SpongeBob SquarePants: The Cosmic Shake

SpongeBob SquarePants: The Cosmic Shake

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Dante Feb 1, 2023 @ 12:13pm
2
ADVANCED GRAPHICS SETTINGS (Full guide inside)
The graphics settings of the game are pretty barebones and this guide will help you create your own custom graphics settings to change/enhance visual quality of this game. Basically in UE4 games you have to edit engine.ini file created by the game but this game does not create it. For this you have to use Unreal Engine Unlocker (UUU). You can get it from here:

https://drive.google.com/file/d/12bMAiQgDYxbRKVC5-YIzNu2dIQcaEg6I/view?usp=sharing

Use of this tool is very simple. Just extract the .rar file after downloading and double click the IGSClient.exe present in the folder. Leave that window open there and then start Spongebob game. Let the game load till main menu. Then ALT+TAB out of the game and go back to IGSClient window. In there select your Spongebob game process and press INJECT DLL button. A few texts will pop up at top left of your screen.

Then go back to your game and load any of your save file. When you are in control press the Tilde "~" key on your keyboard and black text bar will appear at bottom in which you can write unreal engine commands to take effect in your game. (ALL grapihical commands with explanation given below in seperate section). Just enter one command e.g to remove DOF:

r.DepthOfFieldQuality 0

then press enter and the change will reflect in game.

This process should be done every time the game is started. If you want to use multiple commands, I suggest creating a text file for yourself and add all the commands of your liking. I am giving you a sample of all the commands that I use just to make sure how to do it. Here it is:

r.Tonemapper.GrainQuantization 0 || r.Tonemapper.Quality 0 || r.MotionBlurQuality 0 || r.DepthOfFieldQuality 0 || r.SceneColorFringeQuality 0 || r.DefaultFeature.AntiAliasing 2 || r.TemporalAACurrentFrameWeight 0.2 || r.TemporalAASamples 32 || r.TemporalAASharpness 0.8 || r.AmbientOcclusionLevels 4 || r.SSR.Quality 4 || r.LightMaxDrawDistanceScale 3 || r.StaticMeshLODDistanceScale 0.1 || r.SkeletalMeshLODBias -2 || r.ViewDistanceScale 3 || foliage.LODDistanceScale 10 || grass.DensityScale 2 || r.Shadow.DistanceScale 2 || r.Shadow.MaxCSMResolution 4096 || r.AmbientOcclusion.Method 1 || r.GTAO.Combined 1 || r.GTAO.ThicknessBlend 0 || r.GTAO.Downsample 0 || r.GTAO.FalloffEnd 100 || r.GTAO.FalloffStartRatio 0 || r.GTAO.SpatialFilter 0 || r.GTAO.TemporalFilter 1 || r.GTAO.UseNormals 1

You have to separate each command with || like I did above. After that just copy all of them at once and paste it inside the game using CTRL+V. Then press enter and watch your game look good :)

ALL GRAPHICAL LINES/TWEAKS WITH EXPLANATION:
I have added the function of these lines below them and also the values that you can add to them. Just keep in mind that in some settings you can only add 0 or 1 in value to disable or enable that effect respectively. Also remember to add the lines that only suits your preference. You don't have to add all lines

r.ScreenPercentage 150
resolution scale value 150 means 1.5% of in-game resolution

r.Tonemapper.GrainQuantization 0
disable film grain

r.Tonemapper.Quality 0
disable vignette

r.MaxAnisotropy 16
set anisotropic filtering value of 2,4,8 and 16

r.MotionBlurQuality 0
disable motion blur

r.DepthOfFieldQuality 0
disable depth of field

r.SceneColorFringeQuality 0
disable chromatic aberration

r.BloomQuality 0
disable bloom

r.AmbientOcclusionLevels 4
Ambient occlusion value of 0-4

r.SSR.Quality 4
Screen space reflection value of 0-4


r.LensFlareQuality 0
r.DefaultFeature.LensFlare 0
Above 2 lines to disable lens Flare


r.DefaultFeature.AntiAliasing 2
r.TemporalAACurrentFrameWeight 0.2
r.TemporalAASamples 32
r.TemporalAASharpness 0.8
All these lines for better and more sharpened temporal AA


r.LightMaxDrawDistanceScale 3
r.StaticMeshLODDistanceScale 0.1
r.SkeletalMeshLODBias -2
r.ViewDistanceScale 3
foliage.LODDistanceScale 10
grass.DensityScale 2
All these lines for different viewing distance enhancements


r.Shadow.DistanceScale 2
r.Shadow.MaxCSMResolution 4096
These 2 lines to Increase Shadow Distance

r.Tonemapper.Sharpen 1
For sharpening

r.AmbientOcclusion.Method 1
r.GTAO.Combined 1
r.GTAO.ThicknessBlend 0
r.GTAO.Downsample 0
r.GTAO.FalloffEnd 75
r.GTAO.FalloffStartRatio 0
r.GTAO.SpatialFilter 0
r.GTAO.TemporalFilter 1
r.GTAO.UseNormals 1
These lines are for enabling GTAO, an advanced method for better ambient occlusion. Set the value of r.GTAO.FalloffEnd according to your needs. The bigger that number, the larger the AO is. I would recommend between 50 to 100 max on this game.

BONUS STUFF
UUU also lets you pause the game even in cutscenes, disable hud and get full free camera control as well. This is very useful for screenshots.

Frequently asked questions

1- How does screen percentage work?
Ans: This setting work according to the resolution you set in graphics setting inside the game. If your in-game resolution is 1080p and you set the value to 150, the game will render at native 1440p. If the value is 200, the game will run in 4K.
You can also get performance gain with this setting. A good example is...if you get like 55fps in 4K in-game resolution, you can decrease this value to 90 to get 60fps 4K experience without noticable visual quality loss.

2- Can this be used in other UE4 games?
Ans: Yes these settings are universal for all UE4 games. Even the free camera stuff can be applied to all UE4 games

3-Are there any comparison screenshots?
Ans: Here they are:
Default graphics
https://ibb.co/ZKDSPR6

Advanced graphics:
https://ibb.co/HnJTD9c

That is all. Good luck and HAPPY GAMING :)
Last edited by Dante; Nov 8, 2024 @ 3:55am
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Showing 1-15 of 19 comments
lboraz Feb 1, 2023 @ 1:23pm 
there is no way to persist the settings?
Dante Feb 1, 2023 @ 1:30pm 
Originally posted by lboraz:
there is no way to persist the settings?
No there is not but all you have to do is copy paste only one time every time u start the game. Only takes a few seconds.

To be honest I tried making a .pak file for the settings to make it permanent, like I did in One Piece Odyssey but for some reason that does not effect the game at all.
~B O O P~ Feb 1, 2023 @ 8:44pm 
Originally posted by lboraz:
there is no way to persist the settings?
maybe try setting the file as read only? idk, haven't tried it myself, but that might do it
Last edited by ~B O O P~; Feb 1, 2023 @ 8:45pm
Worked perfect for me! Thank you for assisting The Pester Jester!

If anybody is having issues opening the HUD once installed and running the game, try pressing your 'delete' key and then the '~' key!
Dante Feb 2, 2023 @ 4:27am 
Updated with comparison screenshots

Originally posted by ~B O O P~:
Originally posted by lboraz:
there is no way to persist the settings?
maybe try setting the file as read only? idk, haven't tried it myself, but that might do it
Trust me I tried everything including the read only stuff. I have been adding my own settings to tons of UE4 games since like 3 years. I extracted the DefaultEngine.ini added by the devs inside the huge PAK file, edited it and replaced it but still it does not effect this game. I tried adding it as a mod in ~mods folder and also added it as a patch in the PAKS folder but still no dice.

Originally posted by The Pester Jester:
Worked perfect for me! Thank you for assisting The Pester Jester!

If anybody is having issues opening the HUD once installed and running the game, try pressing your 'delete' key and then the '~' key!
Glad it worked for you buddy. Normally the HUD thing never happens. You must have mistakenly pressed DELETE which is the toggle button for it.
Last edited by Dante; Feb 2, 2023 @ 4:29am
JonPringus Feb 2, 2023 @ 5:38am 
I was curious about this. I was hoping the game would have an update for better graphics settings after I saw the polygons on Cassandra's nose. Did BFBBR ever get an update for this, or does it too need the the .ini added each time? I just hope this gets some post-launch support.
Dante Feb 2, 2023 @ 7:18am 
Originally posted by JonPringus:
I was curious about this. I was hoping the game would have an update for better graphics settings after I saw the polygons on Cassandra's nose. Did BFBBR ever get an update for this, or does it too need the the .ini added each time? I just hope this gets some post-launch support.
BFBBR had a engine.ini file located in the config location like normal UE4 games. Sadly this game does not and creating it manually also does not effect the game.
JonPringus Feb 2, 2023 @ 10:24am 
Is this able to fix the texture pop-in? does it increase texture and model resolution?
Dante Feb 2, 2023 @ 2:11pm 
Originally posted by JonPringus:
Is this able to fix the texture pop-in? does it increase texture and model resolution?
I never had these issue even with default settings but there is a lot of view distance enhancenents there so why not you just try it out.
Is it possible to disable the weird mouse floating when moving the camera around? The game feels horrible on MnK because the camera has momentum
Dante Feb 3, 2023 @ 2:16am 
Originally posted by 6 Pc. Chicken Nuggets 1.89:
Is it possible to disable the weird mouse floating when moving the camera around? The game feels horrible on MnK because the camera has momentum
I dont use KBM but I tried and I don't see any mouse pointer once I load any of my save file. I also tried moving camera with mouse and everything. There is no floating mouse at all.
Last edited by Dante; Feb 3, 2023 @ 2:49am
WalteringMyWhite Feb 3, 2023 @ 12:36pm 
Originally posted by Dante:

Trust me I tried everything including the read only stuff. I have been adding my own settings to tons of UE4 games since like 3 years. I extracted the DefaultEngine.ini added by the devs inside the huge PAK file, edited it and replaced it but still it does not effect this game. I tried adding it as a mod in ~mods folder and also added it as a patch in the PAKS folder but still no dice.

Would there happen to be a cli for Unreal Engine Unlocker? Cause potentially you could do something like write a powershell or batch script with the right commands passed.

I use the Playnite launcher for all my games and it allows for a custom powershell script to be run once the game h
as started so if there is a cli there might be a way to automate it
Last edited by WalteringMyWhite; Feb 3, 2023 @ 12:37pm
Originally posted by Dante:
Originally posted by 6 Pc. Chicken Nuggets 1.89:
Is it possible to disable the weird mouse floating when moving the camera around? The game feels horrible on MnK because the camera has momentum
I dont use KBM but I tried and I don't see any mouse pointer once I load any of my save file. I also tried moving camera with mouse and everything. There is no floating mouse at all.

I dont mean the mouse pointer, I mean the movement of the camera. For ex, if you flick your mouse and stop moving suddenly the camera will continue to move slightly on its own. Heres a clip of what I mean:
https://youtu.be/SuOYooeNhc8

In the video I am barely touching my mouse down and moving it and immediately lifting it up, but you can see how my camera slowly comes to a stop. Thats the drift I meant
Dante Feb 3, 2023 @ 5:47pm 
Originally posted by 6 Pc. Chicken Nuggets 1.89:
Originally posted by Dante:
I dont use KBM but I tried and I don't see any mouse pointer once I load any of my save file. I also tried moving camera with mouse and everything. There is no floating mouse at all.

I dont mean the mouse pointer, I mean the movement of the camera. For ex, if you flick your mouse and stop moving suddenly the camera will continue to move slightly on its own. Heres a clip of what I mean:
https://youtu.be/SuOYooeNhc8

In the video I am barely touching my mouse down and moving it and immediately lifting it up, but you can see how my camera slowly comes to a stop. Thats the drift I meant
I see what you mean now but that is not something that can be fixed through UE4 ini commands. It is a gameplay related thing.
Green󰀣Pikmin Aug 27, 2024 @ 11:47am 
I don't know if this falls into the same category, but I've been wondering if this would somehow work for having the filters of the in game photocamera be applied during regular gameplay? I've been wanting to try that out ever since discovering them a short while ago :D
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