Loop Hero

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Can someone tell me what exactly the road lantern does?
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It's supposed to reduce the total number of enemies that can be in a fight. However, I think that the max is 5 initially, but this number is overridden by anything that can actually get you to 5 anyways. So it takes 2 road lanterns on a tile to actually achieve anything. Then when you do so, it reduces it to 3 enemies stacking up, where a vampire might become a 4th.
roix342 Mar 6, 2021 @ 12:54pm 
max ennemi -1
kaiserp Mar 6, 2021 @ 12:56pm 
yes. i can definitively tell you.
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..
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oh, you also want me to tell you?

sorry.

ok, normaly you can have 4 monsters on any given tile, plus 1 that spawns in after the fight starts, like vampires or time watchers.

if you put 1 road lantern next to it, it reduces the maximum by 1 per lantern, so you can have 3 monster at max.

with 2 lantern, itl be 2 and so on...
Originally posted by kaiserp:
yes. i can definitively tell you.
.
..
...
oh, you also want me to tell you?

sorry.

ok, normaly you can have 4 monsters on any given tile, plus 1 that spawns in after the fight starts, like vampires or time watchers.

if you put 1 road lantern next to it, it reduces the maximum by 1 per lantern, so you can have 3 monster at max.

with 2 lantern, itl be 2 and so on...
Except that 1 road lantern doesn't reduce it below 4. It takes 2 to reduce it to 3. I have tried this on numerous occasions. 4 enemies still stack up under a single road lantern.

I believe it's currently bugged into thinking that max stack is 5.
Originally posted by Kappa_Gamer:
Another question, do mountains work retroactively? If a place a mountain, then a rock do I get the +5 HP for placing the rock? Or is it best to surround an area with rocks then yeet the mountain in the middle?
Yes. Every time you place a card, the whole map is recalculated. This includes the lich destruction card to remove something. So destroying the mountain peak will reduce your max health too.

edit: You can see this in effect by placing a meadow out in the middle of nowhere for no change in it, then placing something next to it, to get it to bloom.
Last edited by CPT Chthonbeard the Pirate; Mar 6, 2021 @ 1:03pm
info Mar 6, 2021 @ 2:44pm 
ok, but why would you decrease monster numbers?

I get the impression you want monsters to spawn? not trolling, if this sounds stupid. just started and maybe I am getting things wrong
Last edited by info; Mar 6, 2021 @ 2:48pm
Admiral Billy Mar 6, 2021 @ 2:49pm 
I found it useful when playing as the necromancer in particular, to make managing groups easier; you're right that it's typically not a good idea to specifically use a card to reduce monster counts, but it contributes to the boss progress while also making particularly scary areas less scary, e.g. you can neuter a goblin camp without having to actually delete the goblin camp.
Last edited by Admiral Billy; Mar 6, 2021 @ 2:49pm
Mekhane Cultist Mar 6, 2021 @ 3:15pm 
There is also a camp item that gives your hero bonus damage while fighting in the light of lamps or beacons.
Shot_Trip Mar 6, 2021 @ 3:19pm 
Originally posted by info:
ok, but why would you decrease monster numbers?

I get the impression you want monsters to spawn? not trolling, if this sounds stupid. just started and maybe I am getting things wrong
I mostly use them for Vampire Manor and Village synergy - because otherwise you're looking at a really, really tough fight that has a high chance of killing you. Other tiles can produce absurd numbers of monsters, (overuse of spider eggs comes to mind) resulting in damage spikes that can ruin a loop.

Essentially, they're a way to throttle enemy encounters, or they're supposed to be - vampires tend to muck it up.
Originally posted by info:
ok, but why would you decrease monster numbers?

I get the impression you want monsters to spawn? not trolling, if this sounds stupid. just started and maybe I am getting things wrong
If you want your fights to individually be easier. E.g. the necromancer has problems if attacks come in too quickly that they kill his summons before they get a chance to attack. He just gets locked out of getting any hits in. The rogue also doesn't have any health regeneration other than towns, day bonus, and a measly 5% vampirism, so big groups can really hurt him.

It doesn't slow their spawn rate. It just forces them to spread out along the path.
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Date Posted: Mar 6, 2021 @ 12:52pm
Posts: 10