Loop Hero

Loop Hero

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Shadow Raven Mar 27, 2021 @ 12:40pm
A problem with the Necromancer class.
First off. I really like the Necromancer, so don't think it is a "Hate" thing.
So what is the problem?

Gear: Whenever I have played, I pretty much never get gear above grey grade, this means it becomes impossible extremely quickly to play as the necromancer because 1) You don't get damage output, 2) you are stuck trying to get Skeleton Level, Quality and Max Skeleton gear. Evasion sounds good, but the Necromancer doesn't get any benifits from it, attack speed is only useful for summoning the skeletons, but he can't do any damage themselves, so it loses value very quickly. 3) Since quality of the gear you get is so low you will constantly have the highest of maybe +1.2 to skeleton level from a book, even on Loop 8, you get like nothing, and I really mean nothing that gives you strength. So only way to circumvent that is by the battle field chest spawn. But if you don't get it early, you are ♥♥♥♥♥♥. 4) Why is it that Cards barely drop for the Necromancer? If I go with Rogue or Warrior, I can fill out the map quickly and efficiently.

This pretty much makes the Necromancer unplayable, since their strength is in their skeletons.
And without getting gear that boosts example Skeleton Quality, you won't get the Shield Skeleton, which you *require* to survive. But without Skeleton Level, they don't get much HP so they die way to quickly after just a few loops. Skeleton Max gets more damage output, but since skeletons die like flies, it is only ever useful if you get a really high Skeleton Level, with at least 100% Skeleton Quality (Which makes you summon Warriors and Shields only (Archers if have 5-7 summon limit (With trait)).

So the Necromancer needs to be rebalanced quite a bit.
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Showing 1-14 of 14 comments
sere Mar 27, 2021 @ 12:50pm 
Too bad the experience of thousands of other players suggest that you're doing it wrong. The conclusion you draw for each stat is barely half the picture or outright misunderstanding, especially with necromancer's attack speed. Based on your comments, you don't seem to be aware of how these stats need to be balanced or which to prioritize and when. You aren't mentioning any strategy whatsoever. You aren't even mentioning your deck or level up skills, which are super important for overcoming these problems you perceive with the class.
Manucharyan Mar 27, 2021 @ 12:53pm 
I disagree. I currently do my best runs as necromancer. I grant that it depends a lot on your camp items, but with the ancestral shrine, you can become ridiculously tanky. I tend to end up with 20,000 hp. I always prioritise max skeletons and then skeleton level. Attack speed is great for getting them skellies out. If you get the upgrade that increases your shield per summon you do become practically immortal. Also the training dummy/villages? are free spaces as they will never hurt you and just let you summon units. I do think each class has it's proper builds.
nul Mar 27, 2021 @ 1:20pm 
Originally posted by Shadow Raven:
Gear: Whenever I have played, I pretty much never get gear above grey grade, this means it becomes impossible extremely quickly to play as the necromancer because
Certain enemies have better gear drops than others. Some seem to pretty much guarantee yellow and orange. Sounds like you need to do more experimenting.
ulzgoroth Mar 27, 2021 @ 4:02pm 
I haven't noticed a difference between necro and warrior drops.

I find it difficult to find good necro gear (meaning buffing skeleton level/quality/count more than what I already have at a given time), but not to find high-tier necro gear.

My last necro run I ended with +200% attack rate. By using forests naturally, not from gear! I thought that was maybe sometimes a little too much, but only a little. For the relatively hard fights on my map it sometimes was barely enough to keep more than one skeleton up at a time.
Fluxia Lumionia Mar 27, 2021 @ 5:19pm 
My best runs are from Necromancer as well, but I kind have to get certain abilities in order. Like The first level up, has to be done by loop 2 and give me the level upgrade by 0.25 every loop since this is no back tracking on that one. Then either energy armor 0.5 every summon or the one that spreads the damage out.

Once I get that, it certainly becomes a lot easier to play the necro. But if I'm getting 10% of my resources get saved in camp or such.. Not to much. I just wish things did go more constantly up instead of going "Oh this one increase my max skeletons by one, but loose 3 levels of skeletons. "
Sinsling Mar 27, 2021 @ 5:26pm 
Necro is kinda of a joke... you can fill the map with high level enemies and you'll basically be fine.

1) farm blood groves after getting high quality. shield bros will eat all the high damage shots
2) forests are your friends. lets you ignore needing attack speed weapons
3) dont bother with villages. either you'll get all the daily healing you need from meadows or from the talent that heals you when skeletons die
4) massive +lvl weapons are way better than trying to get a bunch of bonuses(unless it is a tome giving +summon cap). seriously, common weapons are your friends

If you really wanna be a ♥♥♥♥ as necro run forest + desert and go for +quality gear to always have shield skeletons. It is dumb af.
Lorska Mar 27, 2021 @ 5:34pm 
Necros actually want grey books and rings for skeleton levels, the amulet should be +1 skeleton and whatever other useful stat you want on them.

He's not very reliant on supplies but more reliant on camp buildings. Optimally you want at least:
Forest (river highly recommended)
Ancestral Crypt
Suburbs

You can then get your speed up to ~100-150% through thickets which is enough to beat the non-endless content.
It's easiest to fight lots of things with souls to stack up health as a failsafe, I personally prefer ratwolves but some people hate them due to their bleed attacks.

The suburbs only exist there to give you access to your extremely important talents:
+1 summon
+ Max Magical armour for each summoned skeleton
Damage share
Heal upon skeleton death

The reason you don't usually want villages with necro is that it will take ages to beat these quest mobs with skeletons (good if you need to waste time to make everything respawn though, but unreliable due to random location) so suburbs are just the way superior choice.

NEVER place armoured units like the skeletons from the graveyard unless you feel like wasting your life looking at barely moving health bars...
Fluxia Lumionia Mar 27, 2021 @ 5:41pm 
The main problem I have with ratwolfs is you have to either take skeletons, mosquitos or worms.
Lorska Mar 28, 2021 @ 12:59am 
Originally posted by Fluxia Lumionia:
The main problem I have with ratwolfs is you have to either take skeletons, mosquitos or worms.
How so? You can just only play groves. For some reason those also seem to drop more often but that might be variance.
kidgoat2027 Mar 28, 2021 @ 2:12am 
Originally posted by Shadow Raven:
First off. I really like the Necromancer, so don't think it is a "Hate" thing.
So what is the problem?

Gear: Whenever I have played, I pretty much never get gear above grey grade, this means it becomes impossible extremely quickly to play as the necromancer because 1) You don't get damage output, 2) you are stuck trying to get Skeleton Level, Quality and Max Skeleton gear. Evasion sounds good, but the Necromancer doesn't get any benifits from it, attack speed is only useful for summoning the skeletons, but he can't do any damage themselves, so it loses value very quickly. 3) Since quality of the gear you get is so low you will constantly have the highest of maybe +1.2 to skeleton level from a book, even on Loop 8, you get like nothing, and I really mean nothing that gives you strength. So only way to circumvent that is by the battle field chest spawn. But if you don't get it early, you are ♥♥♥♥♥♥. 4) Why is it that Cards barely drop for the Necromancer? If I go with Rogue or Warrior, I can fill out the map quickly and efficiently.

This pretty much makes the Necromancer unplayable, since their strength is in their skeletons.
And without getting gear that boosts example Skeleton Quality, you won't get the Shield Skeleton, which you *require* to survive. But without Skeleton Level, they don't get much HP so they die way to quickly after just a few loops. Skeleton Max gets more damage output, but since skeletons die like flies, it is only ever useful if you get a really high Skeleton Level, with at least 100% Skeleton Quality (Which makes you summon Warriors and Shields only (Archers if have 5-7 summon limit (With trait)).

So the Necromancer needs to be rebalanced quite a bit.
pretty sure the Necro is the most OP class so far, not sure why you are stuggling to get above grey items or how your books top out at barley over one. id go watch some videos or something cause you are 100% doing asomething wrong.
Tumalu Mar 28, 2021 @ 5:23am 
If you're not getting equipment or card drops, you must be making significantly different choices in designing your map? Drops with warrior/necro are the exact same, it's just based on what monsters you're fighting. (rogue gets trophies instead, so)

Attack Speed is actually incredibly valuable because it makes random fights ten times easier and safer. 4 max skeletons is GREAT when it only takes a couple seconds to summon them, and it doesn't matter that they die in two hits because you can keep up with that. Even if you don't have shield skelly the monsters only have a 20% chance to hit you now! And of course, it's far easier to summon one if you do have 4 max and high attack speed.

Although if you can get "Laying down ones life" trait, you really don't need anything but 4 max and everything else into skele level, assuming you have the Forest landscape card for attack speed. That trait is massively strong, cutting damage taken to 20% if you have 4 skeletons out and by 50% if you've got even a single one. Its pretty hard to lose if you have any attack speed.
Last edited by Tumalu; Mar 28, 2021 @ 5:26am
Fluxia Lumionia Mar 28, 2021 @ 9:22am 
Originally posted by Lorska:
Originally posted by Fluxia Lumionia:
The main problem I have with ratwolfs is you have to either take skeletons, mosquitos or worms.
How so? You can just only play groves. For some reason those also seem to drop more often but that might be variance.
You need 2 road cards for your deck.
Tumalu Mar 28, 2021 @ 9:46am 
Originally posted by Fluxia Lumionia:
Originally posted by Lorska:
How so? You can just only play groves. For some reason those also seem to drop more often but that might be variance.
You need 2 road cards for your deck.
I often only plan on placing one kind of road tile, so I choose a second type that places few cards in the deck like Village. And then I don't place the villages.
Lorska Mar 28, 2021 @ 11:57am 
Originally posted by Fluxia Lumionia:
Originally posted by Lorska:
How so? You can just only play groves. For some reason those also seem to drop more often but that might be variance.
You need 2 road cards for your deck.
just because you put something in your deck doesn't mean you need to place it on the map...
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Date Posted: Mar 27, 2021 @ 12:40pm
Posts: 14