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Step 1: Find the file https://gaming.stackexchange.com/questions/78919/steam-mac-game-location
Step 2: Select Rossetta https://support.apple.com/en-us/HT211861
Step 3: Open
For now it looks like "open with Rosetta" works for a lot of people
So Rosetta seems to be OK at least for now. Hopefully GameMaker Studio will step up before too long and update.
FYI: It looks like it already does support Apple Silicon:
https://help.yoyogames.com/hc/en-us/articles/227860547-GMS2-Required-SDKs
“To enable "Apple Silicon" support in GMS2 2.3.1 currently requires Xcode 12 Beta (the non-Beta version does not contain the universal binaries tools) and macOS Catalina or Big Sur.”
Dyld Error Message:
could not load inserted library '/Users/XXXX/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib' because no suitable image found. Did find:
/Users/XXXX/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib: no matching architecture in universal wrapper
/Users/XXXX/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib: stat() failed with errno=1
Also, the game opens from steam even though it shows an error, which is weird.
Alas, enabling the "Open using Rosetta" option is not working on my M1 Macboook Air. Here's what I did:
1. Located the game file in: ~/Library/Application Support/Steam/steamapps/common/
2. Right-clicked the game file (Loop_Hero.app) and selected "Get Info"
3. Selected the "Open in Rosetta" check box.
However, the game still will not launch. Really hope you can get it working soon, as it looks like so much fun!
This solution worked perfectly for me.
Since GMS2 2.3.1 supports it, would you be able to make a universal build?
What kind of issue are you having, and were you able to successfully set it to open using Rosetta?