SpongeBob SquarePants: The Cosmic Shake

SpongeBob SquarePants: The Cosmic Shake

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min3r95 Jan 30, 2023 @ 8:53am
NO GRAPHICS SETTING?
Why?We have resolution setting and thats it
I hope this will change with the final release
https://www.youtube.com/watch?v=2AgAuiBhuVM
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Showing 1-15 of 24 comments
nikos Jan 30, 2023 @ 9:26am 
As of now, these are all of the settings in the game. Still looks great and runs really well.

https://www.youtube.com/watch?v=C-p9znk4gCM
Slyferknight Jan 30, 2023 @ 11:37am 
the same settings like spongebob battle of bikini bottom
J Jan 30, 2023 @ 4:44pm 
0 time in BFBB which is why you don't know this :acduck:
SgtHorton Jan 30, 2023 @ 4:54pm 
So really bad console port? Why devs dont give a ♥♥♥♥ about PC?
John Jan 30, 2023 @ 5:05pm 
so I might as well buy the ps4 version now? I can get it earlier and it has the same settings.
min3r95 Jan 31, 2023 @ 1:05am 
Originally posted by Moira:
0 time in BFBB which is why you don't know this :acduck:
Ok?
So it's not OK to ask for more graphics settings??
min3r95 Jan 31, 2023 @ 1:07am 
Originally posted by John:
so I might as well buy the ps4 version now? I can get it earlier and it has the same settings.
Bad in term of lacking option settings
I don't think performance is bad
ContraNetwork Jan 31, 2023 @ 2:46am 
a post-launch patch is planned!
Originally posted by ContraNetwork:
a post-launch patch is planned!

its always post launch... great. this is what i get for pre ordering i guess.
SgtHorton Jan 31, 2023 @ 4:42am 
Originally posted by ContraNetwork:
a post-launch patch is planned!

Its funny how such important and basic thing is post-launch feature.
Last edited by SgtHorton; Jan 31, 2023 @ 4:43am
Hatsune Miku Jan 31, 2023 @ 5:48am 
i know you can change things in config if its that important to your performance however i understand you sentiment and agree we should have options in the menu
KingKrouch Jan 31, 2023 @ 8:02am 
Originally posted by Meshify:
So really bad console port? Why devs dont give a ♥♥♥♥ about PC?
Typical Unreal Engine port to PC lacking basic things like scalability options, alternative button prompts (for PlayStation or Switch controllers) or arbitrary aspect ratio support when the engine is scalable and can support those things rather easily.

That said, BFBB Rehydrated was actually really easy to run, and it’s not like that was 60FPS capped like a lot of Japanese ports using the engine (even if those usually run fine 90% of the time). I didn’t have any complaints with how it ran, but here’s hoping this new game isn’t using UE’s DX12 renderer, because chances are that will have shader compilation stutter. That will probably be the biggest problem. I do think the chromatic aberration and vignette was done to an extremely annoying extent in that game though.

There’s a ton of issues with Unreal Engine (whether that’s how Epic decided to handle controller support, mod support (including how they make it difficult in their licensing agreements to distribute editor tools), or the camera FOV by default) including the shader compilation stutter that just end up holding a majority of games using the engine back on PC. Honestly the engine is a red warning flag for me nowadays.

Steam forum and Unreal Slackers users that don’t give a single ♥♥♥♥ about UX (or having something that works without mods or workarounds) will defend it anyways.
Last edited by KingKrouch; Jan 31, 2023 @ 8:03am
KingKrouch Jan 31, 2023 @ 10:17am 
Bruh, it's one of these Unreal Engine games that completely ignore any config settings in the Engine.ini file (So similar to Final Fantasy 7 Remake and EDF Iron Rain).

So I guess if you want Hor+ FOV (so it looks proper on ultrawide without zooming in), no depth of field, to lower the screen percentage, or to tweak any settings (Which worked in BFBB Rehydrated), take a hike.

Gonna see if packing my changes up into a .PAK file would fix the issue. Worst case, I may have to use Cheat Engine and Universal Unreal Unlocker to manually find the values I want to modify.

Also, forced mouse acceleration, yay! BFBB Rehydrated had mouse input that felt good.

There's a special place in hell for any Unreal Engine game that does this.
Last edited by KingKrouch; Jan 31, 2023 @ 10:18am
Originally posted by KingKrouch:
Bruh, it's one of these Unreal Engine games that completely ignore any config settings in the Engine.ini file (So similar to Final Fantasy 7 Remake and EDF Iron Rain).

So I guess if you want Hor+ FOV (so it looks proper on ultrawide without zooming in), no depth of field, to lower the screen percentage, or to tweak any settings (Which worked in BFBB Rehydrated), take a hike.

Gonna see if packing my changes up into a .PAK file would fix the issue. Worst case, I may have to use Cheat Engine and Universal Unreal Unlocker to manually find the values I want to modify.

Also, forced mouse acceleration, yay! BFBB Rehydrated had mouse input that felt good.

There's a special place in hell for any Unreal Engine game that does this.

please post an update if you can get that to work, im super interested in optimizing the game myself!
ThorN Jan 31, 2023 @ 2:33pm 
Originally posted by John:
so I might as well buy the ps4 version now? I can get it earlier and it has the same settings.

If anything, potential future mods that allow for changing graphics settings will be impossible. You'll also be stuck on a resolution, framerate and Vsync setting as well as the PS4 controller as the input method. And of course, you won't be able to play it on different devices like the Steam Deck. I suppose at this point you've made up your mind but still, just saying

I'm a bit disappointed you can't disable Depth of Field but I'm guessing someone will create a mod that does or figure out how to make config file settings apply
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