Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
there are barely anyone playing
nowadays i always wonder if i play againts bot or just very new player, they walk straight into fire without a fight
My theory is that their match maker picks an even distribution of players. Then it forgets to keep it in mind when it shuffles everyone into random sides. Meaning it probably has 2 of the same skill and rank, but may put both on the same team.
That or some queue as dueos/trios and it means it can't put them on both sides, even though the match maker counted it as a possibility when starting the group.
Nothing you can do about it. Winrate in the game is completely pointless unless you play full stacks and even then it will match you with people that have way more hours or a way higher skill level.
They might aswell just remove winrate entirely as it serves no function apart from annoyance.
Sounds harsh. I've never felt like I constantly got the same people even when I re-queue.
I have another problem
why my gun suddenly feels like peashooter midmatch?
I kill someone easily then the next guy turns into an undying superhuman
I have that issue especially on payloads from time to time. It can be moments where you quickly kill someone on the truck, and sometimes when it feels like you hit them 50 times and it still didn't add up to cover their 250 life. (So each shot at point blank did about 5 damage each to paper).