Loop Hero

Loop Hero

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mk0 Sep 6, 2021 @ 3:41pm
Ghost of a Ghost
I am currently at loop 46 (chapter 2) having 5 skeletons punshing on a Ghost of a Ghost and this one takes minutes. It is still going on...

Maybe lower the defence of them a little. I think, this one is a bit out of balance. Regrettably I did not spawn a mage skeleton.

This fight takes multiple ingame days already.
Last edited by mk0; Sep 6, 2021 @ 3:46pm
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mk0 Sep 7, 2021 @ 3:05am 
Oh god, this is getting insane. Now the Ghost itself is taking forever if you get unlucky not to summon a mage skeleton.

https://steamcommunity.com/sharedfiles/filedetails/?id=2595755948
https://steamcommunity.com/sharedfiles/filedetails/?id=2595756121

I will win this battle but it is taking ages.

I would like to suggest to calculate the battle development in background and if a battle takes longer than 1-2 days, the battle will be cancelled and depending on the development calculation the decision will be made, who won the battle. If no clear decision can be calculated, the battle will continue for another day and repeat.
Last edited by mk0; Sep 7, 2021 @ 3:07am
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Date Posted: Sep 6, 2021 @ 3:41pm
Posts: 1