Hard West 2

Hard West 2

View Stats:
hilfazer Aug 10, 2022 @ 6:42am
A problem with Bullseye and rework idea
In large majority of cases bullseye happens when i don't need it. Which, tbh, pisses me off slightly.
And in some cases (un)lucky bullseye can kill an enemy i only intended to wound so my other posse member can enter bravado. Now, that makes me rage.

So the bullseye mechanic rarely benefits me plus it can even be detrimental (admittedly, it's also rare). And it definitely makes me rage more than it makes me excited. Therefore the bullseye is in a really bad spot ATM, at least for me.

My idea is to remove the chance and add a bullseye meter (akin to luck meter) that would fill on hits depending on bullseye chance (perhaps "bullseye chance" would need to be renamed). Once the meter is at 100 or more the player can make its attack a guaranteed bullseye. Then the meter would go down by 100.

I don't know what the values should be but i'll give some for the sake of example.
Bullseye meter starts at 50 and can go up to 150.
A character with bullseye chance of 20 and meter of 90 hits the target. The meter goes up to 110. On the next attack the player activates bullseye and scores a hit so the meter changes to 110 - 100 + 20 = 30. On a miss it'd go down to 110 - 100 = 10.

I'm not sure how it'd work with shotguns though. It shouldn't give bullseye on each target that got hit as that'd be way too strong. So maybe just on the closest target.

What do you think, guys?
Last edited by hilfazer; Sep 2, 2022 @ 10:26pm
< >
Showing 1-5 of 5 comments
Lonestar1804 Aug 10, 2022 @ 5:31pm 
Sounds good.

These unplanned bullseye shots, that mess up your Bravado chain are really annoying. And if you really count on it, it doesn't happen.

Maybe you could just use a portion of luck to "activate" the chance for bullseye to trigger. And if you don't use luck, you just do normal damage.
x_equals_speed Aug 11, 2022 @ 2:09am 
I agree bullseye is in a bad spot but adding a new interface element and shot toggle feels like a fiddly solution.

The real problem is that the thing bullseye gives you (extra damage) is often useless and sometimes detrimental.

What if hitting a bullseye dazed the target and gave you an extra AP? (Allowing you to have 4 if the bullseye was a kill shot) That'd work within the existing interface and never be a bad thing.
hilfazer Aug 14, 2022 @ 9:10am 
That's a neat idea, it'd solve my issues as well. But bullseye multipliers would need to be replaced with something.
DrummahMike Aug 14, 2022 @ 9:12pm 
I think it's equally a good thing since so many of my turns so far have been saved by lucky bullseye's too. I think it creates an element of surprise so you really can't predict too far ahead without having to roll with a sudden change in plans.

Not to mention, some maps have such demanding limits to turn counts that I'll take all the extra damage I can get to kill as much as I can in one turn. Bullseye's to me have been more of a pleasant surprise than they were a hitch in my plans.
hilfazer Aug 26, 2022 @ 10:33pm 
Originally posted by DrummahMike:
Not to mention, some maps have such demanding limits to turn counts that I'll take all the extra damage I can get to kill as much as I can in one turn. Bullseye's to me have been more of a pleasant surprise than they were a hitch in my plans.

With my rework you'd still have that extra damage so no real change for you but an improvement for me and other players.
< >
Showing 1-5 of 5 comments
Per page: 1530 50