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I think the difference between us are the cards we are using. Would you mind sharring us your set you were/are using for that build?
That's my map, "A Village?" in every space on the loop, a ring of bookeries and vampire mansions that effect every space on the loop, the armoury, 99 Sand Dunes, and as many thickets as fill the remaining map. I have graveyards and villages, but I don't play them, they are just there to make the deck legal.
I have 17 exquisite mirrors equipped, this gives me a 100% reflect magic damage, making me immune to the vampire mage and book attacks, meanwhile the wooden soldiers never attack, they only counterattack, therefore as long as my necromancer is busy summoning, he never attacks, and therefore never gets hurt.
with 8 skeletons max, 100%+ skeleton quality, and attack speed between 375% and 425%, i'm able to constantly summon skeleton mages (who ignore defense, thus one-shot the wooden soldiers) while never quite having the speed to summon all 8 before my mages kill my foes. Slower attack speed can make me summon no mages (thus taking forever if the wooden soldiers get their defense buffs up), while faster risks me summoning too fast, and hurting myself by attacking.
The rest of my supply is antique shelves, and pickaxes. I get 180 max HP per full resource orb, and 24 full Stone orbs per loop, giving me just over 4k max HP per loop, that gets me through the first 4 boss fights.
Also important, you cannot have watchtowers in your camp. I bulldozed all 4, and built more houses instead. If you have watchtowers, the crossbowmen will keep you from summoning skeleton mages, and you'll attack the wooden soldiers and die from the counterattacks.
Skeleton level doesn't matter on gear at all, the 99 sand dunes reduce foe's max health to the point where having 200 less levels than the loop count doesn't slow down my kills at all.
These are the important traits, the skeleton level per loop is all you need to stay ahead of the damage curve, while the max magic hp one keeps you alive. Axis tilt helps repopulate the villages, while card sharp helps you with the 330+ oblivion cards you need to complete the map. +1 skeletons is needed to get to 8, while laying down one's life is helpful for when you are still trying to get all the perfect gear.
Having proven the concept, I decided to end the run at this point. Well over 300 loops with no sign of slowing down or taking more than occasional damage.
Final totals:
6.1 Million Hp, (99% of it lost to the sand dunes)
40k Magic HP,
over 32k orbs,
8 Count's Chair
Many other supply items.
Village on every loop tile, Oblivion card to delete Bandit Camps that spawn from placing several Villages.
That's it. You're done.
You don't even need to fight all 4 bosses, though you'll probably want this running on Act 4 so you don't hit the resource cap.
Village tiles never spawn enemies. If you've deleted all the Bandit Camps and only placed Villages, the only other tiles that will exist are the Campfire, which spawns no enemies, and the Lich's Palaces, which also spawn no enemies. You WANT Lich's Palaces, because each one is one less Village you need to place.
Leave the game on, go to sleep, wake up on loop 900 or 1000 or more, depending on how long you sleep. It's an infinite loop because no enemies ever spawn, and you just keep going and going and going and... etc.
As a rogue, you'll naturally be gaining lots of shards doing this. If you equip Pickaxes in supply, you also gain the rock resource. Once you have the alchemist building built, you can turn these two resources (by the 1000s) into whatever other things you need, and make and fully upgrade all buildings.
Thank you. I'm gonna try it myself the next days and maybe I am able to actually make it that far. Would be cool to have an infinite loop as just beeing at Full HP at the beginning and then dieing after 5 Fights.
I agree, that is the easiest, and it does work. A slightly improved version of this would have ruins in places where you can overlap 4 roadside lanterns.. 4 lanterns = no foes, and the ruins give a random basic resource when you go past them, giving you more resources per loop without fighting.
I wanted to make one where I'm fighting in every tile per loop, and still running forever. and I finally (after many failed builds) pulled one off. I'm proud of it.
Thank you.
Actually, they can be deadly, all too easily. You have to closely manage your own attack speed. Too much, and they kill you quick. too little, and you can get stuck taking a half-hour plus to clear each fight, as the defenses of the wooden soldiers can go so insanely high that each skeleton only deals one damage (and then dies to the counterattack) with 140+ HP per wooden soldier, even with the 99% HP reduction, that takes way too long to be useful. Therefore you need enough attack speed to summon skeleton mages, and 100% quality to ensure mages, but not so much attack speed that you summon all 8 skeletions, and then kill yourself attacking. The vampire bats could also be, in theory, killer, but the odds of them actually killing you are so low as to make it moot.
Thank you.
Good luck, I hope it works well for you. If for any reason you die, let me know and I'll help you figure out what went wrong.
Fair warning, the 330+ Oblivion cards take hours, and the gearing does too. I actually beat the first 4 bosses, got basic gear and started the build, then went afk, and came back every few hours to do a bit more each time, finally finishing the build some 12H after I started. This isn't a project for the impatient or the player with a short time to play, and it is only really useful if you can let your comp run it for a day or more. Otherwise, stick with the infinite loop DragonByDegrees posted, or just do short runs where you kill the 4th boss, take the resources, and get out. Those will be far more efficient for games lasting less than a day.
Oh, for sure, there are plenty of ways to improve on this. I run it with movement increase towers, extra EXP suburbs to level faster, bookeries to churn cards and get the ones I need, mirrors to reflect book spells, and the guard reinforcement cards. The point wasn't to detail the best setup, it was to show that you can get an infinite loop going with literally -two cards- ;P
Your build is also impressive. I never could get into the necromancer, even though I main one in pretty much every game that gives me the option. The lack of an ability to raise slain foes makes it more of just, a summoner I guess? Just all the summons are skellies.
So what're you gonna do with all those orbs?
Not much. already maxed my camp completely, and crafted hundreds of every supply item that I find useful.
Maybe wait for an expansion?
I tried this, and could never get it to work myself, not enough villages drawn, so it gets to loop 80+ before I face Omega, and he erases my bonus HP and one-shots me... Due to so few trophies (from only facing slimes and books) I have mostly grey gear that lacks the overall power needed to take him down.
Perhaps I should go back and add some other supply items. Nowadays I pretty much only use Pickaxes, Antique Shelves, and Exquisite Mirrors.