Strinova

Strinova

is that sandstorm really balanced ?
it deals damage and gives full blind. and lasty it lasts so long. really trash game lmaooo who plays it
Originally posted by Shurenai:
My issue with the sand storm, And Maddelena's dye bubble with the blinding effect, Are that it doesn't account for the 3rd person camera at all. Your character can be inside the bubble and vulnerable to threats within, but you can't see because your camera is outside(or vice versa)- You have to run in for like 2-3 seconds before your camera comes inside too, and if you so much as wiggle your camera into the bubble again you're blinded for several more seconds.

If it became transparent after you've entered the area it would feel a lot less oppressive and be a lot more balanced.
Edit for clarity: More specifically, transparent to the direction your character is on; If your character is inside the bubble, Your camera looking into the bubble should be transparent, and vice versa. It should be affecting visibility based on where your character is, not where your camera is.
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It's extremely oppressive, yeah. As a newer player I feel like it's just way too strong.

Can't she see clearly through it as well? As I face better and better teams she's 100% pick every game.
Afangun Jan 13 @ 12:15pm 
sand is balanced and it's not as long as you think
Afangun Jan 13 @ 12:15pm 
Originally posted by Jade Succubus:
It's extremely oppressive, yeah. As a newer player I feel like it's just way too strong.

Can't she see clearly through it as well? As I face better and better teams she's 100% pick every game.

no one can see through it well
Originally posted by Afangun:
Originally posted by Jade Succubus:
It's extremely oppressive, yeah. As a newer player I feel like it's just way too strong.

Can't she see clearly through it as well? As I face better and better teams she's 100% pick every game.

no one can see through it well
she have fly
and her teammate debuf combo is too strong. i saw just +10 debuffs on me
imagine aim with these debuffs lol
The author of this thread has indicated that this post answers the original topic.
Shurenai Jan 13 @ 2:34pm 
My issue with the sand storm, And Maddelena's dye bubble with the blinding effect, Are that it doesn't account for the 3rd person camera at all. Your character can be inside the bubble and vulnerable to threats within, but you can't see because your camera is outside(or vice versa)- You have to run in for like 2-3 seconds before your camera comes inside too, and if you so much as wiggle your camera into the bubble again you're blinded for several more seconds.

If it became transparent after you've entered the area it would feel a lot less oppressive and be a lot more balanced.
Edit for clarity: More specifically, transparent to the direction your character is on; If your character is inside the bubble, Your camera looking into the bubble should be transparent, and vice versa. It should be affecting visibility based on where your character is, not where your camera is.
Last edited by Shurenai; Jan 13 @ 3:28pm
Nepnep Jan 13 @ 4:29pm 
Originally posted by Shurenai:
My issue with the sand storm, And Maddelena's dye bubble with the blinding effect, Are that it doesn't account for the 3rd person camera at all. Your character can be inside the bubble and vulnerable to threats within, but you can't see because your camera is outside(or vice versa)- You have to run in for like 2-3 seconds before your camera comes inside too, and if you so much as wiggle your camera into the bubble again you're blinded for several more seconds.

If it became transparent after you've entered the area it would feel a lot less oppressive and be a lot more balanced.
Edit for clarity: More specifically, transparent to the direction your character is on; If your character is inside the bubble, Your camera looking into the bubble should be transparent, and vice versa. It should be affecting visibility based on where your character is, not where your camera is.

This. Its why I really hate it when my team uses that character. Everytime he uses it its free win for defenders because my entire team refuses to push.
Last edited by Nepnep; Jan 13 @ 4:30pm
Flariz Jan 13 @ 6:26pm 
Yeah it definitively is a tad overtuned.

With how many effects it has and how strong it is it should last around half it’s duration. Or nerf other aspects of it.
Last edited by Flariz; Jan 13 @ 6:27pm
Aimee Jan 13 @ 7:27pm 
Originally posted by Nepnep:
This. Its why I really hate it when my team uses that character. Everytime he uses it its free win for defenders because my entire team refuses to push.
Thats more an issue with your teammates not knowing how to use it or counter it.
Any scan ability makes it so you an use it to your advantage or counter it.
A damage ability or a simple spray of gunfire into it, shows enemies damage numbers so you know if there is someone inside.
Any grenade lets you push into or through it, frag for the same reasons as the point mentioned above and smoke lets you push into or out of it without being seen.

In my playtime so far, i have not seen many people play Meredith good so she might just be a hard character to play for most.
glenn3e Jan 13 @ 9:19pm 
Usually pair meredith up with Lawine’s pulse dagger
Afangun Jan 13 @ 9:41pm 
Originally posted by Aimee:
Originally posted by Nepnep:
This. Its why I really hate it when my team uses that character. Everytime he uses it its free win for defenders because my entire team refuses to push.
Thats more an issue with your teammates not knowing how to use it or counter it.
Any scan ability makes it so you an use it to your advantage or counter it.
A damage ability or a simple spray of gunfire into it, shows enemies damage numbers so you know if there is someone inside.
Any grenade lets you push into or through it, frag for the same reasons as the point mentioned above and smoke lets you push into or out of it without being seen.

In my playtime so far, i have not seen many people play Meredith good so she might just be a hard character to play for most.

people don't try to become better
every time meredith is on my team i have to tell her where to use her sands
it's very tiring because even after several rounds they still don't understand where to use them and I have to repeat the same thing over and over again
Afangun Jan 13 @ 9:42pm 
later in the future meredith will get a nerf
her a3 will no longer give smoke
Nepnep Jan 13 @ 11:09pm 
Originally posted by Afangun:
Originally posted by Aimee:
Thats more an issue with your teammates not knowing how to use it or counter it.
Any scan ability makes it so you an use it to your advantage or counter it.
A damage ability or a simple spray of gunfire into it, shows enemies damage numbers so you know if there is someone inside.
Any grenade lets you push into or through it, frag for the same reasons as the point mentioned above and smoke lets you push into or out of it without being seen.

In my playtime so far, i have not seen many people play Meredith good so she might just be a hard character to play for most.

people don't try to become better
every time meredith is on my team i have to tell her where to use her sands
it's very tiring because even after several rounds they still don't understand where to use them and I have to repeat the same thing over and over again

I've seen Meredith team smoke nearly every time someone plays her regardless of whose team it is. So much so that I wish her on enemy teams every time.
Last edited by Nepnep; Jan 13 @ 11:10pm
Afangun Jan 14 @ 12:27am 
im the sandstorm that is approaching xd
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Date Posted: Jan 13 @ 11:29am
Posts: 40