Loop Hero

Loop Hero

View Stats:
Yaya Mar 4, 2021 @ 11:07am
Speed of the game is proportional to the size of the window
Hi,

Congratz on the release, it's looking like a great game.

I have an issue on mac: the speed of the game, and I mean literally the speed at which the hero walks, combat resolves, everything, grows linearly in the size of the screen.

If I'm fullscreen on a 4k monitor, it's just absurdly slow. If I'm in Window mode it's working, but frustrating: it goes much slower on 6X than on 2X for no good reason...

Is the problem known?
< >
Showing 1-8 of 8 comments
johnnykol Mar 4, 2021 @ 11:10am 
MAKE IT AS SMALL AS YOU CAN VISIBLY OPERATE IT AT! Does making it small make it go faster than normal? Sound like moment to cheat grinding.
Last edited by johnnykol; Mar 4, 2021 @ 11:13am
Bombe87 Mar 4, 2021 @ 11:16am 
i have see it use only one core from cpu
Jalea Mar 4, 2021 @ 11:53am 
this is dumb, we really need a speed up button. in game like these that is a must.
Yaya Mar 4, 2021 @ 12:40pm 
I don't necessarily disagree with the need for more control on the speed of the game, but this is orthogonal, it not by design but rather a bug.
theRandom  [developer] Mar 4, 2021 @ 12:43pm 
Try to disable the CRT shader in the settings?
Will it give a result?
suboptimal Mar 9, 2021 @ 9:06pm 
Observing this same behavior on Linux. Fullscreen it maxes 25 FPS and windowed it increases up to 60 if I shrink it enought. CRT shader option affects the screen for a second and then reverts to off.
𒀭𒋾𒊩𒆳 May 17, 2021 @ 7:45pm 
Originally posted by impossible kid:
Observing this same behavior on Linux. Fullscreen it maxes 25 FPS and windowed it increases up to 60 if I shrink it enought. CRT shader option affects the screen for a second and then reverts to off.

Have exactly the same Issue on Windows— ♥♥♥♥♥♥♥ devs still haven't fixed it.

I notice the exact time when this error occurs, very easily replicable too. The FPS drops to 25-FPS, and the Graphics setting of CRT-Screen turns of at the exact Tile after the Camp, each Loop. Then it the FPS goes back up. When you turn the CRT-Mode on in-between the faulty Tile, where the glitch occurs, it Stays on; FPS is constant 60 ( Or whatever the Frame-Cap is ) and then once the player comes back over the Camp-Tile and Loops the Tile one past it, it flicks off again with the 25-FPS drop, and then onward again it goes back up to 60, one can turn the CRT-Mode back on in-between and keep on replicating the Glitch.

Extremely annoying, since I like to play in CRT-Mode, and it's as if the Game decides to turn it off because the one ♥♥♥♥♥♥♥ Tile after the Camp drops the FPS to 25 for a split-second for some odd ♥♥♥♥♥♥♥ reason, and the Devs decided that they'd take away your Freedom as a Player by implementing the most Stupidly Lazy solution of automatically turning Off CRT-Mode instead of actually fixing the broken ♥♥♥♥♥♥♥ Loop-Tile that drops the FPS. Feels like the game fails utilising Multi-Threads of the CPU.

Been waiting for a Fix to this retarded bug ever since the Game Launched. ♥♥♥♥♥♥♥ morons added the, 'Alternate-Timing' tick-box as the "Solution" and called it quits since April-10th Update.


Can literally play ♥♥♥♥♥♥♥ notoriously-♥♥♥♥, unoptimised trash of a Unity-Game, "Rust" on Ultra; Crysis-3; ♥♥♥♥♥♥♥ Minecraft JAVA-♥♥♥♥ with 256-bit Texture-Pack and RayTracing— but cannot play a ♥♥♥♥♥♥♥ 16-bit Pixel ♥♥♥♥♥♥♥ Game because its Devs are incapable of fixing a simple LOOP-timing, or tick error in a Game based on one ♥♥♥♥♥♥♥ thing, walking in a LOOP.
venom May 17, 2021 @ 10:35pm 
Originally posted by Yaya:
Hi,

Congratz on the release, it's looking like a great game.

I have an issue on mac: the speed of the game, and I mean literally the speed at which the hero walks, combat resolves, everything, grows linearly in the size of the screen.

If I'm fullscreen on a 4k monitor, it's just absurdly slow. If I'm in Window mode it's working, but frustrating: it goes much slower on 6X than on 2X for no good reason...

Is the problem known?
Hi, i change the game speed simply change the speed setting in .ini option. The achievement will not be locked by doing so as well
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Mar 4, 2021 @ 11:07am
Posts: 8