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What I tend to struggle with are players sticking to walls, so I don't hear their footsteps anymore and then catching me by the surprise, easily winning the duel.
I'm of the opinion that the could be some speed penalty applied towards wall climbing, at least for about half of a second upon stickin onto it, but that could merely be me trying to have things fit myself, thus being unreasonable.
To be honest, I do have to see some E-Sport first to offer a reasonable suggestion and opinion, because the competitive-arcade environment and E-Sports are too different types of matches.
Having the camera stuck on right shoulder is only okay in PvE games. But in PvP it has significant disadvantages of being a blind spot.
I realized this issue, too. It would be nice to switch the camera shoulder to better make use of the other side. I agree.
I enjoy the 2D element making tactical less all-knowing, lol. You can sneak up on people. What I really hate about Valorant is how someone with good ears could just pinpoint you from the whole bomb site just from a jump in some random corner miles away. The 2d element makes sound not as over suppressive and more tactical, IMO. Tactical in having more options to address a problem with it's own risks and benefits.
I wouldn't call Strinova an arcade game. I would put it as a hybrid of Rogue Company and Apex legends with timing elements from Valorant.
Anyway, your point is very valid and I can see that as a legitimate strategy, however I disagree with Valorant working that way. There's actually a circle of what you can hear on the minimap - Anything that's further, be it by even the tiny one meter away from the corner can't be heard, regarding the footsteps, jumping sounds, dropping to the ground sounds.
Gun fire and abilities should still be heard across the entire map, though with Ghost, Spectre, and Phantom being the exceptions, possibly even Fade's prowlers if we exaggerate and take into consideration the map as a whole.
I think that the game will always be an arcade game, mainly due to the matchmaking having to yet find the proper way of matching people of equal skill levels together.
But, perhaps I am merely expecting a bit too much..