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Have exactly the same Issue on Windows— ♥♥♥♥♥♥♥ devs still haven't fixed it.
I notice the exact time when this error occurs, very easily replicable too. The FPS drops to 25-FPS, and the Graphics setting of CRT-Screen turns of at the exact Tile after the Camp, each Loop. Then it the FPS goes back up. When you turn the CRT-Mode on in-between the faulty Tile, where the glitch occurs, it Stays on; FPS is constant 60 ( Or whatever the Frame-Cap is ) and then once the player comes back over the Camp-Tile and Loops the Tile one past it, it flicks off again with the 25-FPS drop, and then onward again it goes back up to 60, one can turn the CRT-Mode back on in-between and keep on replicating the Glitch.
Extremely annoying, since I like to play in CRT-Mode, and it's as if the Game decides to turn it off because the one ♥♥♥♥♥♥♥ Tile after the Camp drops the FPS to 25 for a split-second for some odd ♥♥♥♥♥♥♥ reason, and the Devs decided that they'd take away your Freedom as a Player by implementing the most Stupidly Lazy solution of automatically turning Off CRT-Mode instead of actually fixing the broken ♥♥♥♥♥♥♥ Loop-Tile that drops the FPS. Feels like the game fails utilising Multi-Threads of the CPU.
Been waiting for a Fix to this retarded bug ever since the Game Launched. ♥♥♥♥♥♥♥ morons added the, 'Alternate-Timing' tick-box as the "Solution" and called it quits since April-10th Update.
Can literally play ♥♥♥♥♥♥♥ notoriously-♥♥♥♥, unoptimised trash of a Unity-Game, "Rust" on Ultra; Crysis-3; ♥♥♥♥♥♥♥ Minecraft JAVA-♥♥♥♥ with 256-bit Texture-Pack and RayTracing— but cannot play a ♥♥♥♥♥♥♥ 16-bit Pixel ♥♥♥♥♥♥♥ Game because its Devs are incapable of fixing a simple LOOP-timing, or tick error in a Game based on one ♥♥♥♥♥♥♥ thing, walking in a LOOP.