Strinova

Strinova

Nerf or Balance mara when ?
first things first let me be clear i have nothing against Mara lovers / Enjoyers

i don't know what was on devs mind when creating mara but i see what they try to do and they created a monster out of mara without testing her

Mara is definition of ming but she is opposite of ming what i mean is ming gets armor and mara gets life steal and hp back with her skill and ult when she attacks ult or skill hit targets also she bypass armor and deals direct hp dmg which is insane

anyways lets get into why she needs nerfs

1. her weapon dmg for a smg is way to high normally smg should have dmg drop off when shooting form range but thats not the case for mara weapon

2. her skill hitbox is way to big and easy to hit she can just use skill and shoot the orb and easy kills there is no way to 1v1 her when she uses skill unless she met with a Flavia main but thats another topic

3. her ult is just way too broken combined with her skill silence / slow / revealed no need to explain anymore ...

4. to make thing even more worse her A1 the stacking buff that lasts half of round which means she just rushes for A1 and if she gets kills its over for rest of rounds till switching sides

5. her A2 and A3 are just ermmm A2 she just have to shoot orb to deal direct dmg to enemy and her A3 is soul transfer if she gets kills under ult which can get annoying if enemy is sticks in one area

so to my assumption her skill needs nerf / reduce size of orb + make it harder to hit / her weapon dmg needs balancing / dmg drop off at range so she is force to get close enough to deal dmg not just stay at range and shoot.... and reduce the overall hp dmg ratio to balance things out

PS: cn already released her in nerfed state which includes all things i say up there and here we are eating dirt like always and have to suffer till mid season for next balance patch
< >
Showing 1-15 of 17 comments
if people want nerf on Mara, they might as well take off Kanami AOE shoot and nerf Maddelena whole kit, or remove stringified in general. lol
The way I see Mara is that she is a great counter for stringification which is great, and, people forgets that she is a duelist. duelist are sole purposely made to win in most 1x1 or 1x2 in close combat scenarios.

I remember, there was one player In a team deathmatch, having hard time with me using Mara. he decide to mirror match me using Mara too. didn't work well. So, he changed to Aika and won most the 1x1 against me.
Last edited by ⚡ Zio Kenzaki ⚡; Apr 1 @ 8:47am
Afangun Apr 1 @ 8:56am 
mara is a strong character and deserves a nerf but she is not as super strong as people say
this character is about move or die
her a2 is super easy counter
her ult deserve nerf something like 20 > 15 seconds and 6 > 7 cost
1 she is still possible to beat if you shoot heads well
2 this is a team play game and mara against good teamwork is just helpless
3 there are four characters that can counter her
flavia with her skills
nobu with a1 inside q
yugiri mists (if mara push them you will have more or less fair fight)
audrey shields
Afangun Apr 1 @ 9:00am 
about mara weapon
this is almost the same as yvette gun
mara gun just have more dmg
yvette gun better acc, mag size by default and fire rate by default
so the only advantages on the yvette gun is better recoil pattern and +1 +2 dmg
and her a1 stacks ofc
Last edited by Afangun; Apr 1 @ 9:10am
Gorggis Apr 1 @ 9:44am 
Originally posted by ⚡ Zio Kenzaki ⚡:
The way I see Mara is that she is a great counter for stringification which is great, and, people forgets that she is a duelist. duelist are sole purposely made to win in most 1x1 or 1x2 in close combat scenarios.

I remember, there was one player In a team deathmatch, having hard time with me using Mara. he decide to mirror match me using Mara too. didn't work well. So, he changed to Aika and won most the 1x1 against me.

seems you have not seen new meta developing around Ming as opener and Mara as a flanker and 1v5 agent that can 1v5 if she has A3 to play with she just have to time her ult and there she goes berserk nothing stooping her since all defenders get into an area to defend so if she kills one orb transfers so that way she can easily 1v5 a team if she is in a right hand also i mentioned she can just stay at range and shoot since her gun dmg is high enough to kill some on at range so at this rate she is more than hybrid agent than close range duelist
Originally posted by Afangun:
2 this is a team play game and mara against good teamwork is just helpless

Just want to point out that this is the strategy to win every time. Just be more people, shooting the same person.
Afangun Apr 1 @ 10:16am 
Originally posted by Malamasala:
Originally posted by Afangun:
2 this is a team play game and mara against good teamwork is just helpless

Just want to point out that this is the strategy to win every time. Just be more people, shooting the same person.

yes if in cs the person who picks 1vs2 just troll and can with
in strinova this is what you should do constantly (always help each other)
i saw a whole bunch of mara who ult and then q someone and start push and then she got killed in a few seconds just because the man lured her to his mates
mara can really win 1vs5 only if the opponent is an idiot and will fight her one by one
Last edited by Afangun; Apr 1 @ 10:17am
Gorggis Apr 1 @ 10:27am 
Originally posted by Afangun:
Originally posted by Malamasala:

Just want to point out that this is the strategy to win every time. Just be more people, shooting the same person.

yes if in cs the person who picks 1vs2 just troll and can with
in strinova this is what you should do constantly (always help each other)
i saw a whole bunch of mara who ult and then q someone and start push and then she got killed in a few seconds just because the man lured her to his mates
mara can really win 1vs5 only if the opponent is an idiot and will fight her one by one

as they usually do and fight her 1 by 1 XD
Afangun Apr 1 @ 10:29am 
Originally posted by Gorggis:
Originally posted by Afangun:

yes if in cs the person who picks 1vs2 just troll and can with
in strinova this is what you should do constantly (always help each other)
i saw a whole bunch of mara who ult and then q someone and start push and then she got killed in a few seconds just because the man lured her to his mates
mara can really win 1vs5 only if the opponent is an idiot and will fight her one by one

as they usually do and fight her 1 by 1 XD

did you watch the trailer of strinova?
where yvette fight lawine, ming and kanami alone
my mates do the same
if in the trailer yvette survived then my mate just insta die xd
report yvette she is hacking
Flariz Apr 1 @ 5:15pm 
Originally posted by Afangun:
Originally posted by Malamasala:

Just want to point out that this is the strategy to win every time. Just be more people, shooting the same person.

yes if in cs the person who picks 1vs2 just troll and can with
in strinova this is what you should do constantly (always help each other)
i saw a whole bunch of mara who ult and then q someone and start push and then she got killed in a few seconds just because the man lured her to his mates
mara can really win 1vs5 only if the opponent is an idiot and will fight her one by one

I mean tbf that applies to pretty much any character...
Originally posted by Gorggis:
Mara is definition of ming but she is opposite of ming what i mean is ming gets armor and mara gets life steal and hp back with her skill and ult when she attacks ult or skill hit targets also she bypass armor and deals direct hp dmg which is insane
While that is truthful, let's not forget that her passive to directly damage enemies and more or less bypassing their armor is only possible under two situations;
  1. Mara's hit somebody with the orb, and shoots at the orb, which deals damage directly to the enemy's hitpoints;
  2. The enemy has already received enough damage to lose at least one hitpoint. The moment the enemy's lost a hitpoint, the passive will apply.

-> Yes. That means, her passive will fairly rarely work and apply, and will highly depend on the decision making of the enemy players.
If the enemy runs away after being hit by the ability and doesn't receive any damage in the meantime? Then, Mara can say goodbye to her passive if she gets to fight that specific enemy.
Originally posted by Gorggis:
1. her weapon dmg for a smg is way to high normally smg should have dmg drop off when shooting form range but thats not the case for mara weapon
If that's the case, that her SMG has no damage drop-off.. Then, I'm absolutely with you on this one.
The SMG weapons are meant to be used in close ranged, pooossibly and under rare circumstances in medium ranged engagements aswell, but that will mean suffering from quite a noticeable damage drop-off, hence why any agent with an SMG will try to seek close ranged engagements whenever possible.
Originally posted by Gorggis:
2. her skill hitbox is way to big and easy to hit she can just use skill and shoot the orb and easy kills there is no way to 1v1 her when she uses skill unless she met with a Flavia main but thats another topic
Oh, but Flavia is just the perfect agent to bring up to the topic, so let's not skip that.
If I may, Mara still feels a lot less oppressive than Flavia, and that is mainly due to the difference in rates of fire and the recoil of the weapons.

Although Mara's Night Scythe barely kicks, Flavia takes it onto another level with even higher fire rate; Not to mention, Mara's skills aren't all that difficult to deal with in comparison to Flavia's, so this part of her is perfectly OK by me.

Another fairly important fact is, which will however be bound to be ignored in lower end levels, is that Flavia's SMG has a silencer and thus has no tracers.. And Mara lacks that.
Originally posted by Gorggis:
3. her ult is just way too broken combined with her skill silence / slow / revealed no need to explain anymore ...
Ah, well.. Her ultimate is meant to be strong, just like any other ultimate in the game.
While the ultimate does feel strong, it's not all that strong to ruin the balance of the game entirely. I see it as a difficult situation to deal with, but nothing that'd require any nerf.

While you've mentioned Flavia and I continued there, let me do the same even here.
Once again, Flavia's ultimate is even more oppressive than Mara's.
Originally posted by Gorggis:
4. to make thing even more worse her A1 the stacking buff that lasts half of round which means she just rushes for A1 and if she gets kills its over for rest of rounds till switching sides
That.. I guess is truthful, but it's balanced by her losing some of her stacks after getting taken out, so.
If she gets kills, welp.. Then she will get all the more stronger, making direct engagements against her a huge risk; Best to try to avoid her, unless the situation favours it and the element of surprise allows for it to be actually beneficial.
Originally posted by Gorggis:
5. her A2 and A3 are just ermmm A2 she just have to shoot orb to deal direct dmg to enemy and her A3 is soul transfer if she gets kills under ult which can get annoying if enemy is sticks in one area
I agree with that entirely, but that's still OK, isn't it?
It's not broken, not all that strong, just.. Unique and OK. Balanced, even, I'd say.

Whether something's annoying or not is very subjective aswell.
If I shall be honest, Eika's active ability is one of the most annoying ones to face in the entire game in my eyes, especially with the awakening that forces the area to close off on me and forcing me to push her in the close ranged engagement or accept the loss of a whole armor, possibly even hitpoints, varying by her current energy meter or how shall I refer to it..

Originally posted by Gorggis:
so to my assumption her skill needs nerf / reduce size of orb + make it harder to hit / her weapon dmg needs balancing / dmg drop off at range so she is force to get close enough to deal dmg not just stay at range and shoot.... and reduce the overall hp dmg ratio to balance things out
Hm.. Reducing the size of the orb coulda be done.
I see nothing wrong with that suggestion, given how her SMG barely kicks, but I strongly disagree with the suggestion to reduce her damage numbers.
If it's true that her SMG has no damage drop-off though, then that's the very first thing that has to be changed ASAP, and that's not even up for a talk. It is very much self-explanatory.
Originally posted by Gorggis:
PS: cn already released her in nerfed state which includes all things i say up there and here we are eating dirt like always and have to suffer till mid season for next balance patch
Oh, interesting.. But I don't think that those nerfs are all that required, and if so.. Then Flavia better receives some of them aswell, because there's currently no other agent who's always a threat, no matter who plays her..

**
It would appear that my mind was racing a tad bit too fast, resulting in one contradictory sentence that I simply had to correct, so to answer the edit of the reply.
Last edited by Shiro♌; Apr 1 @ 6:25pm
Mara's smg is pretty good but the dps is mid(compared to other characters) and definitely not op. Actually she will feel really weak in a 1v1 against characters like Ming, Flavia, Fuschia, Baimo, Eika etc. Those characters have guns that kill much faster than Mara in close range. You can go to the training stage and test, it's actually silly how much faster Flavia kills compared to Mara

In terms of range damage drop off, Mara's smg has it pretty bad. If you try to fight long range against any of the assault rifle chars (assuming the player has good recoil control), Mara will usually lose because it takes so long for her gun to kill at that range.
Please change her MP5 into MD.98 Dracula to fit her lore.

https://youtu.be/RqQXY08YHSg?si=emxmuQhG0M4bYzS8
Last edited by Luxaeterna; Apr 2 @ 4:11am
Flariz Apr 2 @ 1:34pm 
Yeah.. this character is definitively a bit broken, 9 times out of 10 whoever picks her is top frag... it’s boring to play aganist her AND also it’s boring to play with her as an ally she hogs all the kills lol.
< >
Showing 1-15 of 17 comments
Per page: 1530 50