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You only progress the host's progress in co-op, the guest's will not progress at all.
However, all gear you find in a hosts world will save and you will keep that gear after you leave but thats the only thing.
- worlds order is random
- main story within worlds are random
- secondary dungeons within worlds are random
- events are random
The meaning of that is if A and B start the game at the same time and B joins A's campaign directly after the tutorial and progress A's campaign until the first world boss:
- Unlocking the waypoint in Yaesha before the Ravager can't unlock the same waypoint in B's campaign if their first world is Losomn or if it's Yaesha but with the Corruptor as the world boss.
- Unlocking the waypoint in Yaesha in the Chimnay can't unlock the same waypoint in B's campaign if that area doesn't exist.
Many times, such progression can't be shared. So it's better for it to be never shared. At least it's consistent.
Moreover, the game is made to be done several times in order to discover all stories, all dungeons, all bosses, all items... (and thoses are things you can do indifferently in your game or in someone else game - excepted quest items that can't leave a campaign/adventure).
And each time you reroll the campaign or an adventure, you don't keep the waypoints.
So it's really not a big loss to not keep the waypoints unlock in someone else game.
For adventure, each time you complete a world in your campaign (Yaesha, Losomn or N'erud), you unlock the possibility to create an adventure in that world (completing the campaign is unecessary for that).
Each time you create an adventure, you get a brand new version of the chosen world, with story, secondary dungeons, events and some items rolled randomly (among the possibles). You start at the beginning of that version of the world, with only the first waypoint unlocked.