Hard West 2

Hard West 2

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GeneralGonzo Aug 5, 2022 @ 12:01am
Loyality Points
Are there any benefits from getting a member more loyal except for their story, which is unlocked then..... ??
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Showing 1-13 of 13 comments
Cat Aug 5, 2022 @ 12:30am 
They get bonuses for hitting the higher tiers, see their inventory and you can hover over the bonuses in the corner, It's for Ally and Friend status, don't know if getting points beyond friend does anything.

Using Laughing Deer as an example, at Ally he gains Gather Pace which gives +5 speed if he starts a turn outside cover.
Last edited by Cat; Aug 5, 2022 @ 12:33am
Mushtard Aug 5, 2022 @ 12:53am 
There is no additional bonuses for leveling Loyalty beyond Friend zone =)
Last edited by Mushtard; Aug 5, 2022 @ 12:54am
Chief Aug 7, 2022 @ 12:17pm 
Loyalty unlocks dialogs and options that can help with certain locations or explorations. That also means saving resources or getting items. You can also unlock multiple backgrounds (chapters) for each character. This means that the character tells more about himself (while camping) when you are more closely allied (loyality) with him.

P.S. sorry for the bad translation ;)
Lt.Head Aug 7, 2022 @ 2:44pm 
Originally posted by Chief:
Loyalty unlocks dialogs and options that can help with certain locations or explorations. That also means saving resources or getting items. You can also unlock multiple backgrounds (chapters) for each character. This means that the character tells more about himself (while camping) when you are more closely allied (loyality) with him.

P.S. sorry for the bad translation ;)

Should I be spreading out the loyalty among the members early game or try to just focus on maxing one member at a time?
Trolleur_Durden Aug 7, 2022 @ 3:02pm 
Originally posted by Lt.Head:
Originally posted by Chief:
Loyalty unlocks dialogs and options that can help with certain locations or explorations. That also means saving resources or getting items. You can also unlock multiple backgrounds (chapters) for each character. This means that the character tells more about himself (while camping) when you are more closely allied (loyality) with him.

P.S. sorry for the bad translation ;)

Should I be spreading out the loyalty among the members early game or try to just focus on maxing one member at a time?

Here's what I learned about loyalty points after finishing a playthrough.

Reaching specific loyalty thresholds unlocks various event options allowing you to get better results during events and conversations, which can be even more loyalty points, stuff, trinkets and even cards. Also, if you max out one companion too fast, you might end up with an event that increases his loyalty even more, which is a wasted opportunity. This happened to me with Cla'Lish, who finished the game at 9/8 loyalty. Therefore, you should definitely spread your loyalty gains more or less evenly among your posse.

However, it seems that there isn't enough loyalty points in the game to max out all companions loyalty. I have been thorough during my playthrough and haven't missed any opportunity that I can remember of, and I ended up with 2 companions at 7/8, 1 at 8/8, 1 at 9/8 (with a wasted point) and the last at 3/8.

Therefore, I think that the best approach for a first run is to sacrifice the loyalty of one of your companions entirely and level up evenly the loyalty of all others, that way you will probably be able to reach max loyalty on 4 companions out of 5.
Last edited by Trolleur_Durden; Aug 7, 2022 @ 3:04pm
Bourbon Kid Aug 7, 2022 @ 3:08pm 
Originally posted by Lt.Head:
Originally posted by Chief:
Loyalty unlocks dialogs and options that can help with certain locations or explorations. That also means saving resources or getting items. You can also unlock multiple backgrounds (chapters) for each character. This means that the character tells more about himself (while camping) when you are more closely allied (loyality) with him.

P.S. sorry for the bad translation ;)

Should I be spreading out the loyalty among the members early game or try to just focus on maxing one member at a time?

I spread them in chapter 1 and 2. In chapter 3 i focused on specific heroes. Wish I had started focusing in chapter 2!

Most of the time, the relationship gives you options to solve an encounter without losing a quest item (which are cheap) or sometimes health. There's an NPC which can give you extra cash (25$ each hero) when you have a specific relationship status. And only for one ally is a high releationship needed when going for a Joker card.

Look for the unlocked traits, judge on that. The ally's background is fluff and doesn'T have impact on the story/ending.
Chief Aug 7, 2022 @ 3:15pm 
I would split it up fairly because each character has options in certain situations where others can't help. If you only max out one or two characters and ignore the others, you will miss later dialogues and options. In the game you often have the choice between money, items, cards, provisions, weapons or loyalty. Loyalty is usually more worthwhile but that's your decision. You can increase them faster that way because you need 8 points for each character.
Bourbon Kid Aug 7, 2022 @ 3:24pm 
Originally posted by Chief:
I would split it up fairly because each character has options in certain situations where others can't help. If you only max out one or two characters and ignore the others, you will miss later dialogues and options. In the game you often have the choice between money, items, cards, provisions, weapons or loyalty. Loyalty is usually more worthwhile but that's your decision. You can increase them faster that way because you need 8 points for each character.

Why should I chose Loyality over a card?
cygnus Aug 7, 2022 @ 6:36pm 
I went for mostly focusing on Flynn's loyalty first, think I have her at 6/8 because she is always a core part of my team and role playing wise she did save our player character. I just got Cla’Lish, now I will focus on her a bit since it looks like she can gather camp provisions.
Lonestar1804 Aug 7, 2022 @ 6:37pm 
Originally posted by Bourbon Kid:
And only for one ally is a high releationship needed when going for a Joker card.
Which one is that? Could you tell us in a spoiler tag, if others don't want to know. Thanks.
Last edited by Lonestar1804; Aug 7, 2022 @ 6:38pm
Lonestar1804 Aug 7, 2022 @ 6:41pm 
Originally posted by cygnus:
I just got Cla’Lish, now I will focus on her a bit since it looks like she can gather camp provisions.
I think this is only an option once as far as I know.
cygnus Aug 7, 2022 @ 7:36pm 
Originally posted by one_of_one:
Originally posted by cygnus:
I just got Cla’Lish, now I will focus on her a bit since it looks like she can gather camp provisions.
I think this is only an option once as far as I know.

Thank you for the heads up. Even with that being the case, I like her so I'll stick to the plan. Game play wise her loyalty traits seems more universally useful for me, much like Flynn's.
Bourbon Kid Aug 7, 2022 @ 9:33pm 
Originally posted by one_of_one:
Originally posted by Bourbon Kid:
And only for one ally is a high releationship needed when going for a Joker card.
Which one is that? Could you tell us in a spoiler tag, if others don't want to know. Thanks.
https://steamcommunity.com/app/1282410/discussions/0/3448087385667106397/
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