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ergo your latter case would be about 120 health if all 9 tiles are mountain, assuming I've done my math correctly and your adjacency bonus is 5 health per mountain/rock - 10 for the corner mountains, 15 for the edges, and 20 for the middle one, regardless of the order placed.
rrr
rrr
No use mountain
ending in 120 hp
Placed another M at 7 and only got +17, which should be +27 for the 2 M it touches (+10), the 2 M that touch it (+10), +5 for the R it touches, and +2 for the M now touching the R
i have a feeling whole blocks, IE 3x3 give correct amounts, but the order placed matters in the short term due to probably how the tiles are calc'd in the code. Diagonals seem to be sketchy
so a mountain at 5 only gets bonus HP from mountain/rock tiles at 2, 4, 6, and 8. And the same goes for the peak (edge to edge, not corners)
It's gotta be the 4 Cardinals, which means you'd want to make your 3x3 out of rocks, not mountains since a 3x3 of rocks is +76 and a 3x3 of mountains is 120 itself, net gain +44 using only rocks
M M_M M
M R R R M
_ R R R _
M R R R M
M M_M M
It's important you leave the center top/bottom/right/left empty so that when the setup converts, it will only take the rocks. Then you can fill in the holes with mountains.
This shape lends itself to building around Treasury tiles. Start with the middle row of rocks,
_____
_____
_RRR_
_____
_____
then wait for a Treasury before building out in a direction (South for the example)
_ ____
_ ____
_RRR_
_____
__T__
_____
_____
_RRR_
_RRR_
__T__
You could add mountains in before the Treasury, as long as you kept room for the the Treasury.
M___M
_ ____
_ RRR _
_ ____
M___M
If you miraculously had 4 Treasury cards before you placed your second rock, you could do it in all 4 directions.
M M T M M
M R R R M
T R R R T
M R R R M
M M T M M