Loop Hero

Loop Hero

View Stats:
Bellpepper Mar 4, 2021 @ 2:47pm
3
Tile Combinations List (spoilers)
I've been experimenting but no luck; it starts to get harder to find them by accident with so many cards. If you find any, post them and I'll try to arrange them in the OP later.

Old Combinations (the ones that were in the demo)

1)Meadows adjacent to anything besides meadows - Blooming Meadow, 50% more efficient
2)Mountains/rocks: 3x3 grid makes Mountain Peak, gives large health bonus and spawns harpies. also every 10 mountain/rocks spawns a goblin camp, goblins kinda suck
3) Swamp adjacent to goblin camp - Lookout Goblin Camp, it makes even crappier goblins why did you do this
4)Vampire Mansion adjacent to village - Ransacked Village, which becomes Count's Lands
5)Battlefields overlapping - Bloody paths on applicable nearby road, spawns blood clots.
6)Suburbs in a + shape: makes a better suburb in the middle
7)Treasury surrounded by anything - empty treasury, spawns gargoyles
8)Wheat Fields cut off from a village via oblivion or adjacent to an 'a village?' - abandoned wheatfield, spawns grassholes (i forget the name)
9) Blood grove cut off from Grove - Hungry Grove
New Combinations:
1a)Bookery = when empty, spawns tomes in adjacent areas.
1b)Empty Bookery adjacent to Vampire Mansion = spawns Vampire mages
1c)Empty Bookery adjacent to Temporal Beacon = spawns Watchers.
2)Rivers next to Battlefields - Shipwreck, It spawns a Siren and a Chest (guaranteed not a mimic) once per loop while retaining the battlefield's ability to create ghosts.
3)River next to desert/dune - Oasis, -0.5% hero atk speed, -1% monster atk speed
4)Storm Temple lined up with forests - 0.5 magic damage
5)Forest/Thicket - Spawns a 'village' after 10 placed, just like mountains and goblin camps.
6)Villages - placing 2 spawns a bandit camp, bandits suck and can break your items (even equipped)
7) River adjacent to road (requires breed) = Reeds, spawns Fishmen.


desert/dune tiles have an interaction with mosquitos from swamps.
Last edited by Bellpepper; Mar 5, 2021 @ 3:10pm
< >
Showing 1-15 of 43 comments
Jean Mar 4, 2021 @ 2:52pm 
Of those worth nothing: Rivers next to Battlefields, Storm Temple next to Forests and (not a really combo) but surrounding something like a Thicket with 4 Rivers is pretty good come to mind. Overlapping the Bookery with either Vampire or Temporal Beacon is worth nothing too. I'm not trying a lot of things right now so I'm hoping others will help :)
Last edited by Jean; Mar 4, 2021 @ 2:53pm
Deimos Mar 4, 2021 @ 3:02pm 
river+desert/dune=oasis (on river tiles) which gives -0.5% hero attack speed + -1% attack speed to monsters

having "desert/dune" tiles on the map causes mosquitos (in "swamps") to explode after they take a certain amount of hits

any "forest/thicket" hit by a "storm temple" causes "burning forest" +0.5 magic damage

placing 10 forest/thickets causes "a village?" (that is legit it's name) to spawn which spawns training dummies(wooden warrior is their name) that only do counter hits (+additional damage for attacking) no attacks and wheat-fields placed near them are automatically overgrown fields

every 2 villages placed causes a bandit camp to spawn next to village bandits occupy villages spawning 1 per every 2 days they have a 5% chance of breaking a item in your inventory(including equiped gear)which deletes that item
Last edited by Deimos; Mar 4, 2021 @ 3:11pm
Wolffkran Mar 4, 2021 @ 3:11pm 
Originally posted by Deimos:
river+desert/dune=oasis (on river tiles) which gives -0.5% hero attack speed + -1% attack speed to monsters

having "desert/dune" tiles on the map causes mosquitos (in "swamps") to explode after they take a certain amount of hits

any "forest/thicket" hit by a "storm temple" causes "burning forest" +0.5 magic damage

placing 10 forest/thickets causes "a village?" (that is legit it's name) to spawn which spawns training dummies that only do counter hits no physical hits and wheatfields placed near them are automatically overgrown fields

every 2 villages placed causes a bandit camp to spawn next to village bandits occupy villages spawning 1 per every 2 days they have a % chance of breaking a item in your inventory(including equiped gear)which deletes that item
I've taken to deleting bandits on sight because every single bandit fight I've gotten into deletes my weapon
Deimos Mar 4, 2021 @ 3:17pm 
yeah 5% seems higher at times and lower at other times
BrosFist Mar 4, 2021 @ 3:24pm 
dont know if it was in demo but swamp near goblin camp add archer goblin to them
Last edited by BrosFist; Mar 4, 2021 @ 3:26pm
Hangfire Mar 4, 2021 @ 3:30pm 
Meadow next to any 'building' gives flowered meadow (+3 HP).

Fill 8 tiles around Treasure Trove for bonus mats and change to empty trove that spawns Gargoyles. (I've only used meadow, don't know if other tiles work.)

3x3 of any stone makes a mountain, big hp boost + spawn harpies.

Overlapping Battlefields change default wilderness tiles to become 'bloody paths' which spawn blood mobs.

Vampire Mansion over Village causes mob spawn for 3 loops before becoming strong village.
{SLURP}Legion Mar 4, 2021 @ 4:29pm 
if you remove a grove from next to a hungering grove it raises the execute range of the hungering grove to 20%

not an actual combo, but hungering grove overlapping a vampire village prevents the ghouls from eating each other and regaining health.
Estri Mar 4, 2021 @ 4:29pm 
Having a used up bookery across of a vampire mansion spawns vampire mages
Shoat Mar 4, 2021 @ 5:04pm 
Found anything about the Ruins tile yet?
Bellpepper Mar 4, 2021 @ 5:06pm 
Yeah I found out I hate the worms, if you slip up for one second and place something next to the ruins it gets so bad
Last edited by Bellpepper; Mar 4, 2021 @ 5:11pm
Tuuwa Mar 4, 2021 @ 6:08pm 
River plus Battlefield spawns a Shipwreck. It spawns a Siren and a Chest (guaranteed not a mimic) once per loop while retaining the battlefield's ability to create ghosts.
ignite ice Mar 5, 2021 @ 9:38am 
Would the devs kindly pin this? ;-DDD
Betim Mar 5, 2021 @ 9:54am 
Not a combination, but how do i get the "Suburbs" tile?
Bellpepper Mar 5, 2021 @ 11:28am 
@betim you have to level the gym to level 2 I think
Larsen Mar 5, 2021 @ 11:45am 
"Abandoned Bookery+Temporal Beacon = Watcher Mage" can spawn.
"Forest/Thicket - Spawns a 'village' place a Wheat Field next to it and it will become a "overgrown Field"
Last edited by Larsen; Mar 5, 2021 @ 11:47am
< >
Showing 1-15 of 43 comments
Per page: 1530 50

Date Posted: Mar 4, 2021 @ 2:47pm
Posts: 43