Remnant II

Remnant II

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Kumalo Dec 13, 2023 @ 2:11pm
Checkpoint in Coop Mode
Hello guys, sorry i need to know exaclty how it works the checkpoint during a coop game, because i don't want waste my time with a PG that don't have any checkpoint at the end of the story.
the situation is that:
3 Players named A-B-C (ecample), every time A host the game and after 20hours we find that:
A: have all checkpoint unlocked and can travel around the world for take some hidden object or unlock some Archeotypes
B: Have only the checkpoint to N'erud unlocked, and cannot go back to Labyrinth or to Losomn
C: Have only the first checkpoint to Losomn unlocked

how the checkpoint works during the coop? I need to re-run entirely the story for unlock all the Checkpoint?
And regarding Adventure modes after story ending? I'm able to travel around the planet? or i'm stuck only in N'erud or Losomn?

Thank you
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Showing 1-4 of 4 comments
Shiroe (cortana) Dec 13, 2023 @ 2:15pm 
its exactly what you said.
You only progress the host's progress in co-op, the guest's will not progress at all.
However, all gear you find in a hosts world will save and you will keep that gear after you leave but thats the only thing.
LittleEtherKitty Dec 13, 2023 @ 2:53pm 
It is based on host. Whatever was unlocked in the hosts world satys unlocked. If it's adventure mode, just the world, if it's campaign, anything and everything that gets unlocked. And host can reroll adventure or campaign while grouped.
SilverLight Dec 14, 2023 @ 1:20am 
Progress is tied to and saved to the host player. The upside of this is that you can rotate hosting to run each other's campaigns, saving a little time on rerolling zones to find encounters and items that didn't spawn in the host's run.
Peredur Dec 14, 2023 @ 5:42am 
It needs to be noted that:
- worlds order is random
- main story within worlds are random
- secondary dungeons within worlds are random
- events are random

The meaning of that is if A and B start the game at the same time and B joins A's campaign directly after the tutorial and progress A's campaign until the first world boss:
- Unlocking the waypoint in Yaesha before the Ravager can't unlock the same waypoint in B's campaign if their first world is Losomn or if it's Yaesha but with the Corruptor as the world boss.
- Unlocking the waypoint in Yaesha in the Chimnay can't unlock the same waypoint in B's campaign if that area doesn't exist.

Many times, such progression can't be shared. So it's better for it to be never shared. At least it's consistent.

Moreover, the game is made to be done several times in order to discover all stories, all dungeons, all bosses, all items... (and thoses are things you can do indifferently in your game or in someone else game - excepted quest items that can't leave a campaign/adventure).
And each time you reroll the campaign or an adventure, you don't keep the waypoints.
So it's really not a big loss to not keep the waypoints unlock in someone else game.


For adventure, each time you complete a world in your campaign (Yaesha, Losomn or N'erud), you unlock the possibility to create an adventure in that world (completing the campaign is unecessary for that).
Each time you create an adventure, you get a brand new version of the chosen world, with story, secondary dungeons, events and some items rolled randomly (among the possibles). You start at the beginning of that version of the world, with only the first waypoint unlocked.
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Date Posted: Dec 13, 2023 @ 2:11pm
Posts: 4