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I should have a go with Laughing Deer and prioritising him for cards and gear. A lot of people swear by him, but I only ever experienced him as weak and vulnerable.
The ghost companions fight felt like the toughest in the game to me, but it might change depending on how you're playing and which squad you like. Let me know if the final fight seems like a trickier one to you.
It was
"A slightly unconventional squad level turn based strategy that depends upon a different set of constraints compared to others in the genre. That can either mean "A breath of fresh air" or "Bad because it's not what you're used to" depending on what you look for in a game.
The main mechanic that changes play is that killing an enemy refunds your action points, essentially giving the killing unit an extra turn. This makes it possible for your small team to beat many times their number by chaining kills to scythe through much bigger forces, but also that you'll be wiped off the face of the map by enemies that outnumber you if you don't do a good job of setting up and executing chains.
It's a little less random than some other games in the genre because it offers the ability to mitigate dice rolls. When you miss you gain "luck" equal to the chance to hit and when you attack you can spend it to raise your chance to hit up to 100% (at a 1:1 ratio) so a character who only takes 95% percent shots will only miss once per level because that miss will give them 95 luck and turning all future shots into 100% sure things costs 5 luck a time. Some players enjoy that thier strategy matters more than good dice, others find the game feels too puzzly because actions having deterministic results makes it feel like there's a single right answer (There isn't, there are videos of people playing the same level different ways, but emotionally it feels like there is).
There's a fair effort to make the different characters feel unique. Their personalities are fairly generic but the weird west setting affords the chance to give abilities that set them apart in terms of how they're used. A witch teleporting friends and enemies. A zombie exploding bullets from his body doing damage based on how much damage he's taken. A priest swapping health totals and statuses with enemies. There are six in total though you can only use four in a mission and it's easy to gravitate to a favourite four with the others not being of much use.
The battles themselves also have a fair bit of variety. You'll hit all of the trope staples: Ambushes, bank robberies, train heists and so on. Enemies are given schticks you need to play around that make them feel more varied than "Gun guy" "Gun guy with hat" "Gun guy with slightly bigger gun" which is a blessing and a curse. Some players find they hit a difficulty cliff when a new enemy with a massive difference in kind shows up, on the other hand it does make fights in later chapters feel legitimately different to earlier chapters rather than being the same thing with bigger numbers.
The rest of the game is there to bolt the fight sequences together and it works well enough. None of the writing is going to blow you away and the side quests aren't incredible, but nothing is bad enough to be distracting and it's nice to have a breather between action sequences.
It could use a bit of quality of life work. The loading times are longer than other games in the genre and there are annoyances like no "quit to desktop" button necessitating a loading screen to bring up the menu so you can tell it to quit. There are a few weird UI choices which make it possible to make accidental moves until you get used to them. It's all minor ♥♥♥♥♥♥♥* and the sort of thing that'll hopefully be patched over the next few month.
Overall, it's a good game if you like this sort of thing. Hope you have fun :)
* Spelled enn eye gee gee ell ee ess, defined as "a trivial criticism, discomfort, or annoyance." and having no history of use as either a curse word or a slur. Chill out censorbot."
I popped off 80 damage in a single turn with Bill which made me happy. (Give him all hearts Royal Flush, with Jar of Souls 46 and pop Holy water 50 then run him at 20 Hp all game which is base 3 plus 7 damage AOE hitting 10 baddies) did get Bill on 2 Hp and proc a 15 damage shot. That made me happy.
Lazarus single handy won me the campaign without question, run him with the burnt horseshoe (1 damage for 25 luck per turn, along with 2 gold nuggets and Royal Flush of Diamonds plus any plus 20 luck item and his Reverse Tell will proc every 4 turns to heal him to full) Most of the turns are let me steal Hp from an enemy, give it to a friend, pop a gold nugget to surpass 100 luck healing him also. Used Flynn to move him around and it ended up being stupid. The last mission I had Gin with bleeding got him to 5 Hp did my silliness with Lazarus then watched Gin proc a 22 damage shot. Also really love having Flynn with the 2 heal per kill which really came in handy.
Overall the game was a short fun time, just hoping for more or at least community support. Would like to have more of it.