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Check the second image of my original post, if you look close, all the Forges are behind Villages. Same goes to Blood Grove, if you put it behind a Village, the Flesh Golem doesn't show up.
That's because people build him with attack speed which is the wrong way to approach rogue. His penalty for spamming his initial attacks leaves him super vulnerable. Imo, quit using forests if you play rogue and the problems melt away.
Brunt forest is a flat modifier of + damage. Attack speed is a % modifier. Therefore attack speed is the better bonus mechanically if you want to farm for long periods.
I think the secret to rogue is using river+desert+forest. Get yourself a comfortable 50-75% attack speed and focus on making all the enemies very slow.
What's better than making yourself attack faster? Making all the enemies (5 per battle) fight at a snail's pace while you are slightly accelerated. You can have both.
Enemy damage scales way faster than their health. This means that the oasis is the key.
Now if we are talking orbs per minute spent on your run, assuming we really are talking long duration runs well past the boss, then there really isn't any uses for forest whatsoever, nor groves to have blood groves for that matter. You need far too many things going on simultaneously that consume a ton of land space to optimize intake. It's less a matter of speed of loop completion and more a matter of exploiting how the game handles orb of expansion drops to force them to 3 or more per tile while maintaining a clean fast clear of each tile.
Editing this in for anyone just scrolling down and not reading most of the last few comments. This is purely a rogue debate, not an every class debate.
While having a lot of buffs and an easy time is important you could also farm since you know you will win anyway.
Using bookery, temporal beacons, villages, vampires is a great start to have a jump start so you have full thickets, rivers and suburbs by the time you kill the second boss.
Other cards are graveyards and spider cocons so you dont need much. After that is just sand dunes and probably delete suburbs
https://steamcommunity.com/sharedfiles/filedetails/?id=2434483678
I really appreaciate that you guys are giving advices on what you use and what you avoid to use, but just saying "ditch the Forest" or "use the Desert" doesn't help at all... What combos should i be using? Care to take a screeshot of your deck and post it here? Also, try to explain what the main strats of the deck is. Because some of us don't know all the combos and shenaningans of the game.
I really want to try new stuff. If you have some tips on Necro, i'd appreciate that too. Thanks! :)
Village / Grove / Wheat fields
Spiders / Battle field / Smith's Forge / Chrono crystals
Forest / Suburbs
Oblivion
Arsenal
The main victims for level up and farming cards are Ratwolfs and Spiders.
Items are mostly obtained from Scarecrows, Live Armor, and Chests.
If you put Smith's Forge next to the camp, if there are 4 bowmans on you're towers, it is killed Live Armor for you very quickly and gives a good loot + it gives you defence.
Battle field is placed with Spiders and Ratwolfs for a better drop from chests.
Crystals are needed for the faster spawn of Spiders, Scarecrows and Ratwolfs.
Try to place the spiders so that they cover more cells and spawn a lot with the Chrono crystals support.
Scarecrows will also help to deal with a large number of spiders and ratwolves, if they are nearby.
Villages are needed for placing Fields and as a support structure, for heal, some loot and to safely place Smith's Forges away from the camp.
Oblivion needed to wipe Bandits and (optional) "Villages?".
Tried this deck of yours, but i had to retreat right before the fourth boss... Used two ressurections and wasn't strong enough to take the loops with ease. I think i misused some of the tiles, have to give it another go later.
Then i moved to Necro and tried this deck right here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2434799331
It's simple and works great. Had two wins in a row, even with really bad RNG on the second run:
https://steamcommunity.com/sharedfiles/filedetails/?id=2434799562
https://steamcommunity.com/sharedfiles/filedetails/?id=2434799718
The main strats is to put Swamps near the Vampire Mansion, so the Mosquitoes explode and kills everything. Use Blood Groves behind Villages (to avoid Flesh Golem spawn) and put Ruins on the Blood Grove range (that way the Worms can't retreat from the fight).
Place Smith's Forge besides Villages and the Campfire to get a nice def boost and to avoid the Living Armor spawn. If you have the Watchtowers, you can spawn Flesh Golem and Living Armor near the Campfire, so you get better loot.
4-5 Skeletons are enough to kill everything, including bosses. Focus on Skeleton Level and Summon Quality while picking up your gear.
Your'e doing one thing wrong; let the golems and living spawn when playing necro. The necromancer can handle it with no problems.
I'm not sure if that was your screenshot but +100 bonus xp is way too much. Snake your river from one side of the map and put down some more forests. Put forests in the corners of the suburb side of the map where you can't get a town.
The secret is to get rings/amulet with +1 skeleton/skeleton quality. Why? With 80% quality you have 80% chance to summon non regular skeletons. One of these is a tank which forces the enemy to attack it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2429680784
This is my guide if you want to take a peek at some of my adventures/advice.
The necro is better initially but most of the salvage doesn't help him. I can start the game with about 2800 health now but I wasn't really getting hit anyway vs bosses. Also it doesn't really amount to much when using the crypt because I end my runs with 20-30k health if not more.
Thanks! I'll have i look. :)