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Basically, you'll gain more stamina per second than you lose for Evading. However, when you factor in the stamina you gain from being hit, plus the stamina gain you get per second... counterattacking becomes "free" as your net stamina loss would be 0.
However, if you are making multiple counters/attacks/evades per second, then you'll be draining stamina faster than you can gain it.
There's two counter using stamina and you can go forward and backward frame by frame with , and .
Note that you can counter attack for free when out of stamina. Not sure why I'm saying that but I'm sure I tested it at some point ¯\_(ツ)_/¯
Yeah, IDK, if there was a change between versions or what...
Also, it seems like you suddenly gain a bit of stamina when hit and it visually looks like Counterattack uses less stamina than your normal Attack. Both things I wasn't aware of/never paid close enough attention to.
So maybe you actually recover some stamina from being hit... which makes it seem like Counterattack doesn't use stamina? E.g. you recover the amount of stamina required for a counterattack from being hit. Like I said, as far as I knew in 1.13, Counterattack did not consume stamina.
It sure would be nice if the Devs explicitly stated/explained the mechanics in-game or something. As it stands, it's up to the players to figure stuff out and sometimes there is conflicting info/interpretations that can't be readily tested/proven. Guess I'll run a quick test myself.
Yay, copy-pasted from my guide it "Starts at 100, regenerate 15 points per second and gain 10 point when hit. 25 are spent on attacks/counter-attacks and 10 points on Evading a hit". Those values are in an ini file in the game folder.
When asked directly the devs said it's a goal to introduce more information about how the game works like this sort of things, and the formula for defense being another example. I'm not sure that they will, but they realize the need for it.
Ah, neat. I've never bothered to read guides, wanted to figure stuff out all on my own.
Thanks for delving the files to find concrete numbers. I've updated my post to reflect your info but it seems it won't update the marked post, which is unfortunate.
Still, generally speaking it seems counterattacking is net neutral in terms of stamina, provided you are not making multiple counterattacks per second.
EDIT: Though in my quick personal test, it seems that Treasure Hunter trait works on Chests, and it works on the trait spawned chests. So I ended up getting 1+1+1 chests, must be lucky today.