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2. Big difference between HW1 and HW2 is bravado. Due to the chain kill mechanic there needs to be plenty of enemies, otherwise it would be too easy. Look for ways to take down multiple enemy's health (like the Bill skill) to where a character (say Gin) can go off on a rampage.
3. Yea, certain enemies are very high priority to either kill quickly or keep your distance from (Wendigo comes to mind). Many enemies won't have enough AP to move and use their attack ability if enough distance is kept.
5. Map sizes compliment bravado imo, having enemies grouped closer makes chaining kills easier.
6. See 3.
I think the many of the issues are related to the bravado mechanic. It fundamentally changes how the game is played from HW1 to HW2. Once I got my posse tuned (on hard at least) it wasn't unusual to wipe an area in 1-2 rounds. Very different playstyle from HW1 where I would be a bit slower progressing and try to avoid incoming damage as much as possible.
2. I finished the first chapter and i think they play tested well their game, because it's doable in hardest difficulty but you have to perfect you'r run, so in lower difficulty this should be very more easier without the need to savescum 100 times / mission.
3. They will rebalance some ennemies next patch, i play in the hardest difficulty and it's very tricky, i have to savescum MANY times because of the turn limit/or miss hit and ennemies wave trigger is strange we can loose turn if they don't want to come and when you trigger them they attack first so they have an advantage, sometimes they crit and kill my buddies while they are covered and hidden :/ so let's see.
4. They don't want you camp, overwatch and wait 15 turn until the IA decide to come and kill themselve into the overwatch, this feature suck in xcom when you can have 2/3 guaranted shot / character and free win, i personnaly don't like to play like that but it's forced in those games.
5. Yes and every tile far away you get a hit malus, like in every other games.
6. Maybe focus them first or one shot with snipe ?
3. they already said they looking into balancing (especially on the bs life steal).
4. its puzzle game not a video game on combat like xcom or w/e (again to each their own)
5.... .... ..... lol mostly just see above though overall silly
6. seen worse and players always in gaming been able to do equal or even far worse with "perfect" aiming - some like to spend minutes linning up a perect angle in some games, xcom being a big 1 in this even.
This is why xcom is a better game. Many aspects of this game is just annoying honestly, and all the little annoyance adds up. Things like no free healing after mission and costly team heal (alongside limited amount of unfarmable money) is just annoyance, rather than difficulty. Tight side mission time limits and all those annoying side mission like kill x enemies with y skill is just annoying, not challenging.
People mock other games for being xcom clone. But maybe the reason why those games copy xcom is because there are many aspects in xcom that people like? Take staple things in turn based tactics such as overwatch or attack of opportunity for example. Most people like them that is why those are common features. On the contrary, many design aspects of this game (much more than the usual turn based tactics game) deviates from the expected norm, which is what cause many complaints.
The game isn't flawless by any means but the comparisons to XCOM is getting tiresome, they only share the fact they are both turn based tactical games.