Strinova

Strinova

Universal characters.
Make characters playable on every side. If need be just for casual mode.
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Showing 1-15 of 16 comments
Waryth Jan 6 @ 1:39pm 
You can in CUSTOM MATCHES.

You can in TDM and Team Arena but NOT in Escort and Demolition mode due to balance purposes.

You can't have a Michelle in ATTACKER side when she's meant to DEFEND with her skills as an example. Seriously, we're talking about GAME DESIGN.
Last edited by Waryth; Jan 6 @ 1:41pm
I think that the agents are crafted in such a way that the game would be imbalanced to integrate them all together. I already thought about this. You can already choose any agent for team death matches. I wonder how the gameplay would change. People would be able to stack the teams with snipers and one shot agents. I think that would ruin the gameplay, since it's nice that people are forced to have gunplay diversity on the team.
Tackle Jan 6 @ 1:52pm 
Why stopp there? Let us pick every Agent in every Team and with dupes. Imagine the chaos of a 5 Michelle attack team that is able to plant the bomb and everyone is able to set 3 protectors :lilacstare:
Or 5 Meredith, just desert veil would be crazy :auyay:


Nah jokes asside. i like how it is balanced that some units cant be played on attack or defense. And its also good that every agent is only allowed once per team.
Maybe a fun idea for events. But not in regular or Rank please
Rethromono Jan 6 @ 2:10pm 
Certain characters in Overwatch and other such team games have characters way better for defense, and are designed around it but you can pick and play them for attack. Instead of over exaggerating balancing issues I genuinely think it'd make the game way more fun, and there are ways to address the issues that could be brought up. The game isn't some balanced masterpiece to begin with.
Last edited by Rethromono; Jan 6 @ 2:17pm
Waryth Jan 6 @ 2:17pm 
Originally posted by Rethromono:
Certain characters in Overwatch and other such games have characters way better for defense, and are designed around it but you can pick and play them for attack. Instead of over exaggerating balancing issues I genuinely think it'd make the game way more fun, and there are ways to address the issues that could be brought up. The game isn't some balanced masterpiece to begin with.
Using Overwatch to prove a point when Overwatch doesn't even have a bomb planting mode.

We do have it, it's the neutral faction Urbino that can do that playable on both sides.
Rethromono Jan 6 @ 2:28pm 
I feel like you are kinda just blind to the fact all escort maps are just reskin Overwatch maps, so why is it restricted there? Giving players more options rather than restricting has always been considered great game design. I believe it'd give even a bomb planting game mode way more opportunities for cool strategies and enhance the gameplay. If we want to talk comparisons, it'd be like restricting certain guns in search and destroy in Call of Duty, it'd get repetitive really fast. In my eyes Strinova isn't a "Esports competitive game" it's a fun casual arcadey shooter emulating many games. Which is why I specified potentially keeping it to the casual modes only.
Last edited by Rethromono; Jan 6 @ 2:35pm
Waryth Jan 6 @ 2:38pm 
Originally posted by Rethromono:
Originally posted by Rethromono:
Certain characters in Overwatch and other such team games have characters way better for defense, and are designed around it but you can pick and play them for attack.
I feel like you are kinda just blind to the fact all escort maps are just reskin Overwatch maps, so why is it restricted there?
I already told you that URBINO faction/characters can do BOTH ATTACK and DEFENSE. This is what they're meant for. Defense playstyle are hard lock to one side. How hard is that for you to understand? You can't have 3 snipers in one team if we take all your suggestions into account.

Having Yvette on ATTACKER side in Escort mode makes no sense since she's supposed to be behind controlling the bear with passive playstyle comparing her to Maddelena which can do both roles effectively in both sides.

You're the one who's blind in game design and game development perspective. They've thought this out well enough to put restriction in place.
Rethromono Jan 6 @ 2:44pm 
You should improve your reading comprehension. I had a single suggestion, in opposition to what the game currently is, and I already stated part of the fun is figuring out ways to utilize characters in different ways. You can balance characters accordingly if certain comps or playstyles are strong, it's not rocket science.
Last edited by Rethromono; Jan 6 @ 2:45pm
Originally posted by Rethromono:
You should improve your reading comprehension. I had a single suggestion, in opposition to what the game currently is, and I already stated part of the fun is figuring out ways to utilize characters in different ways. You can balance characters accordingly if certain comps or playstyles are strong, it's not rocket science.

I personally think it would be annoying to play against a team made up of Maddelena, Kokona, Kanami, Reiichii, and Nobunaga. One of the reasons I like Strinova is gun diversity, like not everyone could have an OP like on Valorant or an Odin.
Sniper meta is fun according to them:

Madelena, Kokona, Kanami, Reiichi, and Nobunaga on both teams.
Last edited by Luxaeterna; Jan 6 @ 3:06pm
Rethromono Jan 6 @ 3:38pm 
For one, there's a reason why 5v5 snipers aren't commonly a thing in CS:GO or Valorant, it's not viable and can easily be countered. It's never a good idea to full stack something so unreliable.

And second, I feel like people are lacking the ability to critical think, if said characters and weapons are already such a huge problem, with nothing you can do against them they can nerf or adjust them, the game isn't set in stone.
Last edited by Rethromono; Jan 6 @ 3:50pm
Waryth Jan 6 @ 6:38pm 
Originally posted by Rethromono:
You should improve your reading comprehension. I had a single suggestion, in opposition to what the game currently is, and I already stated part of the fun is figuring out ways to utilize characters in different ways.
Thank god game developers in every other games just reads your posts and just ignores it.
Originally posted by Waryth:
Thank god game developers in every other games just reads your posts and just ignores it.

I can't imagine how sensitive and fragile you must be to delete and spam the same message over and over, literally 12 plus times over someones suggestion you didn't like.

More so when you failed to discredit the counter points I had made you resorted to essentially the equivalent of "well you are stupid so no one cares."
Originally posted by Rethromono:
For one, there's a reason why 5v5 snipers aren't commonly a thing in CS:GO or Valorant, it's not viable and can easily be countered. It's never a good idea to full stack something so unreliable.

And second, I feel like people are lacking the ability to critical think, if said characters and weapons are already such a huge problem, with nothing you can do against them they can nerf or adjust them, the game isn't set in stone.

Reiichi is more like a Guardian gun, Madelena, too. They are fine in close combat. Snipers are harder to use close combat, but the Stinger pistol is fully utilizable in close combat, even against primaries. This is why snipers often have a flamethrower pistol or stinger.

I definitely think it would become commonplace to have 1-3 shot agents on teams stacked, or 3 such agents with 2 shotgun types, Eika and Bai. If you open up a meta for abuse, Gamers will surely find it, abuse it, and call it more "fun", lol.

Fully stacked sniper teams aren't good if you aren't a good Sniper and pistol man. You could most definitely succeed on Valorant with a Sherif and an OP if you are a good shot. They aren't "unreliable"; I mean, maybe if you aren't good at shooting, especially close range. CSGO often has 3+ memebers with AWPS; that's how it was when I played. It was like nothing but AWPS because they are one shot.

Anyways, it would be more annoying on a game like Strinova, because on Strinova, people like the idea of a one-2 shot agent. It's the one way to solo play and still take on 3+ agents at once. The other way is to play an agent like Audrey, which many people do in casual modes.

Anything can be adapted to make anything work. I won't disagree. I don't think people aren't using "critical thinking". The game is just built and design a certain way, and people are highlighting that it will create problems that goes against that design. Your critical thinking is like, just change the design to make it work. However, that can be the solution to any change. The point is, I am certain, that I don't think Strinova would want to overhaul their game in such a way since it was designed in such a meticulous way to be the way it is.
Sounds like a fun side mode made for a list of variety modes that you play from the main modes.

It would be fun to see what kind of broken shenanigans you pull off using characters that shouldn't be used in roles that they're not supposed to be in.
And then regret it hours later.

I get why their in the roles to begin with. But sometimes I wonder what would happen if you have Nobunaga and Reiichi team up on the same side for a match.
Probably something along of the lines of sonic adventure 2 cheese.

Me personally would want to see a no character limits mode and watch what would happen if you let 5 Micheles defend.
I just know there's going to be a tiny desk engineer dancing somewhere in the background of rooms full of pawtrecters and this might happen when all 5 Michele's decide to throw all their mighty meow's against the last attacking person:

https://www.youtube.com/watch?v=f6VIQSZIwWI

But instead of a funny smart texan man. You get some anime girls with cat in their personality instead.
Wonder what would be Michele's version of yee?
Last edited by OmegaBilly1; Jan 6 @ 11:30pm
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Date Posted: Jan 6 @ 1:23pm
Posts: 16