Strinova

Strinova

CEO of Cunny Oct 18, 2024 @ 12:11pm
Don't really know how to feel about the game
On one hand, I love the idea of it. Mixing anime, 2D shenanigans, and a third person shooter sounds great, however, the gameplay isn't really there atm. The shooting doesn't feel very good, the movement is stiff, the 2D mechanic feels like a weird gimmick and not natural like how Squid movement feels like in Splatoon. Also, the potential emphasis on this being a competitive shooter and not some sort of Arena or other casual shooter makes me scratch my head.

Throw in the fact that it's a hero shooter and that the balancing is sorta iffy and I'm not sure if the devs really know where they're going with this one. I've seen the Chinese come out with really interesting ideas lately. Such as Wild Assualt, but this game seems to have the same issue of a really interesting premise that isn't executed properly.

I'm not sure how to fix the game other than making the shooting better and trying to figure out whether this is going to be a fun casual game or a competitive one. If anyone else has suggestions or just feels differently, I'm curious. Haven't played too much yet but these have been my initial impressions.
< >
Showing 1-7 of 7 comments
ANIM Rawrs Oct 18, 2024 @ 1:29pm 
Hmm you get used to the movement over time. If you start using the walls, the double jump, the normal 2d walking and 2d gliding you can get some weird movement out.

That said i agree on the balance thing some characters seem a obvious pick over others fuchsia stands out to me as somewhat more on the broken side if you can kill. She basically has all the tools you would ever need build into her character.

I think it will be casual in the end. Even if it has ranked and such. Its not really a good shooter in that regard. You die so incredibly quick that its hard to face more then one person. Making it very hard to outplay people.

I can see the game having some tactics with the smoke grenades etc, but it seems to me like they just took good ideas from other games, put the 2d mechnic in and called it a day.

I mean i really love the art style and once you get used to the shooting and movement its not a bad game, but it lacks refinement and balance currently. That said its only beta i think so things could change when it comes to balance.
Last edited by ANIM Rawrs; Oct 18, 2024 @ 1:29pm
CEO of Cunny Oct 18, 2024 @ 1:57pm 
Originally posted by ANIM Rawrs:
Hmm you get used to the movement over time. If you start using the walls, the double jump, the normal 2d walking and 2d gliding you can get some weird movement out.

That said i agree on the balance thing some characters seem a obvious pick over others fuchsia stands out to me as somewhat more on the broken side if you can kill. She basically has all the tools you would ever need build into her character.

I think it will be casual in the end. Even if it has ranked and such. Its not really a good shooter in that regard. You die so incredibly quick that its hard to face more then one person. Making it very hard to outplay people.

I can see the game having some tactics with the smoke grenades etc, but it seems to me like they just took good ideas from other games, put the 2d mechnic in and called it a day.

I mean i really love the art style and once you get used to the shooting and movement its not a bad game, but it lacks refinement and balance currently. That said its only beta i think so things could change when it comes to balance.
I agree about loving the artstyle. For me it basically carries the game atm. The characters are pretty cute and I like how the skins look for both outfits and guns. That being said, it is a strange mishmash of both Valorant and Splatoon. I'm not really sure where they're gonna go with it because atm it takes a lot more inspiration from CS than it does anything else. The issue is that CS is very competitive and this game seems to be stuck somewhere in the middle. I sorta hope they lean more into the crazy concepts because I'm tired of competitive shooters being the only thing on the market atm.
Wasd 36-RUS Oct 18, 2024 @ 2:42pm 
shoot sounds with more weapons like plastic toys
missing gun casing and voice acting
shotgun very bad
char skill useless
upgrade (press B) strange idea
Wasd 36-RUS Oct 18, 2024 @ 2:55pm 
I played for several hours for almost all the heroes. It’s not clear why heroes are needed, their abilities are strange and they can’t be used in all modes. An example is a girl with a bear that can be controlled. In 3\3\3 mode the function is useless. It is not clear how to balance characters if the game has many modes.

I would like to create my own character with an editor and choose weapons and skills for him independently for the desired mode. But this would require too much change in the game concept.
On the other hand, there is a similar idea in Tower of fantasy.
You don’t want competition from the game, but you want a fun and simple process.

also a progression system. Skins are good, but without upgrading weapons, characters, etc., will the game be able to keep the player engaged? I played for 6 hours and felt like I beat the game.
On the other hand, there is the experience of Warzone with its battlepass, the desire to open many types of weapons.
But in STRINOVA, each character only has one weapon, and if I don’t like it, then I don’t want to play the character


anyway, I'm waiting for the release version and will play it. If the developer improves the shooting, sounds, balances the characters and modes, then the game will be decent at this level.

If the developer adds a choice of weapons and perks on the character, and not one fixed option, then the desire to get all the items will hold me back for a long time.
CEO of Cunny Oct 18, 2024 @ 3:16pm 
Been playing a bit more and realized some of the maps are great for the 2D concept because there are tons of walls you can climb. I think it was the Italy-looking map. You can fly between buildings and climb stuff. I really wish more of the maps actually utilized this concept. It's a lot of fun to actually use these things in TDM because it lets you sneak up on people trying to snipe and camp. It's basically the same idea as Splatoon in a way.

The more I play, the less the balance feels awful, however, certain characters deal a crazy amount of damage compared to similar other ones (in the same role). It's also somewhat annoying that something like shotgun is locked behind a male character that I'm not really that interested in. Actually, this is a plus and negative of the game in general. While it does make each character unique, it also sucks that if you prefer a certain playstyle, you might be forced to play a certain character you might not like.

I like Kokona for example, very cute character, but she's a sniper. I'm terrible with snipers and prefer close to medium range. As such, even though I like her, I won't be playing her much, if at all. Michele is another character I like, but compared to other AR characters, she's not that good. Letting characters swap weapons would probably cause too many balancing issues since the game is made like a hero shooter. This is an issue Wild Assault has. If anything, they probably just need to tweak the numbers.
ANIM Rawrs Oct 19, 2024 @ 4:46am 
Originally posted by The Elden Lord of Cunny:
Been playing a bit more

Agreed the more i play the more things i find how to use the 2d concept of the game. Its actually quite fun to be honest. That said i have been playing demolition most of the time as i do feel its the mode that nails the balance best.

Im forcing myself to play both snipers currently as i like both of them. The only way to get better is to bite the sour apple and fail ... allot.
Fulcrum.Armulus  [developer] Oct 22, 2024 @ 10:10pm 
Originally posted by CEO of Cunny Inc.:
Been playing a bit more and realized some of the maps are great for the 2D concept because there are tons of walls you can climb. I think it was the Italy-looking map. You can fly between buildings and climb stuff. I really wish more of the maps actually utilized this concept. It's a lot of fun to actually use these things in TDM because it lets you sneak up on people trying to snipe and camp. It's basically the same idea as Splatoon in a way.

The more I play, the less the balance feels awful, however, certain characters deal a crazy amount of damage compared to similar other ones (in the same role). It's also somewhat annoying that something like shotgun is locked behind a male character that I'm not really that interested in. Actually, this is a plus and negative of the game in general. While it does make each character unique, it also sucks that if you prefer a certain playstyle, you might be forced to play a certain character you might not like.

I like Kokona for example, very cute character, but she's a sniper. I'm terrible with snipers and prefer close to medium range. As such, even though I like her, I won't be playing her much, if at all. Michele is another character I like, but compared to other AR characters, she's not that good. Letting characters swap weapons would probably cause too many balancing issues since the game is made like a hero shooter. This is an issue Wild Assault has. If anything, they probably just need to tweak the numbers.
Hey Navigator, Dev here. Glad you enjoyed our unique concepts. Like you said, we are also exploring, and every day we learn new ways to make the game more fun for every type of players. We are super grateful for the feedback during the beta. It helps us make Strinova better. Follow us on X and join our discord server! We will have more updates soon.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Oct 18, 2024 @ 12:11pm
Posts: 7