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Oh, also, remember to keep some areas of the map and tiles of your loop open, as you may not be able to place whatever the Cosmic thing drops if you filled out your map too much. Save some room in case it drops a treasury, for instance. Good luck!
https://steamcommunity.com/sharedfiles/filedetails/?id=2425456464
- act 2, ratwolves are not inmune to dmg to all
- rogue, high dmg, way faster than necro, necro takes ages to kill groups of enemies, rogues plows through
- vampires, groves, battlefields, chrono crystals (max amount of enemies with souls) for the road, you can use outposts if you want it to go faster, make sure vamps, battlefields and chrono crystals cover the entire road, temporal towers also help to spawn more enemies
- for landscapes, river, thickets, dunes, optional suburbs
- gold card, you can go with arsenal, or nothing if you got good supply
- if you have the supply, use the farmer's scythe, very good item to do this
- i did it without modifying the .ini file, because i felt i wasn't getting the ghosts
by loop 45 or so it was over
- Rogue Arsenal
- Grove allmost everywhere, and every tile covered by battle field, temporal beacon and vampire mansion (no need for chrono crystals, the rest is enough to have 5 stacks).
- Outpost to help with bosses
- Only Forest and River, i like to make some reed with river at the begining to fill before you have groves
- Oblivion to erase village? and make space if needed, storm temple to crowd dps (100% reflect with exquisite mirror) and make forest burn
Remember to keep free space to play ghost's tiles, especially if you get treasury !!!
I still think i was extremely lucky, i had my ten tiles at loop 16 ^^
Good luck !
Think I've seen it happen only once in my entire playthough up to killing the final boss.
Edit: three seconds after posting this message, I got my first one for this run.. rng is such a btch lol!
Hahaaa! Got it at loop 29
I went for what i call the useless river strat. Requires rogue, the right map layout (could take a few reloads to get what you're looking for), river, desert, suburb, battlefield, grove, another road tile of your choosing (I went ruins since cemetery doesn't exactly work for this kind of silly goal), vampire mansion, bookery, oblivion and crypt (don't worry, you'll get your arsenal partway into the annoyance that is prime matters).
The idea here is to get a map with 2 slots of space for land on either top or bottom, and 1 on the other side. You strategically place your river so that you can loop it around the outside then bridge it into the center when it finishes its lap around, then loop it in the center as best as possible. You suburb along the river and desert the outer areas of the left and right side of the map instead of the usual grow a big burb in one spot strat. Reason being, desert touching any of the river kinda ruins the point of this.
The goal is to shipwreck the bejesus out of your loop. You dedicate vamp mansions to cover all the road on either the outside or inside of the loop and bookeries on the vice versa then fill in all the gaps left over with battlefields and not care if they overlap. Shipwrecks produce a chest and a siren per loop while maintaining the ghost effect of battlefield. On chapter 4, sirens keep spam spawning jellyfish as well. Basically tons of ghostable things on every fight. You just gotta space out your battlefields as they come in to avoid any bloodpath accidents until you got your groves laid down properly.
Once again, this build is purely for fun and is utterly silly, but it turns out to be extremely effective for getting this achievement while maintaining an easy infinite loop with enough trophies flooding in to give you a max bag of full legendaries each loop. Was screwing around with this not exactly going for the achievement, but rather just to have fun and somehow managed to get the achieve in about a dozen loops np along with one of each golden card I didn't bring along the way.
Now I expect some amusing comments back, but understand I've been maxed out for a week now and trying "for fun" builds to keep myself interested enough to hold out for the next update. Judge as you will, I could use a laugh ;p
- Rogue
- Chapter 2
- 7 card deck: Swamp / Vampire Mansions / Villages / Oblivion / Battlefield / Desert / Suburbs
- Golden card: Arsenal
You want to make sure every road piece has coverage from a Battlefield.
Then it's about making sure you can kill the most enemies souls as possible:
- Put the Vampire Mansions in corners so they can cover 2 Villages = Vampires + Ghouls
- Put Swamps in between the Villages (which should be covered by the Mansions) = Mosquitoes + Vampires
Arsenal, Suburbs, and Deserts are used for the typical Rogue strategy of almost one-shot everything while you are safe behind your magic HP shield.
Oblivion cards are used to correct mistakes / make more room / remove those nasty Bandit tiles if you are bothered by them.
Eventually you will start killing the Prime ghosts and they will drop you cards you don't have.
Make sure you don't cover the WHOLE map with your original 7 cards, because you will need space to play the cards that drop from the Primes.
Make sure you kill the boss as fast as possible, before loop 10 ideally.
I had killed the boss by loop 5, and I got 10 new cards by loop 22.