Strinova

Strinova

 This topic has been pinned, so it's probably important
Aimee Nov 16, 2024 @ 2:13pm
[ The Strinova Academy ]
This topic is intended for people who want to learn and teach things about Strinova, the characters, maps, and tactics.
With less than a week remaining before global launch, lets see how many people want to learn about the game and want to share advice.

If you have questions about how to play the game, where to best use a character's abilities, how to counter play, etc. Post your questions here.
Also if you have advice on how to play, game mechanics or want to share your tactics from your favorite characters, feel free to post advice or answer questions from others.

Disclaimer; This is intended for the wholesome community of Strinova, any questions about the game are welcome, dont talk down to someone for not knowing mechanics or how things work. Thank you!
Last edited by Aimee; Nov 16, 2024 @ 2:13pm
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Showing 1-15 of 48 comments
Aimee Nov 16, 2024 @ 2:19pm 
Let me start with sharing a bit of advice when playing Audrey

In the Escort gamemode, when attacking you can deploy Audreys turret on top of the car.
When near the car it moves forward, and since Audrey cant move when using her Q (Guns Blazing) this is perfect for pushing forward and gunning down the enemy.

As a bonus it makes you feel like a badass tank.
Hawk Nov 16, 2024 @ 3:13pm 
Best character is the one that reminds of a shark.

Second best, is the one that reminds us of butterflies.

I wish they would nerf the second. :P
Aimee Nov 17, 2024 @ 5:54am 
Originally posted by Hawk:
Best character is the one that reminds of a shark.
Second best, is the one that reminds us of butterflies.
I wish they would nerf the second. :P
Fuchsia is great with her wallhacks, especialy on maps with many smaller rooms and corridors so you can scan where enemies are when pushing in. Windy Town and Dauchy District both realy compliment her abilities.

Flavia is not that strong in 1v1 since you can simply track her butterfly and preshoot when she appears instantly downing her. But in teamplay shes very strong, obscuring vision to the other team with Phantom Orb. It does require the team to push in together with her and Flavia to go first and get shot at. It lets the team gun down blinded enemies that need to deal with the orb first.
A few ways to counter Flavia;
- Counter Flashbang. Flavia's Q is a flashbang for all intends and purposes, so you can counter it with your own. The enemy team either has to push into your flashbang to make the most use of Flavia's ability, or back off and let her Q expire.

-Breaking line of sight. If you dont mind having close(r) ranged fights, then blocking line of sight to the enemy and Flavia's Phantom orb is the best way to not be blinded and play on a more even playing field. Using terrain to obscure the orb works, but you can also use a Smoke Grenade, Reiichi's light wall Q, or Meredith/Maddelena Q when they have upgrades to obscure vision (this requires the second awakened skill for both).

- Having a Sniper that shoots down the orb (and Flavia) is a great way to counter it. The orb only takes a single sniper shot to be destroyed, and having a sniper that is not directly being shot at that takes the orb out, allows your frontliners to deal with the enemy thats pushing in. You do need a sniper player with good positioning and situational awareness, and maybe a tiny bit of luck.

I think balance wise shes fine as is, since the higher the players skill the less good she becomes. Pretty much the same as Audrey.
Last edited by Aimee; Nov 20, 2024 @ 2:19pm
Aimee Nov 17, 2024 @ 6:05am 
Let me drop a bit of advice again for those that read this, this time for Ming.

Ming her electric orb Q (Sunder Blast) can be remotely triggered by pressing 'Q' again, instead of letting it fly till it hits something.
Her electric orb is being displayed live on the minimap as it flies, so you can look at the minimap after shooting it to more precisely trigger the orb in a certain room or location.
Shiro♌ Nov 17, 2024 @ 6:47am 
Never underestimate the difficulty that comes with enemies rushing your site with Kanami as a backup, removing any potential surprises that you'd try to come up with.
- It's much better to give up the site and play retakes than to lose X team mates, especially if their utilities can be then used to make the retake all the more difficult to defend.

- Play as a team.
That literally means, make sure to stick close to at least one of your team mates or at a position from where you can then surprise the enemies by repeeking again, this time taking out the enemy who took out your team mate.
Also, watch out for which role is picked up and adjust your playstyle accordingly.

The moment you're doubtful about your moves and expect the enemy player to be there, play it as if they were there even if they end up being somewhere else.
Better safe than sorry, ain't that right?

- Do make sure to make some use of your utilities.
Don't be affraid to use your flashbangs even in situations when the fight feels lost for the enemy team. Try to ensure the victory even further by playing with numbers, and thus taking out the enemies whenever you can rather than taking such unnecessary risks that can then turn around the rest of the match by providing enemies with tonsa credits to upgrade their kits with.

.. And that includes throwing in smokes to the positions that will obscure your vision and throw you into a disadvantageous situations; As long as it does the trick, which is to help you pass by and avoid the unnecessary risk, i.e. peeking into Kanami or Kokona, and surprise them by either peeking from side of the smoke, if possible the moment it disappears to bring-in some element of surprise.

- If you're unsure of how do flashbangs or smokes work, try out some other alternatives from the Counter-Strike competitive shooters, as they do more or less follow the same mechanics.
Knowing how do they work and how to supply your team with pop flashes, for example, is enough to win you over half of the fights that you engage in.

Lastly, and almost the most important part is..
- Do take a careful look at your team's composition before you select your hero.
You do need at least one initiator to gather some intel from the enemies, and missing out on a sniper doesn't seem all that wise, does it?
That includes ensuring having at least one sentinel to help you gather some intel on the enemies aswell, namely the characters Kanami, Lawine, Michelle. Have at least one of the characters in your team.
And, do play by your role.
That is, provide your team with the intel before having your duelists taking the first fights over the site or otherwise important areas, and such.
The moment you do allow for your entire team to be consisted completely of duelists and other roles alone without any initiator or sentinel to gather some intel with, you are already lowering the odds of the victory simply and purely due to the lack of informations to play around with, causing your plays to be full of risks.. Which could've been removed with the mentioned characters.
Mayon Nov 17, 2024 @ 6:10pm 
i think any char has reveal skill kinda OP at any mode especially when in combat.
Aimee Nov 18, 2024 @ 6:00am 
It is posible to counter some abilities by shooting them.

Michele her Pawtector and ultimate Meowblast can be shot, as well as Yvette's Teddy Bear.
But even scan abilities can be countered like Lawine's Pulse Blade by shooting the knife, and even Kanami's Echo Chamber (music note) can be shot so it stops revealing you and your team.
Hawk Nov 19, 2024 @ 1:11pm 
Originally posted by Aimee:
Originally posted by Hawk:
Best character is the one that reminds of a shark.
Second best, is the one that reminds us of butterflies.
I wish they would nerf the second. :P
Fuchia(sharkgirl is a swearing word it seems) is great with her wallhacks, especialy on maps with many smaller rooms and corridors so you can scan where enemies are when pushing in. Windy Town and Dauchy District both realy compliment her abilities.

Flavia is not that strong in 1v1 since you can simply track her butterfly and preshoot when she appears instantly downing her. But in teamplay shes very strong, obscuring vision to the other team with Phantom Orb. It does require the team to push in together with her and Flavia to go first and get shot at. It lets the team gun down blinded enemies that need to deal with the orb first.
A few ways to counter Flavia;
- Counter Flashbang. Flavia's Q is a flashbang for all intends and purposes, so you can counter it with your own. The enemy team either has to push into your flashbang to make the most use of Flavia's ability, or back off and let her Q expire.

-Breaking line of sight. If you dont mind having close(r) ranged fights, then blocking line of sight to the enemy and Flavia's Phantom orb is the best way to not be blinded and play on a more even playing field. Using terrain to obscure the orb works, but you can also use a Smoke Grenade, Reiichi's light wall Q, or Meredith/Maddelena Q when they have upgrades to obscure vision (this requires the second awakened skill for both).

- Having a Sniper that shoots down the orb (and Flavia) is a great way to counter it. The orb only takes a single sniper shot to be destroyed, and having a sniper that is not directly being shot at that takes the orb out, allows your frontliners to deal with the enemy thats pushing in. You do need a sniper player with good positioning and situational awareness, and maybe a tiny bit of luck.

I think balance wise shes fine as is, since the higher the players skill the less good she becomes. Pretty much the same as Audrey.


Excellent, my friend... thank you so much, for those helpful tips!

I'm sure they will come in hand!

Cheers! :cleanfloppy:
Aimee Nov 19, 2024 @ 5:27pm 
Now for some advice for playing Yvette.

Her Teddy Bear ''Fay'' can be used as mobile cover. The enemy cant shoot you through Fay, but you and your team can shoot through the teddy to hit enemy players just fine.
Use 3th person and hipfire to aim through your teddy cover, and make sure to have a plan for when fey dies.
Yvette's teddy has 700 hitpoints, but focused fire from the enemy will down it rather quickly.

Its great for when you need to peek a corner but dont want to get hit by return fire, or when crossing an open area.
You can even use Fey to block enemy fire when planting or disarming the bomb.

Originally posted by Hawk:
Excellent, my friend... thank you so much, for those helpful tips!
Ofcourse glad to help :)
Aimee Nov 20, 2024 @ 1:17pm 
Some abilities have an Alternative option to use them like with Kokona and Reiichi.

Kokona's Healing Drone ''Q'' can be used on teammates to heal their armor and hitpoints, but even when there is no teammate nearby or everyone is down already, her ''Q'' is not useless.
You can heal yourself using her drones by using the right mouse button (m2), this will target you instead of a teammate.
The healing radius still works when targeting yourself, so allies near you will also be healed.
This is great for when you struggle to target a teammate but still want to heal them, or when you are the last player on your team and you need to have full health/armor for a fight.

Reiichi's Daybreak ''Q'' skill can place a wall of light at a location aimed away from you to obscure vision, giving a form of cover. But you can also place a wall horizontal from you by using the right mouse button (m2).
Unlike Kokona's healing drone, this wont instantly activate the ability but instead lets you switch between how you place Daybreak down. Left mouse is still used to place the ability, so you can use the right mouse button to switch between the wall placement to see how it will be placed down before confirming it.
Shiro♌ Nov 20, 2024 @ 2:13pm 
Originally posted by Aimee:
Fuchia(sharkgirl is a swearing word it seems) is great with her wallhacks, especialy on maps with many smaller rooms and corridors so you can scan where enemies are when pushing in. Windy Town and Dauchy District both realy compliment her abilities.

Flavia is not that strong in 1v1 since you can simply track her butterfly and preshoot when she appears instantly downing her. But in teamplay shes very strong, obscuring vision to the other team with Phantom Orb. It does require the team to push in together with her and Flavia to go first and get shot at. It lets the team gun down blinded enemies that need to deal with the orb first.
A few ways to counter Flavia;
- Counter Flashbang. Flavia's Q is a flashbang for all intends and purposes, so you can counter it with your own. The enemy team either has to push into your flashbang to make the most use of Flavia's ability, or back off and let her Q expire.

-Breaking line of sight. If you dont mind having close(r) ranged fights, then blocking line of sight to the enemy and Flavia's Phantom orb is the best way to not be blinded and play on a more even playing field. Using terrain to obscure the orb works, but you can also use a Smoke Grenade, Reiichi's light wall Q, or Meredith/Maddelena Q when they have upgrades to obscure vision (this requires the second awakened skill for both).

- Having a Sniper that shoots down the orb (and Flavia) is a great way to counter it. The orb only takes a single sniper shot to be destroyed, and having a sniper that is not directly being shot at that takes the orb out, allows your frontliners to deal with the enemy thats pushing in. You do need a sniper player with good positioning and situational awareness, and maybe a tiny bit of luck.

I think balance wise shes fine as is, since the higher the players skill the less good she becomes. Pretty much the same as Audrey.
Hmm.. Is Fuchsia really censored?
Upon reading the quoted reply, so without the censor, I noticed that you mistyped it a bit. Perhaps that was it.. Will see how it appears with the proper spelling.

I do definitely agree with her being a good one, but she suffers a lot from running out of rounds in the magazine. I almost always had to reload upon finishing a player off during the beta, so I decided to upgrade the magazine capacity, but even that has been holding me aback when I somehow ended up missing.
That's to say, her Sawtooth (SCAR) hits like a truck, with about ~40 to body, don't remember anymore, heads being at around ~56, and that's something.. That's like two rounds and the enemy is down in case of hitting the head both times.

I especially liked using smoke grenades and popping a flashbang behind them and using the detection to help me see enemies in the smoke; Worked like a charm, but that's definitely just the beta and me running into new players, right?

Regarding Flavia, she's really good at 1 Vs. 1 if the enemy is in open area, so shooting out the butterfly can't be done and the enemy has to gamble on when are you gonna peek.
I relied a lot on hiding behind the objects whenever I fought her, and due to her weapon being more of a peashooter, I won almost each and every fight with Kanami, Fuchsia, and Lawine.

I do doubt that Flavia can be that good unless her weapon receives major upgrades.. But perhaps, I am simply reading too much into it and see her as one of the worst characters as a result of that.

That's to say, I'd suggest forcing Flavia to fight you in long ranges as her weapon isn't really made for that.. That's one of her major weaknesses, along with the areas full of obstacles to block the butterfly.
Even Celestia's Polaris (F2) can do better in medium to long ranges than her .. Solo (Vector).
- Although the game uses different names for those weapons, those are the models that I can recall from the Call of Duty titles that I played and seem to resemble those weapons just perfectly.
Generally speaking, the harder the weapon hits, the more I'd recommend to keep the distance in case you're having that weapon, and vice-versa.. So, in case of having a peashooter, closing the distance is in my best interest, unless the enemy's having a shotgun.

That reminds me.. I have sometimes found myself using the Desert Eagle (Athena) upon calculating just how much damage I could've dealt before one of us headed for the cover and broke free out of the duel, managing to finish the enemy off with just one head hit as that's easily around ~70 daamge in short distance, which is a lot.. About double the damage Lawine's Shadow Assault (G36) does, which would've otherwise leaved the enemy with the tiny little additional opportunity to win the fight.


I will definitely keep an eye on your points, Aimee, as I do like and appreciate most if not all of your insights about the game.
Actually..
Have you considered coming up with a guide here on Steam and creating one?
Whether it'd be aimed at the basic informations about the game, tips to take in mind and what to look out for, for example, or the more complicated things, such as the recommended strategies and synergies for each map along with the recommended utility usages, when, and how to use it.. Starting up with something more simple would probably be the best.
Aimee Nov 20, 2024 @ 6:26pm 
Originally posted by Shiro♌:
Hmm.. Is Fuchsia really censored?
I missed the ''S'', fixed it now and it works. Im not sure how Steam sees swear words in it either way. :P
Originally posted by Shiro♌:
Have you considered coming up with a guide here on Steam and creating one?
I have but im a bit of a perfectionist, and making a steam guide to me means it has to be perfect like a book publication. So I would need to include screenshot examples, edited picture references, or even video recordings. And it would cost me many weeks for even a single guide before im satisfied.
Doing it less formal like this, and giving myself some limitations in text-only, means i can post things that are usefull without taking weeks or months. While keeping the option for people to respond and ask questions open.

Originally posted by Shiro♌:
I do doubt that Flavia can be that good unless her weapon receives major upgrades.. But perhaps, I am simply reading too much into it and see her as one of the worst characters as a result of that.
Flavia is a bit of an unusual character to get used to, her ''Q'' suggests close range combat while her gun says otherwise.
Having almost no headshot damage bonus on the gun, means that the time to kill and also the bullets needed is a lot more than most dualist characters.
Resulting in reloads mid fight, or even being outgunned if you try to point blank enemy players. Yet you want to use Phantom Mirage ''Q'' as close to the enemy as posible in order to blind and distract them, and this might make her feel unbalanced.
But there are ways around this.
Using Flavia's main gun as a mid ranged and long ranged (single/burst) poke mainly, and taking Ignis the shotgun pistol for close ranged, makes sure you can still do fights close range and have enough firepower. Ignis wont be useful further away than 5 meters, but thats where Solo her main gun becomes more balanced again.
Reload speed on her main gun is a lot better in this case as your butterfly form lets you duck into cover, reload and fight on.
So you either get realy close with Ignis, or fight mid/long range with her main gun.

Ill have to play her more once the server is live to give better advice, I did not play her enough to fully break down what works and does not work.

To give a bit more context on Flavia's main gun; Most guns have 1.5x headshot damage without bonuses. Flavia's gun Solo has 1.25x headshot damage. Meaning there is not a lot of difference between body shots and headshots.
Last edited by Aimee; Nov 20, 2024 @ 7:36pm
yep cat Nov 20, 2024 @ 10:39pm 
can this academy teach me to get a girlfriend?
Aimee Nov 21, 2024 @ 4:07am 
Originally posted by yep cat:
can this academy teach me to get a girlfriend?
Hi Nick! Im afraid I cant give you relationship therapy through the Steam forums for everyone to see. But feel free to chat about game related things!
These tips might improve your relationship with the game though :cat_cool:

Good luck on finding a girlfriend.
Barbarco Nov 21, 2024 @ 4:50pm 
I can't redeem the email and see the events, if I try to click on them it doesn't open them is the mouse cursor moves itself to the corner of the screen. Am I the only one who has this bug, do you know how to resolve?
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