021 @ 5:58pm 
Originally posted by Jean:
Originally posted by Morphic:
Also, it seems like you suddenly gain a bit of stamina when hit and it visually looks like Counterattack uses less stamina than your normal Attack.

Yay, copy-pasted from my guide it "Starts at 100, regenerate 15 points per second and gain 10 point when hit. 25 are spent on attacks/counter-attacks and 10 points on Evading a hit". Those values are in an ini file in the game folder.

Ah, neat. I've never bothered to read guides, wanted to figure stuff out all on my own.

Thanks for delving the files to find concrete numbers. I've updated my post to reflect your info but it seems it won't update the marked post, which is unfortunate.

Still, generally speaking it seems counterattacking is net neutral in terms of stamina, provided you are not making multiple counterattacks per second.

EDIT: Though in my quick personal test, it seems that Treasure Hunter trait works on Chests, and it works on the trait spawned chests. So I ended up getting 1+1+1 chests, must be lucky today.
Last edited by Morphic; May 19, 2021 @ 6:01pm
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: May 19, 2021 @ 4:02pm
Posts: 6