Strinova

Strinova

can we nerf sniper"s bodyshot damage?
102 195 my god...and you duelist basically have to fight a piece of paper with a cannon
or deagle spam
it get really dam annoying when the sniper give up on head shot and just go for body shot only
hurts like hell

"so like higher headshot multiplier but less bodyshot"
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Showing 1-15 of 43 comments
Aimee May 11 @ 7:54am 
I tend to play snipers quite a bit, be it because its easier on my muscles/wrists or because my team needs it to balance out the team comp.
I think sniper body shots should always require 3 shots to kill a person, even fully charged up it should require 2 shots.

Getting downed by a sniper body shot, just because you did not buy armor yet is not fun or balanced imho.
Headshots should always be a kill, with some very rare exeptions. But body shots should be something you can survive if you did not lose hitpoints or armor yet.

But there are other priorities in the game that require balancing more imho. I never struggle not to get killed by snipers if i try to use stringify a little bit. So although it is a gripe of mine, its not a big one.
no, in other games it's One body shot with 0 charge.
I believe the reason for body shot damage is because it becomes rather difficult to only have a sniper rifle and fight in close range and do no damage unless you headshot.

This could however be solved by adjusting the damage numbers based on range, so close fight body shots are still OK damage, while ranged ones do less.
Flariz May 11 @ 10:16am 
Originally posted by Malamasala:
I believe the reason for body shot damage is because it becomes rather difficult to only have a sniper rifle and fight in close range and do no damage unless you headshot.

That’s on the sniper for letting that happen in the first place.

A sniper SHOULD be punished if the enemy manages to close in. Any game with good balancing should do it.
Avocatdo May 11 @ 1:35pm 
op are you saying that sniper body shots are stronger than other weapons?

I would recommend to go into the firing range and test out how many body shots(charged vs uncharged) it takes for a sniper to kill. test it with different armors + stringify on/off and compare it to other weapons.

I think in the time that it takes a duelist to kill, the sniper may not even have the chance for a second shot.
Last edited by Avocatdo; May 11 @ 1:35pm
Gorggis May 11 @ 3:43pm 
snipers in this game = headshot only or die

just learn to play around snipers if kanami or koko are out of position you can flank them so easily

also not every single sniper player has a good aim tbh i think your just bad
Shurenai May 11 @ 5:10pm 
Originally posted by Flariz:
Originally posted by Malamasala:
I believe the reason for body shot damage is because it becomes rather difficult to only have a sniper rifle and fight in close range and do no damage unless you headshot.

That’s on the sniper for letting that happen in the first place.

A sniper SHOULD be punished if the enemy manages to close in. Any game with good balancing should do it.
In traditional games, this is true. Because you have long distances, excellent sightlines, few if any obstructions for advancing enemies to utilize against you, better angles, the ability to stay away from or escape the enemy easily, etc. Snipers get set up real well in those, and it's 100% on them for letting the enemy get up to them.

But in Strinova, It's not as much of an option. The fact enemies can become paper thin, slide along walls, go invisible, literally teleport, etc- You as a sniper cannot reasonably defend against all of that, and unlike other ability games, like Overwatch, the sniper is NOT given an escape or evasion tool. Further, the maps are so small that the 50m damage fall off only matters on like two sight lines- And these few lengthy sightlines offer TONS of cover for approaching enemies- Rather, most engagements are 35m or less. Which means that you rarely get more than 2, maybe 3 shots off before the enemy team is upon you. And once they're upon you, you pretty much lose hands down 98% of the time, 1.9% of the time is you having a faceoff where you do a pretty good job holding your own but inevitably lose, and 0.1% of the time where you clutch with the deagle or flamethrower and manage to get away.

Edit: In other games, also, being able to reposition is an option and is massively important to utilize as a sniper. In Strinova, repositioning is almost impossible, It takes so long that by the time you get in a new spot the fights over and the round won/lost already. Reposition distances are too large that utilizing them isn't really feasible- There's only ONE that is reasonable, which is base 404 A point on defense, you've got four, possibly 5 different angles that can be used, and a somewhat decent range to the enemy.

Repositioning in something like Battlefield though, You can reposition to dozens of spots that are maybe 5 seconds from your current one, fire one shot, move, fire a shot, move, Always on the move and avoiding giving the enemy the chance to pin you down or know your exact position- That doesn't work in Strinova.
Last edited by Shurenai; May 11 @ 5:25pm
Wikaiii May 11 @ 5:40pm 
Nah sniper's fine & don't need to balance.
Avocatdo May 11 @ 5:42pm 
I think sniper isn't completely defenseless in close range, since they also have access to universal movement tools such as stringify/double jump etc. also the scope up speed is extremely fast for a modern shooter. But I do think that at similar skill levels between players, the sniper would generally be heavily disadvantaged in close range 1v1 scenarios.
Nah, its the same as snipers in CS2. 1 AWP bodyshot = instantkill, 2 bodyshots with scout = kill, both instantkill with headshot.
fuazo May 11 @ 7:16pm 
Originally posted by Shurenai:
Originally posted by Flariz:

That’s on the sniper for letting that happen in the first place.

A sniper SHOULD be punished if the enemy manages to close in. Any game with good balancing should do it.
In traditional games, this is true. Because you have long distances, excellent sightlines, few if any obstructions for advancing enemies to utilize against you, better angles, the ability to stay away from or escape the enemy easily, etc. Snipers get set up real well in those, and it's 100% on them for letting the enemy get up to them.

But in Strinova, It's not as much of an option. The fact enemies can become paper thin, slide along walls, go invisible, literally teleport, etc- You as a sniper cannot reasonably defend against all of that, and unlike other ability games, like Overwatch, the sniper is NOT given an escape or evasion tool. Further, the maps are so small that the 50m damage fall off only matters on like two sight lines- And these few lengthy sightlines offer TONS of cover for approaching enemies- Rather, most engagements are 35m or less. Which means that you rarely get more than 2, maybe 3 shots off before the enemy team is upon you. And once they're upon you, you pretty much lose hands down 98% of the time, 1.9% of the time is you having a faceoff where you do a pretty good job holding your own but inevitably lose, and 0.1% of the time where you clutch with the deagle or flamethrower and manage to get away.

Edit: In other games, also, being able to reposition is an option and is massively important to utilize as a sniper. In Strinova, repositioning is almost impossible, It takes so long that by the time you get in a new spot the fights over and the round won/lost already. Reposition distances are too large that utilizing them isn't really feasible- There's only ONE that is reasonable, which is base 404 A point on defense, you've got four, possibly 5 different angles that can be used, and a somewhat decent range to the enemy.

Repositioning in something like Battlefield though, You can reposition to dozens of spots that are maybe 5 seconds from your current one, fire one shot, move, fire a shot, move, Always on the move and avoiding giving the enemy the chance to pin you down or know your exact position- That doesn't work in Strinova.
imagine kokona kanami have baimo dash
Originally posted by Krad Drows:
Nah, its the same as snipers in CS2. 1 AWP bodyshot = instantkill, 2 bodyshots with scout = kill, both instantkill with headshot.

In cs 2 i can kill another person with x1 or x2 headshots with a Maverick / AK - 47. In strinova i have to shoot them like 7 headshots. Your argument is thrown out of the window instantly.
Originally posted by Prokaizer:
Originally posted by Krad Drows:
Nah, its the same as snipers in CS2. 1 AWP bodyshot = instantkill, 2 bodyshots with scout = kill, both instantkill with headshot.

In cs 2 i can kill another person with x1 or x2 headshots with a Maverick / AK - 47. In strinova i have to shoot them like 7 headshots. Your argument is thrown out of the window instantly.
You can't fly or turn yourself of paper in CS2, how many bodyshots do you think a sniper needs to kill you then? 3? you aren't even considering the damage for distance calculation or stringfy reduction, also AWP can kill you even if you get shot in the arm or almost any part of the body if there's no obstacle reducing the dmg, here you need to get a fully charged chest shot to kill an enemy if you're Kanami with AWK1, Kokona has a harder time killing with bodyshots but better ADS speed, bullets and defensive skills
Originally posted by Krad Drows:
Originally posted by Prokaizer:

In cs 2 i can kill another person with x1 or x2 headshots with a Maverick / AK - 47. In strinova i have to shoot them like 7 headshots. Your argument is thrown out of the window instantly.
You can't fly or turn yourself of paper in CS2, how many bodyshots do you think a sniper needs to kill you then? 3? you aren't even considering the damage for distance calculation or stringfy reduction, also AWP can kill you even if you get shot in the arm or almost any part of the body if there's no obstacle reducing the dmg, here you need to get a fully charged chest shot to kill an enemy if you're Kanami with AWK1, Kokona has a harder time killing with bodyshots but better ADS speed, bullets and defensive skills

How about they add ADS Flinch when i shoot them 20 bullets in the face>? If you are given the ability to 1 hit kill me, then i should have the ability to flinch your scope.

But no, you get the ability to both 1 hit kill me AND on top of that, you get the Quick Zoom scope upgrade.

Snipers are overpowered in this game, there is no balance.
Afangun May 12 @ 9:04am 
quick zoom upgrade is useless nobody plays with it
because it's the same ads speed only with scope to x3 upgrade it's not very convenient that's why everyone plays with ads speed
as i said in another thread as soon as people meet a strong sniper they will forget about mara and start complaining about snipers
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