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"Remnant 2" traits need a massive buff, as they are quality of life improvements, but you can only choose 6.5 of them.
out of 32 of them, for a potential build combination of 208 or so.
Remnant: from the ashes had both useful, and Quality of life traits, there were 50 and you could pick up to 50 of them, for a total build combination of upwards of 2500+.
Remnant: from the ashes, had far more build variance, 12 times more build variance.
What happened to DPS, reload speed, Fire rate etc traits?
Those are your relic fragments. They're still there. People just ignore them because the bonuses start out small.
Where in the world are you getting "12 times more build variance" when Remnant 1 "builds" were literally just your weapons, mods, armor sets, rings, and amulet?
Remnant 2 has weapons, mods, mutators, twice as many rings, amulet, relics, and relic fragments, and now traits are actually a part of a build unlike Remnant 1.
If you can have 50/50 traits, that doesn't contribute to a build, that is just doing everything at once. It's basically the exact opposite of having a varied build. You don't even count traits as part of a build in Remnant 1 because you just assume that you will have them all anyway.
Doesn't add up.
Got moved to ring/amulet to further limit potential power gap between playerbase for coop purposes.
No, these were moved to relic fragments. Although rings do convey some of these bonuses too.
Traits from 10 to 20
https://www.nexusmods.com/remnant2/mods/70
Increase Cap of traits
https://www.nexusmods.com/remnant2/mods/9
EDIT: Not to mention melee is completely and utterly non-viable thanks to most bosses and enemies floating. I don't want a sword that fires laser beams, that's just a gun with extra steps. I want to hit things physically with my bonker.
Well, if you're melee, there's 2 mutators that provide this, and of course the Challenger skill on a pretty short cooldown.
Use the katana spectral blade with its neutral dodge attack. Was never a fan of melee in remnant but once I started using that with the ring that adds bleed I fell in love. That attack is an 8m aoe that clears entire room of breakables while hitting everything above, below and on other side of walls. IF mob lives through initial hit (which it usually wont with challenger and right rings/necklace) it simply bleeds out soon after. I combined that with flamethrower with the mutator that increases damage to bleeding targets and its a close range beast that is highly useable for everything, though I do switch it up for some bosses.
65 is great for making builds. The only issue comes with apoc where the viability of choices really kicks in and then ppl might say that the builds become very similar. But I somehow doubt that most of the population set to play apoc (aside from a run for the rewards).
You start Remnant: from the ashes having to find trait points, you don't get them all, less than 1% of players spent the time to gather max trait points, so that argument is invalidated.
As for how 2500/208=12, that's on you to figure out.
I believe in you.