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I personally tend to clump + blood grove + damage to all, but save that for once your looping without issue.
Tip if you haven't discovered it already: Put rock/mountains in a 3x3 grid. And meadows around that.
I try to focus on Attack Speed, Evasion, and as much damage boosts as I can. Letting map tile effects to recover my health.
I split my road into three zones, with villages for Hp regen in between them. Groves, Spiders, and then Cemetery. The skeletons are a "cooldown" phase, so I can make sure I have enough Hp Regen to survive another loop, since they're usually too slow to even get a hit in.
the necromancer gets Completely Trashed when the enemy somehow changes targets and kills your skeletons as soon they attack.
Here is the TLDR for early game Rogue victory.
- 50% evasion = God. This your goal.
Until then, HP is a problem:
- Flank villages with fields for HP
- Chrono crystals surrounded by fields for daily HP
- Until late game, always favor armor with max HP over stat boosts.
- Early "picky" trait is great
Until then, enemies are a problem:
- Favor cemetery, fields, and groves (slower single enemies are easy)
- Avoid Goblins and Harpy (anything that attacks fast will be a problem)
- This includes spiders, but they are do-able if you want to gamble
- Get your Wolfrat buddy ASAP
Road lanterns to reduce mob spawn cap can help as well.
Just wanted to say this comment really helped. Thanks for the tips. I was getting crushed as a rogue but I was still playing like I started with warrior and that wasn't working. After using some of your tips that really helped a lot.
Just be mindful of these heavy hitters below.
-Living armors are always hard to fight, since they hit really hard and have a a lot of HP and defense on later sessions.
- Harpies these hit fast and hard, especially the early stage as a rouge.
-Sirens have a lot of defense and hard hitter, it's especially hard for rouges in early sessions.