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The brass candlestick only has one effect, so it seems pretty straightforward to me.
You can have ~400 supplies in theory, but only 1 candlestick? Makes sense!
Every other item seems to stack.
1) The bonus from Candlestick is not applied twice or more if you are within range of multiple Beacons and Lanterns
2) The bonus from Candlestick is not applied twice or more if you have more than one Candlestick equipped
3) Both 1 and 2.
Since nearly every other supply item does stack if you equip multiples, the player naturally assumes that the developers meant option 1, not option 2 or 3. It should be changed to "multiple Candlesticks do not stack", or "multiple Candlesticks and overlapping roadside tiles do not stack".
IE, It applies the effect 'do 5% more damage' only one time, conditional to being within range of a lantern or beacon.
But it is clear as water.
EFFECT
DOES
NOT
STACK
They do not have to list everytime the effect doesn't stack if it doesn't stack EVER.
If this effect were written, exactly as it is, on a card in a physical card game, you can bet that there would be arguments at the table over exactly what it means. Yes, the computer knows exactly what's supposed to happen, but contrary to what you believe, it is not clear enough to the player. If it were, this discussion would never have been opened in the first place.
Also, have you tried not getting angry over a person disagreeing with you? I was pretty polite, but you're kind of "shouting" at me with that text, and it's making me respond with bitter sarcasm.
It is rather clear. Not explicitly so, but still clear. As you deduced earlier, there really is only three possible options for the Candlestick's interaction.
As "effects" is plural it should be clear that option 1 is invalid. Which leaves only option 2 in question. This is where I understand confusion for many players since, save for rare exceptions, Camp Items stack. However, one can easily check the effect by equipping multiple Candlesticks, then navigating to the total applied effects screen to see if the % has increased. It does not increase.
Thus, option 3 is the correct interaction. Again, it may not be explicitly clear but it is clear enough that one can deduce the interaction. Then, thanks to in-game interface, one can quickly/easily check that interaction. IMO, this discussion tends to come up because people did not check the total effects screen and simply think multiple Candlesticks stack like nearly everything else.
It's like when people used to argue about Creature Board interactions in MTG. Like for Creatures that had "Can not be Targeted" effects. If I play Wraith of God, which states "Destroys all Creatures"... even though your Creature can't be targeted, it is still destroyed by Wraith of God since it does not need a Target as implied by "all". Though I think a more apt comparison is when Planeswalker cards first came out. A lot of people argued cards with "[...] each/all opponents." should affect Planeswalkers as well. Reading the little rulebook that came with a Planeswalker, one can logically deduce that Planeswalkers would be counted as an opponent. It is not explicitly stated but the descriptions imply that. (Though later errata was added to make this clearer: they are treated as opponents)
TLDR: It is rather clear and easy/quick to check if it stacks. That said, I understand the confusion some are having with the description as other descriptions are not explicitly clear.(See "HP as in heals or +Max?!?!" discussions) Though, this does beg the question of Candlesticks use/balance. It is one of the very rare items that doesn't stack in any capacity. So why use it in the first place? 5% is a nice bonus but compared to other Camp Items it is, IMO, dumb. I would have like to see it stack with other Candlesticks as with other items. Granted getting ~50+% to damage gets to be insane, you are sacrificing slots for other items/utility.