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The description would imply it works with other chance based effects, but nothing has been found code-wise to show that, and normal testing has also not had any results to show for it.
After trying it for a few areas on apoc (was hoping there would be better drops) I just took it off cuz I figured it's absolutely useless and does not do anything at all.
I mean I could see monorail be OP if you can charge it for longer but I dont enjoy that weapon and the fact it does that is super ♥♥♥♥♥♥♥ weird. Wtf tragic, how are people supposed to understand that "EXTREME luck" works on monorail. Get your ♥♥♥♥ together man xD
But to be fair legendary perk balance is all over the place and a ton of them are straight up useless or outperformed by smth else by A LOT. Like the perk that applies exposed on negative status effect is so ♥♥♥♥♥♥♥ useless. It should increase exposed effectiveness to 45% if solo, 30% with another player and 15% with 2 other players. But nah, we get a 15% bonus damage while there is a 40% all damage buff with no condition.
Thats not how exposed works.
Exposed makes it so that the affected enemy takes 15% more damage. thats an important difference.
fe, you allready have +50% all damage with a 100 dmg base attack, therefore your damage is 150.
if you hit something exposed you will do 115% of 150 damage wich would be 172,5, not 165% of 100 wich would be 165.
the more % increases you have the more valuable exposed become
Tormented Heart : Innate 20% Use Speed bonus. On use, deals 240 Explosive damage to enemies within 10m and Lifesteals 25% of damage dealt.
Power Saver : At Max Health, gain a 35% chance to not use a Relic charge.
I can't test it myself yet.
i wouldnt take master killer either way becasue imo to many enemies dont have a weakspot or only have one that is not accessible enough for me but it all depends on build and what purpose this build serves.
one main advantage of exposed and therefore the legendary to apply it easily is the following, you raise EVERYONES damage by 15 percent.
3 people with sharpshooter and one guy who apllys exposed will do way more damage then 4 people with sharpshooter, as i said every build serves a different purpose
If you plan to test it, try experimenting with rng items. This prism doesn't get a lot of attention I think bc it doesn't have a clear description and people generally don't understand what it does or how it works. It's been awhile since I read up on it, but input on its effect seemed divided.
Could you tell whether it was more than 50%?
Ideally Luck of the Devil would work on something like this. If not, I have no idea how to parse what it effects and what it doesn't