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Though, in my opinion, the necromancer is the worst character; his undead have to few HP, it is far too difficult to strengthen his minions, and he starts with a max of two. The skills he can learn are very mediocre. If you are starting out, I recommend to save for the rogue.
Ohhhhhhhhhhhhhhhhhhhhhh! Not obvious at all, thank you!!
Totally agree. One has a chance to summon double....only if at max. Like hello if I have max skellies that's the least likely time I need a double! And it gets worse the more you increase your max skeletons.
There definitely should be an upgrade that lets him start with 1 skellie in play each combat. The closest one is the 3 at start of loop, but once you get far enough those get obliterated. At least start with a skeleton archer!
Then there's the one that shares your damage with your skellies, turning enemy attacks into an AOE.
And when you max out skllies the necromance does a total crap attack. Should be Sith lightning bolting all enemies with an AOE.
My experience is that the Necromancer is remarkably (>90%) reliable at simultaneously killing the final boss and setting up an infinite resource-gathering loop as soon as you've unlocked Forest and River, and upgraded your Field Kitchen to level 3 (this is all achievable in the first 3 expeditions, though River may require some luck). I have never seen anyone come close to being able to do this with either Warrior or Rogue.
Exactly. He is fun because he is the only one where attack speed is worth something on. And it takes minimal work to have survivable minions, so I dunno what the OP was going on about lol
As much as I love that class, I have to agree with you. I kept struggling to beat act 4 until I switched to warrior, being more versatile made the game a lot easier.
Coincidentally, getting it (up to like 200% or more) also solves almost all his problems mentioned here. You don't need 1 skeleton to start with each fight if you can max out 5 skeletons in 2-3 seconds.
Necromancer however is the most reliant on traits - if you didn't get the trait to share damage with your skeletons in around 7 tries, might as well restart.
That much attack speed is suicidal unless every fight instantly ends. A "tired" character is a pretty dead character.
Also I don't think they are balancing the jobs based on people doing crazy stuff like overly long loops :O
Actually the necro does not get tired when he is just summoning so you can go as fast as you feel like. But you can end up killing yourself on certain enemies if you are not careful if you get like 400% attack speed and then you will run out of stamina as you summon way faster than they die.
I wouldn't go over about 325-350 attack speed as the Necro.
For Rogue and Warrior I much prefer the Oasis build. Make yourself have an attack speed boost of like 75-100% and debuff the enemies to be -50% speed. Combine with a bunch of deserts and you can give the enemy huge penalties to max life.
If you want you can check out my guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2429680784