Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However as you already mentioned, you use hipfire (unaimed) and that is something you should almost never do. Shoulderfire is 3x as accurate without upgrades, and with upgrades even more. You can actualy hit consistent headshots at 10ish meters range with it, so its is very important if you want to win a fight without using ADS.
I suggest you give it a go in the training room, and try and get used to it. It is quite important.
You don't really lose much aside from the less zoom focus than an ADS would but its completely different for snipers.
In Controls > Combat
Rebinding ADS to Shoulder Fire / ADS in controls let's you aim 3 of them in ALL in one.
- HOLDING right click = Shoulder Fire
- TOGGLE right click = ADS
then the third one is obviously hipfiringor just right click any of the ADS or Shoulder Fire if you intend to not use any of the aiming style you prefer to unbind it.
You can't really shoulder fire as a SNIPER user (Kanami/Kokona). You have to use ADS no matter what. This is why it's obviously not accurate compared to what other says here.
You can test it with Reichii to clearly see the difference:
Shoulder Fire has tiny bit of spread compared ADS. Their recoil pattern are not 1:1 at all.
There is a 3 bullet hit registry mechanic: There are 3 "false" bullets that are shot everytime you press the fire button. Where the priority on which bullet hit first comes from Barrel of the gun > ADS > Crosshair on yourscreen. The 1st bullet of the 3 false bullets that hit the enemy or obstacle will register as the true bullet.
The barrel of the bullet has a different trajectory from the ADS & crosshair. That sometimes it will miss and hit obstacles even if you perfectly aim at the enemies. This miss is different from bullet spread mechanic, where the bullets randomly shoots off aim.
At the same time the barrel bullets if you get used to the weapon trajectory will hit the enemy even if your dont aim the crosshair. But this method of aiming takes a matter of practice.
Because you have better accuracy and spatial awareness during Shoulder Fire, Shoulder fire is the best POV when utilizing barrel bullets trajectory mechanic.
Spatial awareness is the the player's ability to gauge the range of the short ranged weapons like the Sword and flamethrower. Its the same player's own real life awareness skill you use for the barrel bullets mechanic.
I maybe wrong with some details but someone maybe able to explain it better.
usually you don't shoot at 50 meters in this game, so even taking the recoil upgrade doesn't make sense
in this game you jump a lot which is why spread is a very good choice
however audrey is recommended to always use ads so using recoil upgrade makes sense for her
when shooting at close ranges you put yourself at a disadvantage by using ads because your movement is very limited in ads
movement is very important in this game
I recommend that you use ads only at a distance of 30 meters or higher to ensure good accuracy, but at a closer distance it is better not to use it
On the contrary, I can't even tell you how many times has the hip fire saved me due to no loss of movement speed, allowing me to withdraw from the fight, whereas shoulder fire or ADS has forced me to commit.
While I'm at it, I do never see players double jump peeking while hip firing, and I don't have a clue why.
While peeking, you do wanna keep the positioning and speed, right.. So the enemies can't react to it fast enough.
Naturally, that's all excluding the DMR and sniper rifles as those do only ADS for obvious reasons.
this only makes sense at close ranges, but at a distance of 20 meters and further most of your bullets will fly to God knows where
and you will still have good mobility and accuracy
Might be easiest to train with the character that floats in air.
Varies from case to case, but I do generally double jump peek and close the distance at the same time, allowing for the hip fire to become effective.
If not, then I tend to peek and ADS while having that one jump as a backup to jump back into the cover.
As for the other possibility, I do double jump peek as usual and ADS, making it the win or loss commitment.
Those I change repeatedly dependable on my positioning, the enemies' playstyle, utilities, abilities, and all sorts of factors that do affect the play at the moment.