Loop Hero

Loop Hero

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The Sniper Mar 26, 2021 @ 12:12pm
Why are people complaining about bandits
I mean yeah they can destroy your items at a low 5% chance. They are a much needed evil for the great power of a village. What would you rather have like no steal chance and weak easy mobs with great loot? Its a classic risk reward that can easily be mitigated with planning? Like most other mechanics
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Showing 1-15 of 54 comments
frank2351 Mar 26, 2021 @ 12:14pm 
just too much soy
76561198148736504 Mar 26, 2021 @ 12:32pm 
They’re mad that they cant spam Villages without a chance of having a bandit blowing up one of their equipped gear slots.. I’ve had it happen a couple times, but never had it end my run.

Saving Oblivion to erase troublesome tiles does wonders, aye! :emofdr:

Originally posted by Holce:
Or use vampire to counter the bandit.
Yeah, that too! 😄
Last edited by 76561198148736504; Mar 26, 2021 @ 12:47pm
Holce Mar 26, 2021 @ 12:35pm 
Or use vampire to counter the bandit.
Jean Mar 26, 2021 @ 12:43pm 
There's about 15 different hoops you have to go through to reach "my run was worst because I managed to lose an item by my own fault", about half of which involve the player being bad on purpose. It's kinda weird that people voluntarily want to die on the hill that the devs made some kind of mistake with bandit destroying items.
Yojo0o Mar 26, 2021 @ 1:06pm 
I'm not acting like the sky is falling, but I don't like them.

Villages and fields felt balanced in the demo. Extra health, sure. Extra loot, sure. Extra challenge, woof. A bad quest-reward enemy selection was devastating, you could easily take several times as much damage as normal encounters and waste a lot of potions.

Bandit camps are pure downside, which drastically nerfs the presence of villages in your deck. Using Oblivion on them is viable, but I'd rather save that card for more pressing issues.

I honestly just don't use villages any more, for any character. This game is unforgiving when your power level takes a sharp dive, and that's a risk that's always present when bandits are on the board.
Kiriesani Mar 26, 2021 @ 2:39pm 
I've seen bandits steal out of my inventory too. Probably helps to have more items so they don't steal what you're wearing maybe?
Yojo0o Mar 26, 2021 @ 3:26pm 
Originally posted by 8Bitaccent:
I've seen bandits steal out of my inventory too. Probably helps to have more items so they don't steal what you're wearing maybe?

The odds of bandits successfully getting your equipped items are very low, but I think the rationale is that any level of risk of that sort of effect is intolerable. It's just too hard to recover from.
crosscoded Mar 26, 2021 @ 3:34pm 
ive had multiple necromancer runs die to bandits due to them barely taking damage from my skeletons
HellSlayer Mar 26, 2021 @ 3:54pm 
people who use villages spawn bandit camps just as much, so its not 5%... you end up having 10bandit camps. You destroy whole gear every loop!!!

There is no reason to ever use them, just oblivion them - what a waste of idea.
The Sniper Mar 26, 2021 @ 4:43pm 
Originally posted by HellSlayer:
people who use villages spawn bandit camps just as much, so its not 5%... you end up having 10bandit camps. You destroy whole gear every loop!!!

There is no reason to ever use them, just oblivion them - what a waste of idea.
But thats their own fault isnt it? I mean i can just go pure health items on my rouge and no extra bonuses but thats just me not going with any tactics and just as smart
Morphic Mar 26, 2021 @ 4:59pm 
Originally posted by Yojo0o:
I'm not acting like the sky is falling, but I don't like them.

Bandit camps are pure downside, which drastically nerfs the presence of villages in your deck. Using Oblivion on them is viable, but I'd rather save that card for more pressing issues.

Same. Though I generally only use Vamps + Village combo, but even then sometimes the camp spawns in a way that lets them move to occupy another tile.

IMO, other enemies/combos at least offer a decent/great reward for the risk. E.g. Blood Golems, Gargoyles, Worms, etc. Each are dangerous but are enemies that often drop loot ~1-4 levels higher than the current loop. (Tho gargs are meh and treasuries are meh but can be helpful early)

Whereas Bandits are dangerous + low chance of being devastating(for necro in particular)... all for seemingly on level loot. Just isn't really worth dealing with.

They don't stop me from using Villages, like some people feel/suggest, as they are fairly easy to mitigate. (Vamps, filling nearby tiles ahead of time, Oblivion) But they do make me question why they are even "a thing". Even Slimes can be useful despite being the worst thing to get tiles/loot from.
Last edited by Morphic; Mar 26, 2021 @ 4:59pm
sere Apr 1, 2021 @ 11:04pm 
Originally posted by crosscoded:
ive had multiple necromancer runs die to bandits due to them barely taking damage from my skeletons

That's why if you have a deck with cards that spawn high defense monsters you invest in magic damage stat for your gear
Deshiba Apr 2, 2021 @ 2:07am 
The biggest problem with bandits, for me, is that they can destroy your EQUIPPED items. Which means that your damage or defense can drop significantly during combat. If they would only steal from my bag, that'd be annoying yet manageable.

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A secondary issue is that 5% sounds really low. Except that it's for every bandit for every attack. A fully stacked bandit camp has a 20% chance of destroying an item.
-"5% chance to destroy hero's item when attacking"

NOTE: the game describes "when attacking" not "on hit", this makes it unclear if evasion would even decrease the odds. I can't find a source that on the topic, let alone one that is conclusive.
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All of the above just causes anyone facing bandits to either take Oblivion in their cards. Or mitigate bandits with Vampire Mansions. The Bandit - as a mob - is relegated to a nuisance with no player opting to actually fight them.

I feel like bandits deserve to be in the game in a manner where the players will actually interact with the mob itself in a positive way, instead of the solely negative atmosphere they currently have.
The Sniper Apr 2, 2021 @ 5:54am 
Would say, them stealing whole resourses be a more valid option?
senitewolf Apr 2, 2021 @ 8:53am 
I think Bandit Camps should be like in Robin Hood and give you money and items instead of destroying things. Given you did a good deed and built Villages where people can live and thrive you should be rewarded by the game, not punished by this awful and totally overpowered mechanic we have right now that you have no way of dealing with at all.

Because planning ahead and blocking the spawn point or keeping an Oblivion in hand is obviously just too much to ask.
Also please finally put away your sticks, you can barely tell this pulp mass you're still beating on is a dead horse by now.
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Date Posted: Mar 26, 2021 @ 12:12pm
Posts: 54