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having "desert/dune" tiles on the map causes mosquitos (in "swamps") to explode after they take a certain amount of hits
any "forest/thicket" hit by a "storm temple" causes "burning forest" +0.5 magic damage
placing 10 forest/thickets causes "a village?" (that is legit it's name) to spawn which spawns training dummies(wooden warrior is their name) that only do counter hits (+additional damage for attacking) no attacks and wheat-fields placed near them are automatically overgrown fields
every 2 villages placed causes a bandit camp to spawn next to village bandits occupy villages spawning 1 per every 2 days they have a 5% chance of breaking a item in your inventory(including equiped gear)which deletes that item
Fill 8 tiles around Treasure Trove for bonus mats and change to empty trove that spawns Gargoyles. (I've only used meadow, don't know if other tiles work.)
3x3 of any stone makes a mountain, big hp boost + spawn harpies.
Overlapping Battlefields change default wilderness tiles to become 'bloody paths' which spawn blood mobs.
Vampire Mansion over Village causes mob spawn for 3 loops before becoming strong village.
not an actual combo, but hungering grove overlapping a vampire village prevents the ghouls from eating each other and regaining health.
"Forest/Thicket - Spawns a 'village' place a Wheat Field next to it and it will become a "overgrown Field"