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The report system works wonders for people who stat shaming or harass terrible players in chat. If your teammates are bad then they're obviously bad. There's nothing you can do about it including the game developers. They are still players.
You can't compare this game to CS2 and Valorant that has a large and long term playerbase.
Clutching is possible in this game since there's stringify to hide and ambush and even regain lost armor and healing grenades to recover your health fully scavenging tacticals.
The matchmaker already tells you what rank you'll be put into with the team rank gap of Unranked - Proton 1 as an example.
No matter if you're Proton 1, you'll be group up with Unkranked fresh players whether you like it or not in randoms. If you don't like that then TEAM UP with people through UNION (Clans/Groups) and pick your actual teammate provided they even want to play with someone like you to begin with.
Im not sure if they fixed this, but you used to be able to get in games against full 5 stack teams that are on discord as well as a solo player.
You either get good/decent teammates and completely whipe the enemy team wasting your time, or you get into games with a bad team versus a pro team and it costs a lot of energy for very little result.
They realy need to work on ranked for future seasons, since its not just unfun to play but also not rewarding in the slightest.
Starting placement and skill based matchmaking is extremely important in a game with a long kill times like Strinova.
Both of these statements are extremely biased, and ultimately wrong. The reason why clutching in this game is difficult is because unlike CS2 or Valorant, a headshot does NOT equate to a 1-2 shot kill. There is simply not enough time to kill 5 enemy players (who are likely stringfying to buy time), and defuse. It is just not possible. That being said, it is possible to clutch doing hit-and-run tactics in some niche situations, but most of the time it just won't happen.
And yes, you can compare them. Valo and CS2 allow clutching by making TTK extremely high (if headshotting), whereas in this game TTK is slower, and String mode reduces damage taken while also making the players harder to hit.
This is stupid. Imagine if a game like Rocket League did this; Oh yeah? You're a Master/Diamond 3? Well too bad, you'll be fighting a team of Diamonds with teammates that are not even Gold.
It's dumb and inexcusable. I understand matchmaking within one rank of difference, but 2+ is just insane. Regardless, the main concern is what someone else mentioned here:
Unless you turn Detonation mode into TDM (which can happen if the skill gap is wide enough), it is simply not enough to be a seasoned shooter player. Yes, you kill 3-4 players in a round, but then you die and your teammates follow. Or maybe they just ♥♥♥♥♥♥♥ suck at the game and don't even know how to use their skills properly. Maybe they body-block you while "trying to help". As someone else mentioned, if a player sucks, it sucks, nothing to do here other than match-make them with other utter garbage.
The main struggle is that Ranked matches follow one of the following formats:
1) Too hard - Unbalaced teams (in skill level) make it obvious that your team is outmatched. We're talking about 3-9, 2-9, 1-9, and even 0-9 matches here. To make things worse, in order to "surrender", you need EVERYONE to vote yes. If 4/5 players don't want to keep playing, well, too bad. It's ridiculous. It should be a majority vote, 4/5 at the very least.
2) Too easy - Same thing as before, but now you're on the opposing side. Waste of time, you might as well go make yourself some food and let the AI take over, your team will likely still be stronger than the enemy team anyways. At this point you just gotta hope that the enemy team surrenders so that you can stop wasting time in a match that is just boring.
3) Too Close - Balanced Match. Ideally all matches would be like this. You have 7-9, 8-9. and Overtime. Win or lose, it could've gone either way. You got your kills, got killed, clutched, got clutched. It was a good match. Sadly, this very rarely happens.
Anyways back to topic, stop being so toxic OP, we get it, you think you're hot stuff, and you're right matchmaking is absolute bs right now, but c'mon, this is just sad. "
Jokes aside, Ranked really has to get retouched. Less matchmaking gap could prove a struggle since player population is in decline, in addition to Ranked being one of the least popular game modes. That said, they could make Ranking up faster for low ELO, or increase the amount of ranks gained during Placements WHILE accounting for bad teammates (boost up the final rank a bit). And yeah, they gotta reduce the matchmaking gap.
Like istg I'm hard stuck in molecule, I get up to the rank up match, and then lose 4 in a row like 3-9, while scoring MVP in some of those. Insane stuff.
They're NOT comparible. First off, they don't have armor packs which gives EXTRA Armor Points and even regainable through armor pack drops basically a second HP bar and there's 3 bomb sites compare to the rest of the games you've mentioned. You can just do false push at A then plant at C and win or even just hide the rest of the match as a last minute defender hidden through walls is ONE of the ways to clutch in this game. You don't know much about the game and use your previous experience from other games when those games you mentioned can't apply those logic here.
You can KILL an entire team with Audrey's standard skill. You can KILL an entire team with Eika's ultimate force gliding them into the roof paired with standard skill and many more techniques. I'm not gonna list all of them here agent by agent nor should I spoonfeed someone who has massive skill issue.
The problem with making the fps games so party heavy, imo, is how many casuals or so are going to be on at the same times to party with people? I guess you would need a union with a lot of members, so there is a chance 4 of them would be on at any given time. However, they might belong to groups, too, and be partying with others at the times you need a party. I know my union isn't on very much at once.
This is why matchmaking from a solo standpoint makes sense, because I feel like the majority of gamers play without full parties. They probably solo often, more than they party. If a majority of the demographic are soloing it with occasional parties, then the solution to the matchmaking problem shouldn't be to form parties, imo. It should be to matchmake the solos together in a way that makes sense, then figure out how to incorporate the parties.
I also feel like "Find other serious gamers to party with" isn't an easy to implement solution. How hard is it to find these people who play as much as you do and are just as serious? It probably is harder than one would imagine.
On the other side, the silver MVP system is the best thing you can do. Rather aiming for win, you switch to aiming SMVP instead.
This is why I like to play fighter. I hate the feeling being suck on the team, or carrying people. Nothing can stop you from winning except yourself in those games.
That's crazy.
Match def unbalanced for sure.
it seems for every novel quality of life thing this game does, it completely forgets to implement fundamental things that have worked in other games before it. Like, do your homework before making a ranked mode.
1. Just you git gud and quit whining or
2. just take it because not all of them could be damn good and it's same your opponents are bad and you get MVP and easy kill every time.
3. When you find someone intentionally ruin your game, like doing nothing, refuse to cover you, forfeit objectives and always camp around corner for a mere single kill, you can report that player for abusing.