Loop Hero

Loop Hero

View Stats:
Yaddah Sep 4, 2021 @ 8:38am
The rewards from Count's Land are NOT better than regular village rewards
I never ever noticed a difference between the rewards from a normal village and the Count's Land. When you finish a quest for a village, you can expect a single gold item with a level equal to the current loop. Not great. But when you finish a Count's Land quest, you ALSO just get a single gold item with the same level. That's pretty damn bad for the trouble of waiting for 3 loops. And on top of that, it doesn't even heal more, according to the in game encyclopedia. Is Count's Land really a waste of a card, or am I missing something?
< >
Showing 1-15 of 16 comments
Butt Force Sep 4, 2021 @ 9:07am 
tbh the "reward" is a full stack of 5 enemies to mow down 3 times as early as loop 1 if you're lucky. i love count's land spamming, if you build these into dense killzones you can even tileblock bandit camps, preventing their spawn altogether
Krampus Sep 4, 2021 @ 1:27pm 
Originally posted by Butt Force:
tbh the "reward" is a full stack of 5 enemies to mow down 3 times as early as loop 1 if you're lucky. i love count's land spamming, if you build these into dense killzones you can even tileblock bandit camps, preventing their spawn altogether

Exactly that. It's my go to build for farming. Spam them early and you accumulate enough xp from the mobs, you'll breeze through the boss and on top of that you generally are done with the 3 loops before you spawn in thr boss, giving you heals on your way to face him and ofc further down the line when you're farming.
Villages, vampires, wheat fields, spiders, forest, river and some oblivion thrown in there for bandit camps that aren't overwritten by the count land.
That's all i need for a farming run.
Yaddah Sep 4, 2021 @ 1:59pm 
Originally posted by Butt Force:
tbh the "reward" is a full stack of 5 enemies to mow down 3 times as early as loop 1 if you're lucky. i love count's land spamming, if you build these into dense killzones you can even tileblock bandit camps, preventing their spawn altogether
I guess. It's just irritating that the description lies to you and you are denied a more 'conventional' reward.
Doombringer Sep 4, 2021 @ 9:33pm 
Count's Land kills bandits, if a bandit camp is only next to Count's Lands you can ignore it.
They heal a lot more than villages, but like everyone else said, they are for getting orbs of expansion (in chapter 2+) & lots of xp from big fights.
Yaddah Sep 7, 2021 @ 4:23am 
Originally posted by Doombringer:
Count's Land kills bandits, if a bandit camp is only next to Count's Lands you can ignore it.
They heal a lot more than villages, but like everyone else said, they are for getting orbs of expansion (in chapter 2+) & lots of xp from big fights.
The in game description actually says that they heal the absolute same as regular villages, whic his [5xLoop] or something. And so, if the tool tip is to be trusted, rich villages are the exact same as normal villages and that's just kinda lame.

They do nullify bandits, but that's just a nice bonus to what they should actually be doing according to the description - namely be a source of high value rewards to stay ahead of the curve.
Last edited by Yaddah; Sep 7, 2021 @ 4:24am
Doombringer Sep 9, 2021 @ 7:45pm 
They heal more, actually check it in game.
Village: 15+5*loop
Count's Land: 15+20*loop
Yaddah Sep 10, 2021 @ 9:38am 
I just checked the in game encyclopedia and here it definitely says 15+5*loop.
Is that encyclopedia maybe different from the tool tip in game or something?
That would still be weird, but not as weird as my game having different mechanics than yours.
Krampus Sep 10, 2021 @ 11:37am 
Originally posted by Yaddah:
I just checked the in game encyclopedia and here it definitely says 15+5*loop.
Is that encyclopedia maybe different from the tool tip in game or something?
That would still be weird, but not as weird as my game having different mechanics than yours.

Maybe there was a patch and they forgot to update the ency or some other error. Could be a bug aswell.
First hand evidence is always best.
Pause before and after the camp and bust out the calculator. Unless you have some furniture, camp upgrades or other buffs to the healing factor it should be a simple calculation.
Yaddah Sep 10, 2021 @ 12:03pm 
Originally posted by Krampus:
Maybe there was a patch and they forgot to update the ency or some other error. Could be a bug aswell.
First hand evidence is always best.
Pause before and after the camp and bust out the calculator. Unless you have some furniture, camp upgrades or other buffs to the healing factor it should be a simple calculation.
You were right. The encyclopedia is wrong. The healing is 15+20*loop, not 15+5*loop. They should update that. Still kinda annoyed by the exact same equipment rewards, but at least you get higher healing. That makes this load out feel a little stronger.
Krampus Sep 10, 2021 @ 12:11pm 
Originally posted by Yaddah:
Originally posted by Krampus:
Maybe there was a patch and they forgot to update the ency or some other error. Could be a bug aswell.
First hand evidence is always best.
Pause before and after the camp and bust out the calculator. Unless you have some furniture, camp upgrades or other buffs to the healing factor it should be a simple calculation.
You were right. The encyclopedia is wrong. The healing is 15+20*loop, not 15+5*loop. They should update that. Still kinda annoyed by the exact same equipment rewards, but at least you get higher healing. That makes this load out feel a little stronger.

Well i mainly only use this for a farm build like i said earlier because it gives you constant healing points spread throughout the loop and it helps out a ton once you get past loop 15 or 20.
Along with the new gear it'll keep you going smoothly. Just go auto-pilot and do something else.
Yaddah Sep 10, 2021 @ 12:29pm 
Originally posted by Krampus:
Well i mainly only use this for a farm build like i said earlier because it gives you constant healing points spread throughout the loop and it helps out a ton once you get past loop 15 or 20.
Along with the new gear it'll keep you going smoothly. Just go auto-pilot and do something else.
I can see that, but that's not how I play. It's easy enough to beat the game and max out the village as it is. I like putting some thought into the maps I create. A bit of story. And having the supposedly generous people you saved be actually more generous with their rewards would help with that.
Krampus Sep 10, 2021 @ 12:49pm 
Originally posted by Yaddah:
Originally posted by Krampus:
Well i mainly only use this for a farm build like i said earlier because it gives you constant healing points spread throughout the loop and it helps out a ton once you get past loop 15 or 20.
Along with the new gear it'll keep you going smoothly. Just go auto-pilot and do something else.
I can see that, but that's not how I play. It's easy enough to beat the game and max out the village as it is. I like putting some thought into the maps I create. A bit of story. And having the supposedly generous people you saved be actually more generous with their rewards would help with that.

Yeah i get it. If we're strictly talking about the gear rewards it's probably a balancing issue.
If you spam those lands (which is quite easy, hence farming build) and they'd also give better gear as a reward it could very well become a thing to just spam them and outscale the loop basically making it an infinite aslong as you get somewhat lucky with the stats on any given piece.
Yaddah Sep 10, 2021 @ 4:36pm 
Originally posted by Krampus:
Yeah i get it. If we're strictly talking about the gear rewards it's probably a balancing issue.
If you spam those lands (which is quite easy, hence farming build) and they'd also give better gear as a reward it could very well become a thing to just spam them and outscale the loop basically making it an infinite aslong as you get somewhat lucky with the stats on any given piece.
Yeah. Isn't that already possible though? You can use lanterns to create an infinite loop with zero or close to zero enemies.
Krampus Sep 10, 2021 @ 5:34pm 
Originally posted by Yaddah:
Originally posted by Krampus:
Yeah i get it. If we're strictly talking about the gear rewards it's probably a balancing issue.
If you spam those lands (which is quite easy, hence farming build) and they'd also give better gear as a reward it could very well become a thing to just spam them and outscale the loop basically making it an infinite aslong as you get somewhat lucky with the stats on any given piece.
Yeah. Isn't that already possible though? You can use lanterns to create an infinite loop with zero or close to zero enemies.

Yeah there's infinite loop mechanics in place and if they are valid or intentional my whole idea goes out the window but i'd like to think they are an oversight just like the gear rewards would be. In that case it would make sense.
Bonder Sep 13, 2021 @ 1:09pm 
There is a simple way to make the quest reward better, especially considering it is random and you can easily get an item bellow the current loop level.
Make the quest reward give 2 items for the counts lands
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Sep 4, 2021 @ 8:38am
Posts: 16