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Going faster through the loop just means facing tougher enemies sooner.
=/ Seems to me like a "Never Build" type of thing.
You take less days to clear a loop. This means that monster's won't stack up as much.
What good comes of short loops?
So do I understand correctly enemies' strength grows with each day, not with each loop?
Interesting, as treasure chests also spawn with each new loop.
Enemies' strength grows with each loop, not with each day.
The hungry grove occasionally attacks the hero but he devours enemies that have less than 20% hp left.
SET WHEAT FIELD ADJACENTS TO VILLAGE, THEN REMOVE THE VILLAGE, THE WHEAT FIELD CHANGED TO OVERGROWN FIELD
The overgrown field still spawns a scarecrow every 4 days but now he'll creates a field of blades (enemies) on EVERY empty tiles during the battle too