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The thing is that there were a LOT of junk traits in R1. You didn't need to max them to have everything good for dps. I don't think you needed to even have half of them.
Where are you getting this less than 1%? Steam statistics? You realize that millions of players got R1 for free on Epic, right?
Those stats are worthless.
Then you don't understand enough about how stats work.
Those "a lot of junk traits" were traits you didn't choose because they were quality of life traits, as you personally, wanted DPS traits.
They were all useful, for specific players.
Got any specific traits you felt were the most useless?
As for statistics.
the average playerbase is the same.
one playerbase isn't likely to differ massively from group to group, unless you somehow skew them to economic demographics.
As someone with infinite wealth, is less likely to spend time playing a terrible game they own, while someone with limited wealth, will spend time playing that same game if they own it.
Epic vs steam vs xbox vs playstation vs etc... etc... is not going to make a difference to the statistics.
No one started the game, Remnant: from the ashes, with every trait point and trait unlocked from the very start of the game.
From the first point, to the last point invested, a build was made, and those builds possible in remnant: from the ashes, without inflating to the entirety would have been 12 times more possible builds than "remnant 2".
If we brought them to their actual possible maximum build variance its even more than 12 times, it would be 24 times, as you could include partially complete mixed traits, which I felt was going overboard honestly.
Just maxing trait groups, Remnant: from the ashes has 12 times the build variance of "remnant 2".
so any of these "Build variance" arguments are null and void, so we can stop using them to start disingenuous arguments.
thank you.