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I remember, there was one player In a team deathmatch, having hard time with me using Mara. he decide to mirror match me using Mara too. didn't work well. So, he changed to Aika and won most the 1x1 against me.
this character is about move or die
her a2 is super easy counter
her ult deserve nerf something like 20 > 15 seconds and 6 > 7 cost
1 she is still possible to beat if you shoot heads well
2 this is a team play game and mara against good teamwork is just helpless
3 there are four characters that can counter her
flavia with her skills
nobu with a1 inside q
yugiri mists (if mara push them you will have more or less fair fight)
audrey shields
this is almost the same as yvette gun
mara gun just have more dmg
yvette gun better acc, mag size by default and fire rate by default
so the only advantages on the yvette gun is better recoil pattern and +1 +2 dmg
and her a1 stacks ofc
seems you have not seen new meta developing around Ming as opener and Mara as a flanker and 1v5 agent that can 1v5 if she has A3 to play with she just have to time her ult and there she goes berserk nothing stooping her since all defenders get into an area to defend so if she kills one orb transfers so that way she can easily 1v5 a team if she is in a right hand also i mentioned she can just stay at range and shoot since her gun dmg is high enough to kill some on at range so at this rate she is more than hybrid agent than close range duelist
Just want to point out that this is the strategy to win every time. Just be more people, shooting the same person.
yes if in cs the person who picks 1vs2 just troll and can with
in strinova this is what you should do constantly (always help each other)
i saw a whole bunch of mara who ult and then q someone and start push and then she got killed in a few seconds just because the man lured her to his mates
mara can really win 1vs5 only if the opponent is an idiot and will fight her one by one
as they usually do and fight her 1 by 1 XD
did you watch the trailer of strinova?
where yvette fight lawine, ming and kanami alone
my mates do the same
if in the trailer yvette survived then my mate just insta die xd
I mean tbf that applies to pretty much any character...
-> Yes. That means, her passive will fairly rarely work and apply, and will highly depend on the decision making of the enemy players.
If the enemy runs away after being hit by the ability and doesn't receive any damage in the meantime? Then, Mara can say goodbye to her passive if she gets to fight that specific enemy.
If that's the case, that her SMG has no damage drop-off.. Then, I'm absolutely with you on this one.
The SMG weapons are meant to be used in close ranged, pooossibly and under rare circumstances in medium ranged engagements aswell, but that will mean suffering from quite a noticeable damage drop-off, hence why any agent with an SMG will try to seek close ranged engagements whenever possible.
Oh, but Flavia is just the perfect agent to bring up to the topic, so let's not skip that.
If I may, Mara still feels a lot less oppressive than Flavia, and that is mainly due to the difference in rates of fire and the recoil of the weapons.
Although Mara's Night Scythe barely kicks, Flavia takes it onto another level with even higher fire rate; Not to mention, Mara's skills aren't all that difficult to deal with in comparison to Flavia's, so this part of her is perfectly OK by me.
Another fairly important fact is, which will however be bound to be ignored in lower end levels, is that Flavia's SMG has a silencer and thus has no tracers.. And Mara lacks that.
Ah, well.. Her ultimate is meant to be strong, just like any other ultimate in the game.
While the ultimate does feel strong, it's not all that strong to ruin the balance of the game entirely. I see it as a difficult situation to deal with, but nothing that'd require any nerf.
While you've mentioned Flavia and I continued there, let me do the same even here.
Once again, Flavia's ultimate is even more oppressive than Mara's.
That.. I guess is truthful, but it's balanced by her losing some of her stacks after getting taken out, so.
If she gets kills, welp.. Then she will get all the more stronger, making direct engagements against her a huge risk; Best to try to avoid her, unless the situation favours it and the element of surprise allows for it to be actually beneficial.
I agree with that entirely, but that's still OK, isn't it?
It's not broken, not all that strong, just.. Unique and OK. Balanced, even, I'd say.
Whether something's annoying or not is very subjective aswell.
If I shall be honest, Eika's active ability is one of the most annoying ones to face in the entire game in my eyes, especially with the awakening that forces the area to close off on me and forcing me to push her in the close ranged engagement or accept the loss of a whole armor, possibly even hitpoints, varying by her current energy meter or how shall I refer to it..
Hm.. Reducing the size of the orb coulda be done.
I see nothing wrong with that suggestion, given how her SMG barely kicks, but I strongly disagree with the suggestion to reduce her damage numbers.
If it's true that her SMG has no damage drop-off though, then that's the very first thing that has to be changed ASAP, and that's not even up for a talk. It is very much self-explanatory.
Oh, interesting.. But I don't think that those nerfs are all that required, and if so.. Then Flavia better receives some of them aswell, because there's currently no other agent who's always a threat, no matter who plays her..
**
It would appear that my mind was racing a tad bit too fast, resulting in one contradictory sentence that I simply had to correct, so to answer the edit of the reply.
In terms of range damage drop off, Mara's smg has it pretty bad. If you try to fight long range against any of the assault rifle chars (assuming the player has good recoil control), Mara will usually lose because it takes so long for her gun to kill at that range.
https://youtu.be/RqQXY08YHSg?si=emxmuQhG0M4bYzS8