Remnant II

Remnant II

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bluvega28 Sep 15, 2023 @ 12:47pm
Increase Skill Points
I believe that, since each character may have up to 18 different skills that can be upgraded up to level 10, a total of 65 skill points (plus 20 for achetypes) is really not enough.

My idea is that 100 + 20 for a total of 120 skill point would make the game much more balanced and interesting, especially in single player. What do you guys think about this subject?
Last edited by bluvega28; Sep 15, 2023 @ 12:51pm
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Showing 1-15 of 17 comments
Eudicots Sep 15, 2023 @ 1:06pm 
I am actually fine with the limit being 65. I would just like traits to provide more meaningful changes. Right now a lot of players use the same basic set up while only replacing 1 or 2 traits when changing their builds/playstyles. Making builds gets boring when I have to use the same basic framework.
Mononymouse Sep 15, 2023 @ 5:06pm 
Originally posted by Tymon:
As a person that actually got 1000 trait points in From The Ashes, I can say that you actually are much more powerful with it.
As a person that got 295 trait points in Remnant 2...
Even with everything maxed, you are a 'jack of all trades, master of none' at most. It really doesn't contribute to any so called 'builds' in a meaningful way at all. Almost all of the traits are either survival ones, or quality of life ones. None of which make you any more powerful as far as dealing death goes. It does however, make the game a lot more convenient since it minimizes downtime between fights. It also took quite a while to collect all the trait books...Time I would not have put in if I was indeed actually stuck at the trait cap of 65. That said, I wasn't playing JUST to grind tomes, I was doing quests, searching for extra gear, and so on whilst collecting the tomes. Knowing you can still have some form of character growth or advancement actually can help with motivation to keep playing. Depending on the person, at least. But honestly, saying "it makes builds meaningful" is absolute rubbish. Mutators, Rings/Amulets/Relic Shards. Those make builds meaningful. Traits just provide convenience, so honestly having such a tiny cap makes zero sense to me after playing with the mod. However though, I also wouldn't go so far as to say the trait cap is outright killing the game either. I likely still would have collected the rings and gear, but... It took longer to collect all the tomes than the gear, so I probably would have stopped playing until the DLC (Or at least stopped playing solo) a lot sooner if I didn't have the mod.

"Remnant 2" traits need a massive buff, as they are quality of life improvements, but you can only choose 6.5 of them.
out of 32 of them, for a potential build combination of 208 or so.

Remnant: from the ashes had both useful, and Quality of life traits, there were 50 and you could pick up to 50 of them, for a total build combination of upwards of 2500+.

Remnant: from the ashes, had far more build variance, 12 times more build variance.

What happened to DPS, reload speed, Fire rate etc traits?
Atma Sep 15, 2023 @ 6:26pm 
Originally posted by Mononymouse:
Originally posted by Tymon:
As a person that actually got 1000 trait points in From The Ashes, I can say that you actually are much more powerful with it.
As a person that got 295 trait points in Remnant 2...
Even with everything maxed, you are a 'jack of all trades, master of none' at most. It really doesn't contribute to any so called 'builds' in a meaningful way at all. Almost all of the traits are either survival ones, or quality of life ones. None of which make you any more powerful as far as dealing death goes. It does however, make the game a lot more convenient since it minimizes downtime between fights. It also took quite a while to collect all the trait books...Time I would not have put in if I was indeed actually stuck at the trait cap of 65. That said, I wasn't playing JUST to grind tomes, I was doing quests, searching for extra gear, and so on whilst collecting the tomes. Knowing you can still have some form of character growth or advancement actually can help with motivation to keep playing. Depending on the person, at least. But honestly, saying "it makes builds meaningful" is absolute rubbish. Mutators, Rings/Amulets/Relic Shards. Those make builds meaningful. Traits just provide convenience, so honestly having such a tiny cap makes zero sense to me after playing with the mod. However though, I also wouldn't go so far as to say the trait cap is outright killing the game either. I likely still would have collected the rings and gear, but... It took longer to collect all the tomes than the gear, so I probably would have stopped playing until the DLC (Or at least stopped playing solo) a lot sooner if I didn't have the mod.

"Remnant 2" traits need a massive buff, as they are quality of life improvements, but you can only choose 6.5 of them.
out of 32 of them, for a potential build combination of 208 or so.

Remnant: from the ashes had both useful, and Quality of life traits, there were 50 and you could pick up to 50 of them, for a total build combination of upwards of 2500+.

Remnant: from the ashes, had far more build variance, 12 times more build variance.

What happened to DPS, reload speed, Fire rate etc traits?

Those are your relic fragments. They're still there. People just ignore them because the bonuses start out small.

Where in the world are you getting "12 times more build variance" when Remnant 1 "builds" were literally just your weapons, mods, armor sets, rings, and amulet?

Remnant 2 has weapons, mods, mutators, twice as many rings, amulet, relics, and relic fragments, and now traits are actually a part of a build unlike Remnant 1.

If you can have 50/50 traits, that doesn't contribute to a build, that is just doing everything at once. It's basically the exact opposite of having a varied build. You don't even count traits as part of a build in Remnant 1 because you just assume that you will have them all anyway.

Doesn't add up.
Last edited by Atma; Sep 15, 2023 @ 6:29pm
Roshambo Sep 15, 2023 @ 6:29pm 
Originally posted by Mononymouse:
What happened to DPS, reload speed, Fire rate etc traits?

Got moved to ring/amulet to further limit potential power gap between playerbase for coop purposes.
Atma Sep 15, 2023 @ 6:30pm 
Originally posted by Roshambo:
Originally posted by Mononymouse:
What happened to DPS, reload speed, Fire rate etc traits?

Got moved to ring/amulet to further limit potential power gap between playerbase for coop purposes.

No, these were moved to relic fragments. Although rings do convey some of these bonuses too.
runicnomad Sep 15, 2023 @ 7:40pm 
Use these MODs
Traits from 10 to 20
https://www.nexusmods.com/remnant2/mods/70
Increase Cap of traits
https://www.nexusmods.com/remnant2/mods/9
John Boltgun Sep 15, 2023 @ 7:42pm 
The traits are a little limiting. I wouldn't mind 5-15 more as a sorta... sweet spot. But what kills the game for me, personally, is lack of build diversity. Sure, there's builds that /work/ yeah but why use them when they are all shadowed over by HUGS? Tanking got ruined and replaced by regeneration. You don't actually take more than ~2 hits more to kill than a squishy HUGS build, but you survive by virtue of healing rapidly. That's not a tank. Where's my Leto's stagger resistance? Whole game feels like it's trying to funnel you into playing a very specific way and I don't like it.

EDIT: Not to mention melee is completely and utterly non-viable thanks to most bosses and enemies floating. I don't want a sword that fires laser beams, that's just a gun with extra steps. I want to hit things physically with my bonker.
Last edited by John Boltgun; Sep 15, 2023 @ 7:43pm
Atma Sep 15, 2023 @ 7:44pm 
Originally posted by A Clear Horizon in that Aerostar:
Where's my Leto's stagger resistance?

Well, if you're melee, there's 2 mutators that provide this, and of course the Challenger skill on a pretty short cooldown.
John Boltgun Sep 15, 2023 @ 7:46pm 
Originally posted by Atma:
Originally posted by A Clear Horizon in that Aerostar:
Where's my Leto's stagger resistance?

Well, if you're melee,


Originally posted by A Clear Horizon in that Aerostar:
EDIT: Not to mention melee is completely and utterly non-viable thanks to most bosses and enemies floating. I don't want a sword that fires laser beams, that's just a gun with extra steps. I want to hit things physically with my bonker.
Atma Sep 15, 2023 @ 7:50pm 
Well, you can still use the Challenger skill for stagger resistance, movement speed, and bulwark even as ranged. It's not optimal for damage unless you're using something like shotguns, but if you're worried about stagger resistance as a ranged character, I can't imagine you care all that much about optimal damage.
GHSTKILA93 Sep 15, 2023 @ 8:07pm 
you can have every skill..... (mod it)
Eudicots Sep 15, 2023 @ 8:10pm 
Originally posted by A Clear Horizon in that Aerostar:
EDIT: Not to mention melee is completely and utterly non-viable thanks to most bosses and enemies floating. I don't want a sword that fires laser beams, that's just a gun with extra steps. I want to hit things physically with my bonker.
I have found some success with the huntress spear. The only problem I had was the final boss, but otherwise it worked out. Still weaker than World's Edge, but the damage puts above some of the guns.
Imnuktam Sep 15, 2023 @ 10:12pm 
Originally posted by A Clear Horizon in that Aerostar:
The traits are a little limiting. I wouldn't mind 5-15 more as a sorta... sweet spot. But what kills the game for me, personally, is lack of build diversity. Sure, there's builds that /work/ yeah but why use them when they are all shadowed over by HUGS? Tanking got ruined and replaced by regeneration. You don't actually take more than ~2 hits more to kill than a squishy HUGS build, but you survive by virtue of healing rapidly. That's not a tank. Where's my Leto's stagger resistance? Whole game feels like it's trying to funnel you into playing a very specific way and I don't like it.

EDIT: Not to mention melee is completely and utterly non-viable thanks to most bosses and enemies floating. I don't want a sword that fires laser beams, that's just a gun with extra steps. I want to hit things physically with my bonker.

Use the katana spectral blade with its neutral dodge attack. Was never a fan of melee in remnant but once I started using that with the ring that adds bleed I fell in love. That attack is an 8m aoe that clears entire room of breakables while hitting everything above, below and on other side of walls. IF mob lives through initial hit (which it usually wont with challenger and right rings/necklace) it simply bleeds out soon after. I combined that with flamethrower with the mutator that increases damage to bleeding targets and its a close range beast that is highly useable for everything, though I do switch it up for some bosses.
Tao314zdin Sep 15, 2023 @ 10:38pm 
Just use some mods you can have all the traits, 50 rings and 20 amulets or what not.

65 is great for making builds. The only issue comes with apoc where the viability of choices really kicks in and then ppl might say that the builds become very similar. But I somehow doubt that most of the population set to play apoc (aside from a run for the rewards).
Mononymouse Sep 16, 2023 @ 2:41am 
Originally posted by Atma:
Originally posted by Mononymouse:

"Remnant 2" traits need a massive buff, as they are quality of life improvements, but you can only choose 6.5 of them.
out of 32 of them, for a potential build combination of 208 or so.

Remnant: from the ashes had both useful, and Quality of life traits, there were 50 and you could pick up to 50 of them, for a total build combination of upwards of 2500+.

Remnant: from the ashes, had far more build variance, 12 times more build variance.

What happened to DPS, reload speed, Fire rate etc traits?

Those are your relic fragments. They're still there. People just ignore them because the bonuses start out small.

Where in the world are you getting "12 times more build variance" when Remnant 1 "builds" were literally just your weapons, mods, armor sets, rings, and amulet?

Remnant 2 has weapons, mods, mutators, twice as many rings, amulet, relics, and relic fragments, and now traits are actually a part of a build unlike Remnant 1.

If you can have 50/50 traits, that doesn't contribute to a build, that is just doing everything at once. It's basically the exact opposite of having a varied build. You don't even count traits as part of a build in Remnant 1 because you just assume that you will have them all anyway.

Doesn't add up.

You start Remnant: from the ashes having to find trait points, you don't get them all, less than 1% of players spent the time to gather max trait points, so that argument is invalidated.

As for how 2500/208=12, that's on you to figure out.

I believe in you.
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Date Posted: Sep 15, 2023 @ 12:47pm
Posts: 17