Strinova

Strinova

Bocchi-chan Dec 17, 2024 @ 3:31am
Base Damage or Base Rate of Fire? Which one is better?
Base Damage or Base Rate of Fire? Which one is better?
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Showing 1-15 of 21 comments
Afangun Dec 17, 2024 @ 3:48am 
to be honest I prefer fire rate
2-3+ dmg can actually sometimes help you kill the enemy with 1 less shot, also with fire rate the control of some weapons changes
Bocchi-chan Dec 17, 2024 @ 3:52am 
Originally posted by Afangun:
to be honest I prefer fire rate
2-3+ dmg can actually sometimes help you kill the enemy with 1 less shot, also with fire rate the control of some weapons changes
In Strinova I usually go Base Damage (IDK the reason lol), but I agree about Rate of Fire. Even in Apex Legends my comfort weapons either are single shot, or SMGs which have insane fire rate.
Afangun Dec 17, 2024 @ 3:55am 
Originally posted by Bocchi-chan:
Originally posted by Afangun:
to be honest I prefer fire rate
2-3+ dmg can actually sometimes help you kill the enemy with 1 less shot, also with fire rate the control of some weapons changes
In Strinova I usually go Base Damage (IDK the reason lol), but I agree about Rate of Fire. Even in Apex Legends my comfort weapons either are single shot, or SMGs which have insane fire rate.

dmg is also not a bad choice if you have problems with weapon control because, as I already said, due to the fire rate, the control of some weapons changes
Shiro♌ Dec 17, 2024 @ 3:57am 
Depends on the gun, what kinds of fights do you take, the possible synergy with your team and your own utilities related to the primary weapon's statistics that you carry, as well as the enemy composition.

Generally speaking, I do always go for damage, as I'm finding myself to be going for stringified damage more frequently than for headshot damage whenever I'm playing Michele due to the huge magazine and exceptional accuracy.
The difference with her Inspector is from 695 -> 730 or something around those lines, and that kinda change is insignificant to me, whereas the damage is much more significant and impactful.

Another fact is, not everybody can go for increased fire rate. The upgrade itself is unique to a few characters, and I'd simply always prefer the damage upgrade over increased fire rate, unless I'd try playing Flavia where I'd be kind of hesitating.. But with the roles and agents whom I play, so with Michele and Lawine who do have such optional upgrades, I go for damage increases.
Afangun Dec 17, 2024 @ 4:01am 
ok, I’ll immediately answer the following questions here if there are any

headshot or stringfield

I prefer headshot
headshot for people with good aim and stringfield for people with bad aim
(always take stringfield for shotguns and snipers)
Afangun Dec 17, 2024 @ 4:03am 
more ammo or reload

I prefer more ammo because it actually helps you kill the enemy and is also useful if you miss a lot
with reload speed you will return to battle faster, but there is no guarantee that you will not be killed before you reload
(for snipers I prefer fast reload because +2 ammo doesn't really change anything)
Last edited by Afangun; Dec 17, 2024 @ 5:24am
Afangun Dec 17, 2024 @ 4:09am 
light or heavy armor

please people read this for sure
always use light armor

in this game you need to rotate a lot, also light armor will help you get your armor back if you survived the battle
yes ming,celestia and kokona can use heavy armor but there is one thing

ming need to shoot the enemy to regenerate armor (melee cant regen her armor)
celestia needs to be always close to the team to regenerate armor, if she is the last survivor, then all her abilities become useless
kokona can regen armor using a drone but if you give drones to your team often then you will not be able to restore your armor (only if you don't play awakening 2 and stay close to your mates)
Afangun Dec 17, 2024 @ 4:42am 
stringfiel move speed or dmg reduction

I prefer move speed because you often glide in this game to get to something faster,and use paper mode a lot also when you reload you move left and right faster which makes it harder for the enemy to hit you
there are also places on the maps that you can overcome easier with +15 move speed
Last edited by Afangun; Dec 17, 2024 @ 4:45am
Aimee Dec 17, 2024 @ 7:29am 
I always go for base damage, since i rather have enough damage in my clip to kill 2 players, than to kill 1 player faster. I never done the maths to be honnest what one actualy has more DPS, so damage is just a comfort pick for me.
Last edited by Aimee; Dec 17, 2024 @ 7:29am
Afangun Dec 17, 2024 @ 7:46am 
Originally posted by Aimee:
I always go for base damage, since i rather have enough damage in my clip to kill 2 players, than to kill 1 player faster. I never done the maths to be honnest what one actualy has more DPS, so damage is just a comfort pick for me.

in fact dmg sometimes doesn't change anything at some distances
well, use what is more convenient for you
Aimee Dec 17, 2024 @ 8:32am 
Originally posted by Afangun:
Originally posted by Aimee:
I always go for base damage, since i rather have enough damage in my clip to kill 2 players, than to kill 1 player faster. I never done the maths to be honnest what one actualy has more DPS, so damage is just a comfort pick for me.

in fact dmg sometimes doesn't change anything at some distances
well, use what is more convenient for you
Correct Yvette's damage at 50m does not change.
Although in those cases i would say it wont matter much, since you are not suppose to use your gun at those ranges.
Afangun Dec 17, 2024 @ 8:45am 
Originally posted by Aimee:
Originally posted by Afangun:

in fact dmg sometimes doesn't change anything at some distances
well, use what is more convenient for you
Correct Yvette's damage at 50m does not change.
Although in those cases i would say it wont matter much, since you are not suppose to use your gun at those ranges.

for example, a ming gun needs 1 shot less at close range if you use dmg upgrade but at other distances there is no change
in fact, you can still control all the guns even further than 50 meters and sometimes you even have to shoot at such a distance, not always, but still such situations happen
Afangun Dec 17, 2024 @ 8:47am 
I increased my vertical sensitivity so it helps control the recoil a bit and I have no problems controlling ming weapon at 50 meters
dukci Dec 17, 2024 @ 11:51am 
rof reload because fuchsia ult with this combo is absolutely nuts lmao
dukci Dec 17, 2024 @ 12:03pm 
a more indepth reason i take rof over dmg is that taking dmg seems like an ammo efficiency strategy over a dps one. There are a lot of variables in this game and saving a bullet or two of your mag for potentially multikilling doesnt seem as impactful as having higher raw dps taking into account variables like landing another headshot in a small window, more opportunities to land shot when corner peeking, etc

furthermore, the high ttk in this game already limits the value you can get out of a single mag, meaning you will be reloading very often, (contrast this to games like cs or val where you can ace in a single mag and do not reload nearly as often). Being able to output the potential damage of your mag in a shorter time frame leads to shorter fights and more time to reload, reposition, throw util, gain space, etc

in short, the game has too many variables for the efficiency per bullet of the damage upgrade to be particularly useful, higher rof grants more opportunities to do additional dmg and saves you time to do other things
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