Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
To be honest I tried making a .pak file for the settings to make it permanent, like I did in One Piece Odyssey but for some reason that does not effect the game at all.
If anybody is having issues opening the HUD once installed and running the game, try pressing your 'delete' key and then the '~' key!
Trust me I tried everything including the read only stuff. I have been adding my own settings to tons of UE4 games since like 3 years. I extracted the DefaultEngine.ini added by the devs inside the huge PAK file, edited it and replaced it but still it does not effect this game. I tried adding it as a mod in ~mods folder and also added it as a patch in the PAKS folder but still no dice.
Glad it worked for you buddy. Normally the HUD thing never happens. You must have mistakenly pressed DELETE which is the toggle button for it.
Would there happen to be a cli for Unreal Engine Unlocker? Cause potentially you could do something like write a powershell or batch script with the right commands passed.
I use the Playnite launcher for all my games and it allows for a custom powershell script to be run once the game h
as started so if there is a cli there might be a way to automate it
I dont mean the mouse pointer, I mean the movement of the camera. For ex, if you flick your mouse and stop moving suddenly the camera will continue to move slightly on its own. Heres a clip of what I mean:
https://youtu.be/SuOYooeNhc8
In the video I am barely touching my mouse down and moving it and immediately lifting it up, but you can see how my camera slowly comes to a stop. Thats the drift I meant