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Luck like JustSmile said or you plan ahead for it. Crypt+supply items can give you quite the buffer, especially when you have access to plenty of supply items that give you more hp cap rather than direct heals. Just don't pull a dummy and bring bookeries with you or you're going to have a bad time ;p
Not using Meadows when going after the Frog King helps too. Since they're the main, if only? way to get daily health. The only reason it doesn't work here is because the Frog King is on a Swamp tile. Which reverses healing effects to damage you instead. Except for potions.
about your article, i'm pretty sure the fan wiki has the decoded message from the frog king. i guess he speaks the same language as the fishmen
Thanks for the heads up meatloaf, I'll toss that into my article. I had no idea haha
I'm pretty sure I did it on Chapter 2, but you can do it on Chapter 1 as well. A big strategy for summoning the Frog King is playing as a Rogue with Magic HP via the Arsenal. You can still do this as the Necromancer too, I suppose. But, you benefit from evasion so you can avoid letting any damage get to your health. The main disadvantage is the 5% vampirism since you'll lose health on each Swamp tile.
Definitely avoid the healing types like you mentioned, especially Meadows. As nice as they may be in the beginning, it'll backfire pretty quickly. Also, if you play as the Rogue, you can use Outposts from the War Camp. This adds another card into your RNG, but it pays off in my opinion. The guide I linked on the first page in this thread has more tips like these from my own experience.
Which is odd because I normally have no problem with spiders whatsoever, I could even throw in some wolves and a vampire and steamroll right through them. But not on swamps apparently.