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I have seen a lot of bad advice on the internet on how to play Celestia, from playing her as a tank all the way to calling her useless. So i wanted to share my take on it, and hopefully give some insight that might help.
Celestia's signature ability ''Q'' Guardian Star, gives a teammate extra armor and also starts regenerating any lost armor they might have with awakening 1 unlocked. Unlike some targeted abilities it does not require you to select a teammate to trigger it, simply aiming at or near a teammate that is within visble range and pressing ''Q'' is enough to use one charge. Its posible to use multiple charges but the armor regeneration does not stack, only the armor bonus.
Any way to deal damage or mitigate/avoid damage in the game is a massive boon to your team, since it can turn an even fight in an easy victory. If your teammates can take even 1 extra hit, that means they will survive an encounter where damage is traded evenly.
The downside and balancing feature of Guardian Star is that the extra armor slowly depletes. So using it too early can make the ability useless.
Celestia is best played right behind your frontliners, stick with your team and let them push in. That way you know exactly who is getting shot at, and can target them with ''Q''. The extra armor gives them the edge in battle, and since you can target who is in front and/or getting shot at that means its never wasted. If you stick closely to your team, the extra armor Celestia gets herself will make sure you stay alive and can keep using your abilities to aid your team.
Her weapon Polaris is very accurate, but does have a slightly longer time to kill than most frontline character weapons. So make sure you focus fire on the enemies that your team is shooting at, this allows you to help down enemy players.
How to best use Guardian Star ''Q'' depends on the gamemode and how your team plays. If your team pushes in together without poking like when attacking in Demolition, then its best to use all charges on your teammates the moment they push the enemy, and play aggressive together with them. For that playstyle get the extra charge upgrade so you can shield teammates 3 times in rapid succession right as they push in.
When you have a team that pokes a lot, or rotates/moves around. Try and keep the charges for when a teammate realy needs it. Look who is taking damage, and what player is in cover. This allows you to target the players that stay alive after poking the enemy, so they have a chance to regenerate their armor and keep in the fight. This often happens in the Escort gamemode, and when playing defensive in Detonation. It can also happen in Team Deathmatch if your team is doing well and staying alive.
For this playstyle its best to get the cooldown reduction on Guardian Star so you can use it often. The -10sec cooldown reduces the time between charges from 25 seconds to only 15 seconds and is very much worth it.
Celestia's Ultimate ability lets you target a teammate anywhere on the map, and grant them and yourself 100 armor. This can be used to save a teammate by absorbing damage, but it also gives you the ability to teleport to them after some time. You can cancel this teleport any time by pressing ''X'' again, you and your teammate will still get the armor but you wont teleport to them. So it can be used both on a teammate far away, like when defending in demolition. But also when you are already with your team, so you can quickly give a teammate a lot of armor and then cancel the teleport right away.
Celestia is all about reducing the damage your teammates take, and staying alive yourself means you can help your team out longer. Stick with your team behind your frontliners, and dont be afraid to duck into cover so you can stay alive and give teammates the support they need.
Hi, I dont know this bug or how to fix it. But I suggest posting it in the Bug Report Subforum, so one of the developers can take a look at it. I hope you can get a sollution soon.
Celestia also really good in assisting Audry on the cart pushing. On the beta test, winning as attacker in cart pushing really hard to do (at least that's what I expirience, winning most of it as defender).
okay here's my problem. I'm having around 130ms ping or higher (thanks to my country). so winning a 1v1 gunfight is slightly challenging for me
any tips or ideas?
(I main Meredith and Fuchsia)
One important thing to keep in mind, is the 3th person camera. You are looking to the right past your character, and thats also what spots enemies and their actions on your screen. This means if you are peeking around corners, make sure you have the corner on your left side, so you can see more than the enemy can. You can use the 3th person camera to look around corners while staying out line of sight.
As for the shooting part, there are many layers to this if its hard to land headshots. So ill sum a few things up that might help;
- Distance, if you cant land as many headshots as the enemy, spread is your best friend. Make sure you fight enemies further away and shoot burst/single shots. This way you can poke the enemy and do damage, while making Their kill time longer. The only exception being snipers.
- Control spread, every weapon has a spread patern and recoil. This can be mostly balanced out by one of the weapon upgrades, since most characters get the option to either reduce spread or recoil on their gun on the bottom right weapon upgrade. Pick one at the start of a battle and shoot 1-2 clips and see where the shots land and if you can control it. Then refund the upgrade (you only lose the upgrade points when the match starts) and buy the other one and shoot a few clips again. Then you know what works best for you, and what lets you shoot in tighter spread paterns.
- Counterplay, is important if you want to stay alive and want to make sure the enemy does not. Use your stringify to dodge enemy bullets, make sure to wiggle to the left and right while you face them, so its hard for them to hit you. In return you can use the Slow Grenade on the enemy to make sure they cant turn into paper themselves.
- Secondary weapons and grenades, are a way to compensate for distance and situations you are less good at. Using the Smoke Grenade forces the enemy to fight you in closer ranged combat, making it easy to disorientate the enemy. Your secondary weapons can very much compliment this. Use Athena for long ranged poke shots if your primary weapon is not accurate enough, and use Emberspit and Ninjato for when you struggle to hit shots but still want to pressure the enemy. The later two work great with smoke grenades and abilities that obstruct vision.
- Emberspit and Ninjato have an AoE range rather than hitscan. So you can much easier hit enemies with them. Ofcourse you have to close the gap first so use terrain, abilities, and grenades for this.
Lastly a tip that comes from high level gameplay. If you struggle hitting headshots, control your recoil, or only need a few shots to kill the enemy and cant miss them. Shoot the Chest area on mid/long range, and throat area at short range. What this does is make sure you get consistent damage with your first shots, while the follow up shots push your aim towards automatic headshots. This is because if you dont control the recoil and spread that well, your gun automaticaly pushes upwards and will make sure you get some headshots in your burst/clip.
Knowing where the enemy is, will greatly help with this. Since it will be easier to anticipate if the enemy will push you or peek around a corner, if you know their location.
You already main Fuchsia so you got one character that can give you the needed information, i urge you to try Lawine and Michele as well.
Lawine lets you scan for enemies, so you know where they are and can pre-aim at their location. Michele her Pawtectors can be used offensively, by placing them down behind or next to the enemy, revealing them and dealing damage. They then have to either turn around and shoot the Pawtector giving you an opening, or fight you at a disadvantage. Use cover to place the Pawtectors and then push out and shoot the enemy, they are either revealed to you and taking damage, or turned around to shoot the Pawtector.
Never fight on even terms with the enemy if you dont have to, especialy if you are playing with a disadvantage.
Counter Strikes tips will still work great even on this game
Your network, however, is the real and major challenger here.
Unless the network settings in this game do somehow work to compensate and make the game more fair for even those with higher network latency, which I doubt is being the case as I never heard about it, then you're being at a great disadvantage due to that.
Two possibilities. No.. Actually, three.
What I mean to say with this one is that you may not know how to peek properly. Sounds silly if I put it that way, but having the most correct pathway to cut corners can gain you with a huge advantage in each gunfight that you take, be it by surprising enemies with different positioning and appearing faster than they expected you to, or you simply stopping halfway the peek. Simply said, surprising your enemy, however it happens.
Nevermind the name is banned...
Two possibilities that I can think of..
- Kanami with charged up shot;
- Frag grenade thrown right at your feet while having the stationary machinegun deployed.
Also headshots still matter and increase the damage done to shields as well.
You can see the extra shields you get in ADS and deployment above your hitpoint and shield bar, its a seperate bar. Its not that much, but it helps a bit.
Eika how to counter her. combat shotgun of her deal massive damage, once approach her means death
As for Audrey - I do throw a smoke right before her to force her reposition, throw a frag grenade below her, otherwise peek her with charged up Kanami; If neither of those are possibilities, I do try to force the team to rotate.
And lastly, for Eika - That's easy, assuming I've got a flashbang, frag grenade, slow grenade, or Fuchsia; Retreat around the corner and pop a grenade right before cutting it through.
- If she follows, she's gonna eat the explosion or get blinded, which I don't follow and instead take the precious time to reposition and surprise her.. With Fuchsia, though, I do follow through the flashbang and take her out before she can take me out, as two or three headshots are done more quickly than her shotgun can take my entire HP bar out. I win, unless I mess up, so to speak.