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https://steamcommunity.com/sharedfiles/filedetails/?id=2433693430
As Warrior, you want:
- 2 outposts besides the Campfire (they'll help you to deal with the bosses);
- 1 Forest + 1 Blood Grove near the Campfire (yep, help to kill bosses too);
- At least 1 Smith's Forge near the Campfire (it will boost your defense for the bosses);
- Put Blood Groves around the map always behind a Village, so you don't spawn Flesh Golems;
- Don't use Outposts besides the two on the Campfire, they'll steal your best loot;
- Try to avoid spawning Globins, Bandits and A Village? (read: Oblivion them as soon as possible);
- Bookery will help you to cicle your cards and fill the map faster;
- Smith's Forge can be very helpful on your loops, but put them behind Villages (just like the Blood Grove), so you don't have to deal with the Living Armor.
As suply goes, use things to boost your Defense, HP, Damage to Bosses and Number of Potions.
Tell me if it worked. Peace! :)
Cemetery, Grove
Vampire Mansion, Bookery, Smith's Forge, Chrono Crystal
Forest, River
Oblivion and Ancestral Crypt
For camp supply items, put as many Count's Chairs as you can. For the items you find while adventuring, stack as much vampirism as you can. I like to put some Garlic Cloves as well since you will be fighting plenty of vampires.
Other than that, pretty easy to play. You won't get health from Armor, but since you will only be fighting enemies with souls, you will increase your health quite quickly and with high Vampirism it's not like your health will go down anyway.
You can trade Chrono Crystal for something else btw. I personally just use it to occupy space and because the Warrior have some nice perks that he can only use once per day, so it's not a bad idea for the day to be shorter. For the Rogue you can trade for the Outpost since the guards can't take the rare items you gain (since he doesn't get any. he only get thropies). Maybe Blood Grove if you don't mind the Golems...
Here's how the map should look like more or less btw: https://steamcommunity.com/sharedfiles/filedetails/?id=2434376570
(I actually messed up the way I used the rivers and forests, but the run was still pretty easy overall)
https://steamcommunity.com/sharedfiles/filedetails/?id=2443898927
Good luck! :)
PS: avoid the spawn of the Harpy too!
- Spiders (quick farm cards and experience)
- A couple of villages (healing, loot, and checkpoints to extra Smith's forges)
- Smith's forge (extra armor in front of the boss and good loot)
- Bookery (more required cards, more often)
- Forest (+attack speed)
- Suburbs (faster leveling = more abilities early = better)
- Oblivion (obviously)
- River (optional - more attack speed with forest)
- Chrono crystals (optional - more spiders = more loot, more cards, more exp)
- Arsenal (in that case, if you just go to fight the boss, it is better than crypt)
Then - whatever you want, but the less cards in the deck - the better, so take only the necessary (may be wheat fields - to support villages, groves - more weak enemies, ruins+bloodgrove - better loot, or battlefields - chests for better loot, outposts - boss battle support).
At first, you need to increase "attack speed" and "damage to all" asap for the battle with the 2-nd boss. (Eeven if "damage to all" doesn't work on the glass - it still deal the cheap damage to the boss when you hit the glass).
Also keep some vampirism before you summon her. To stay against ordinary enemies.
After you beat her - go for vampirism + evasion. More prioruty - vampirism, less priority - evasion.
Warrior is a tank. Treat him as a reaction character. Don't stack attack speed. Stack counter and vampirism. That's all you really truly need. HP/Sec is also good. Arsenal is also good for the retaliation damage which no other class gets.
Personally, I don't think it's a must-have card, but you do need something to put on the map to progress after all, so Outposts are always nice in this scenario. No penalties what so ever.
Auf...
Never use the outpost except with playing rogue. Why? You lose *nothing* for using it. Building a deck that has one card that will be placed on exactly 2 tiles is a huge waste.
You can skip the fight if you place lots of fights and have lots of cards. Immediately after looping the fire spawn the next boss then place more cards. You can skip that fight.
You can also out tank the priestess with a bit of RNG. Counter is great for him *most* of the time but is worse for him than evade for that specific fight.
Btw, I kinda wish we didn't have to rely so much on Attack Speed. I don't think there are many viable strategies in the game current state.
-------------------------------
Also - about counterattack:
I tried to play Warrior on the "counterattack build" and I had a number of doubts that I have not yet been able to confirm for sure, however.
I don't know if anyone else has noticed - It is looks like that it actually has some kind of cooldown. Or perhaps it also depends on the attack speed.
Because even when I stack about ~80%, I didn't counter to all incoming attacks when fighting a group of enemies, but only to about once per second. Counter just only one opponent at a time. Which makes it look like you can't respond to multiple attacks at the same time for a certain time window.
Therefore, I somewhat do not really understand what it is depends on, and whether it is really more useful to prioritize counterattack over vampirism, attack speed and evasion.
On bosses, this is probably more useful, but given their attack speed, it may be slower than it is with high attack speed in general. Unless we're going in both directions at once.
But when we stack too much counterattack (because we want keep it like ~40%+, at least, to make it work well), it mean that we must sacrifice vampirism and/or evasion, as alternative stats to stack.
And fighting last boss is kinda may be better to have more different stats as well.
At the very least, my own experience of "counter Warrior" satisfied me less than just going to attack speed + vampirism and some evasion instead.
Maybe I'm wrong, of course, and I just don't know about some details. Because haven't test it enough.
Counter/vamp+something was how I easily beat all four chapters. Warrior thrives heavily on his equipment having counter. Retaliate boosts this kind of build up even more. I never get evasion on warrior. It's not worth it. You gain only heavy stamina loss as he's not the rogue who relies on it.
Go vamp/counter/anything else but evasion and you'll succeed, specially if you get the trait for healing on counter ( don't bother with the evade version ). And no, you don't need forests either.