Loop Hero

Loop Hero

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CreeperMio Mar 4, 2021 @ 7:40pm
How are you supposed to play a rogue?
I always die on the third loop because lack of defense stats.
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Showing 1-10 of 10 comments
DrCR Mar 4, 2021 @ 7:52pm 
For what you have going on, maybe focus on health regen and title placement such that the enemies are not clumped together to make it easier on yourself? You should be getting past 3rd loop without issue.

I personally tend to clump + blood grove + damage to all, but save that for once your looping without issue.

Tip if you haven't discovered it already: Put rock/mountains in a 3x3 grid. And meadows around that.
McHatters Mar 4, 2021 @ 8:24pm 
Later on in the game you get access to the Arsenal gold card. It gives you a necklace slot that adds magical shield HP that regenerates between every battle - which solves a good chunk of rogue's problems, like his low defense and the need to build up his items via trophies to get good. You should be able to reliably hit 8 loops once you get it down.
MechaNick Mar 4, 2021 @ 8:32pm 
From my time using it during the first Chapter; his perks seem to suggest fighting swarms of weaker monsters. Extra Trophy from fighting 3+, gain 1 permanent Max Hp for every Trophy earned, gain 3 Hp on slaying a monster.

I try to focus on Attack Speed, Evasion, and as much damage boosts as I can. Letting map tile effects to recover my health.

I split my road into three zones, with villages for Hp regen in between them. Groves, Spiders, and then Cemetery. The skeletons are a "cooldown" phase, so I can make sure I have enough Hp Regen to survive another loop, since they're usually too slow to even get a hit in.

Last edited by MechaNick; Mar 4, 2021 @ 8:33pm
TerrorLTZ Mar 4, 2021 @ 8:41pm 
not only the rogue class have those issues.

the necromancer gets Completely Trashed when the enemy somehow changes targets and kills your skeletons as soon they attack.
metaphist Mar 9, 2021 @ 5:17am 
I stubbornly stuck with Rogue when I first unlocked it, refusing to go back until I killed the first boss (hadn't even done it with main class yet). It was seeming a bit impossible at times that early in the game (nothing above gym unlocked). Needless to say I learned some things.

Here is the TLDR for early game Rogue victory.

- 50% evasion = God. This your goal.

Until then, HP is a problem:
- Flank villages with fields for HP
- Chrono crystals surrounded by fields for daily HP
- Until late game, always favor armor with max HP over stat boosts.
- Early "picky" trait is great

Until then, enemies are a problem:
- Favor cemetery, fields, and groves (slower single enemies are easy)
- Avoid Goblins and Harpy (anything that attacks fast will be a problem)
- This includes spiders, but they are do-able if you want to gamble
- Get your Wolfrat buddy ASAP
Kotli Mar 9, 2021 @ 5:46am 
Originally posted by metaphist:
I stubbornly stuck with Rogue when I first unlocked it, refusing to go back until I killed the first boss (hadn't even done it with main class yet). It was seeming a bit impossible at times that early in the game (nothing above gym unlocked). Needless to say I learned some things.

Here is the TLDR for early game Rogue victory.

- 50% evasion = God. This your goal.

Until then, HP is a problem:
- Flank villages with fields for HP
- Chrono crystals surrounded by fields for daily HP
- Until late game, always favor armor with max HP over stat boosts.
- Early "picky" trait is great

Until then, enemies are a problem:
- Favor cemetery, fields, and groves (slower single enemies are easy)
- Avoid Goblins and Harpy (anything that attacks fast will be a problem)
- This includes spiders, but they are do-able if you want to gamble
- Get your Wolfrat buddy ASAP

Road lanterns to reduce mob spawn cap can help as well.
Sidartha May 13, 2023 @ 3:13pm 
Originally posted by metaphist:
I stubbornly stuck with Rogue when I first unlocked it, refusing to go back until I killed the first boss (hadn't even done it with main class yet). It was seeming a bit impossible at times that early in the game (nothing above gym unlocked). Needless to say I learned some things.

Here is the TLDR for early game Rogue victory.

- 50% evasion = God. This your goal.

Until then, HP is a problem:
- Flank villages with fields for HP
- Chrono crystals surrounded by fields for daily HP
- Until late game, always favor armor with max HP over stat boosts.
- Early "picky" trait is great

Until then, enemies are a problem:
- Favor cemetery, fields, and groves (slower single enemies are easy)
- Avoid Goblins and Harpy (anything that attacks fast will be a problem)
- This includes spiders, but they are do-able if you want to gamble
- Get your Wolfrat buddy ASAP

Just wanted to say this comment really helped. Thanks for the tips. I was getting crushed as a rogue but I was still playing like I started with warrior and that wasn't working. After using some of your tips that really helped a lot.
Fiona the Gamer May 18, 2023 @ 3:38pm 
Rouge class is mainly focus on evasion, critical hits and speed. It's based on a bandit build, it is meant to be played with multiple enemies on the screen. Damage all is also recommended since you are facing multiple creatures anyway, like Spiders early on.

Just be mindful of these heavy hitters below.

-Living armors are always hard to fight, since they hit really hard and have a a lot of HP and defense on later sessions.

- Harpies these hit fast and hard, especially the early stage as a rouge.

-Sirens have a lot of defense and hard hitter, it's especially hard for rouges in early sessions.
Purple Sauce May 22, 2023 @ 7:35am 
max evasion at 75% first, do not fight hordes of enemies, the rogue is extremely bad vs. many enemies at once and is not great at fighting heavily armored enemies either.
Nine May 26, 2023 @ 3:05pm 
outposts are great for rogue. how outposts works is that a mercenary comes and helps fight in battle but they take any rare drops as payment except rogue doesnt get drops, they get trophies so outposts have no downside to them. fight lots of weak enemies like spiders. i place so many spider nests with an outpiost on the other side of them, the mercenary tanks the hits while i roll in trophies and exp. lots of suburbs to gain extra exp per kill, normally spiders give low exp but suburbs give flat exp instead of percent exp so suddenly spiders become exp goldmines. i power level through tons of perks. the mercenaries in outposts can even come and help during hte boss fight if you placed outposts next to your campfire.
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