Remnant II

Remnant II

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bluvega28 Sep 15, 2023 @ 12:47pm
Increase Skill Points
I believe that, since each character may have up to 18 different skills that can be upgraded up to level 10, a total of 65 skill points (plus 20 for achetypes) is really not enough.

My idea is that 100 + 20 for a total of 120 skill point would make the game much more balanced and interesting, especially in single player. What do you guys think about this subject?
Last edited by bluvega28; Sep 15, 2023 @ 12:51pm
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Showing 16-17 of 17 comments
Atma Sep 16, 2023 @ 6:08am 
Originally posted by Mononymouse:
Originally posted by Atma:

Those are your relic fragments. They're still there. People just ignore them because the bonuses start out small.

Where in the world are you getting "12 times more build variance" when Remnant 1 "builds" were literally just your weapons, mods, armor sets, rings, and amulet?

Remnant 2 has weapons, mods, mutators, twice as many rings, amulet, relics, and relic fragments, and now traits are actually a part of a build unlike Remnant 1.

If you can have 50/50 traits, that doesn't contribute to a build, that is just doing everything at once. It's basically the exact opposite of having a varied build. You don't even count traits as part of a build in Remnant 1 because you just assume that you will have them all anyway.

Doesn't add up.

You start Remnant: from the ashes having to find trait points, you don't get them all, less than 1% of players spent the time to gather max trait points, so that argument is invalidated.

As for how 2500/208=12, that's on you to figure out.

I believe in you.

The thing is that there were a LOT of junk traits in R1. You didn't need to max them to have everything good for dps. I don't think you needed to even have half of them.

Where are you getting this less than 1%? Steam statistics? You realize that millions of players got R1 for free on Epic, right?

Those stats are worthless.
Mononymouse Sep 16, 2023 @ 8:59pm 
Originally posted by Atma:
Originally posted by Mononymouse:

You start Remnant: from the ashes having to find trait points, you don't get them all, less than 1% of players spent the time to gather max trait points, so that argument is invalidated.

As for how 2500/208=12, that's on you to figure out.

I believe in you.

The thing is that there were a LOT of junk traits in R1. You didn't need to max them to have everything good for dps. I don't think you needed to even have half of them.

Where are you getting this less than 1%? Steam statistics? You realize that millions of players got R1 for free on Epic, right?

Those stats are worthless.

Then you don't understand enough about how stats work.

Those "a lot of junk traits" were traits you didn't choose because they were quality of life traits, as you personally, wanted DPS traits.

They were all useful, for specific players.

Got any specific traits you felt were the most useless?

As for statistics.

the average playerbase is the same.
one playerbase isn't likely to differ massively from group to group, unless you somehow skew them to economic demographics.

As someone with infinite wealth, is less likely to spend time playing a terrible game they own, while someone with limited wealth, will spend time playing that same game if they own it.

Epic vs steam vs xbox vs playstation vs etc... etc... is not going to make a difference to the statistics.

No one started the game, Remnant: from the ashes, with every trait point and trait unlocked from the very start of the game.

From the first point, to the last point invested, a build was made, and those builds possible in remnant: from the ashes, without inflating to the entirety would have been 12 times more possible builds than "remnant 2".

If we brought them to their actual possible maximum build variance its even more than 12 times, it would be 24 times, as you could include partially complete mixed traits, which I felt was going overboard honestly.
Just maxing trait groups, Remnant: from the ashes has 12 times the build variance of "remnant 2".

so any of these "Build variance" arguments are null and void, so we can stop using them to start disingenuous arguments.
thank you.
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Date Posted: Sep 15, 2023 @ 12:47pm
Posts: 17