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These unplanned bullseye shots, that mess up your Bravado chain are really annoying. And if you really count on it, it doesn't happen.
Maybe you could just use a portion of luck to "activate" the chance for bullseye to trigger. And if you don't use luck, you just do normal damage.
The real problem is that the thing bullseye gives you (extra damage) is often useless and sometimes detrimental.
What if hitting a bullseye dazed the target and gave you an extra AP? (Allowing you to have 4 if the bullseye was a kill shot) That'd work within the existing interface and never be a bad thing.
Not to mention, some maps have such demanding limits to turn counts that I'll take all the extra damage I can get to kill as much as I can in one turn. Bullseye's to me have been more of a pleasant surprise than they were a hitch in my plans.
With my rework you'd still have that extra damage so no real change for you but an improvement for me and other players.