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I also love to work with this person detect tactic item thingy, this also helps to check if people are on the bomb spot.
And remember that for every good Reiichi wall, there is also somewhere a terrible Reiichi wall that sabotages the own team
The counter to this is making sure the enemy does not see you or has a clear shot at you till you moved fully though it.
A few ways you can achieve this;
- Learn terrain, there is often cover on the other side of the wall you can use to push through it.
- Use Smoke bombs to create cover on the other side of the wall, so the enemy cant see you while you are blinded from the wall.
- Use abilities to the other side of the wall to push the enemy back or create cover. Like; michele's pawtectors/mighty meow, Yvette's teddy bear, Yugiri's Snails.
- Rotate past the wall.
As for scan abilities, you can always either be out of range or shoot them. Lawines knife can be both shot and also moved out of the very clear radius, it will disapear when it does not scan someone. Kanami's music note can be shot, and Fuchsia's Q lasts very short.
Can put up a smaller and somewhat dense version of Reiichi's wall that can block almost everything but it doesn't work most of the time due to the game relies on giant circles as hitboxes for explosions that goes through the wall even though it shouldn't.
If you have any logic on how explosions work and let me tell you if it ain't a high explosive like a tank canister shell heading towards that wall with the speed that hits like a truck... the shock wave and debris will hurt ya instead.
In other words Audrey's grenades should not go through the wall when it's acting like a barrier.
Oh yeah to counter Reiichi's wall just have your own wall reveal skills to counter whatever idiot decides to think it's safe to go in or just literally spray and pray or wait till bullets start coming through it and predict where you gonna aim.
Or you could just spam flashbangs and grenades that works too.