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Active Skill - Reaper's Mark:
Upon activation, Mara marks the closest enemy, silencing them and revealing their position to her alone. If Mara personally downs or eliminates the marked target, the mark transfers to another nearby enemy within range, restarting the timer. This effect persists until Mara dies or the timer expires.
Tactical Skill (Demo 2.0) - Undead Stride:
When activated, Mara becomes invisible for a short duration. While in her tethered form, she gains increased movement speed. During her ultimate, the maximum visibility range while invisible is reduced, enhancing her stealth capabilities.
Passive Skill - Soul Invasion:
When Mara deals damage to enemies who are not at full health, she inflicts additional damage. During her ultimate ability, attacking enemies restores her health based on a percentage of the damage dealt.
Ultimate Skill - Soul Reap:
Extend a ghostly hand forward to target the nearest enemy, forcing them into a soul-out state. When Mara attacks the soul orbs emanating from the enemy, it deals health damage that ignores armor.
Awaken 1 - Soul Hoarding:
When Mara participates in a takedown or when an enemy in the soul-out state is downed or dies, she gains a stack of "soul essence." Each stack enhances her efficiency in combat and increases her primary weapon's firing rate.
Soul stacks are retained for the entire match unless sides are switched.
Mara loses a percentage of her soul stacks upon death.
Awaken 2 - Soul Lock:
Soul orbs no longer follow their targets. Instead, enemies who stray too far from the soul orb are stunned. If they escape, they suffer a slow effect for a short duration.
Awaken 3 - Soul Overflow:
When a soul orb is destroyed due to the target's death or being downed, the orb transfers to another nearby enemy (within range) who is not in the soul-out state, forcing them into the same state.
ಠ_ಠ
We will just have to wait and see from players that play on the CN server.