Remnant II

Remnant II

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Are Engineers heavy weapons (carried) affected by literally anything other then Skill Damage?
only other stat I found is spell cast speed, but it only affect how fast you put down the turret from hands, not actually summoning it (quite funny when maxed out), that's it
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Showing 1-8 of 8 comments
you can stack crit and weakspot for impact cannon for sure, probably also vulcan. Not sure about flame thrower
skill crit chance and damage, skill cooldown makes ammo regen slightly faster, thats all that affect it iirc
Grizzly May 1 @ 11:38pm 
skill cooldown also affects engineers prime. and what the others said about skill or all crit stuff works but thats about it. ig melee dmg for the melee attacks

edit: also higher casting speed does speed up the placement of the sentry right away, so the summoning of it.
Last edited by Grizzly; May 2 @ 11:38am
Bastion May 2 @ 10:51am 
ranged weapons too, try it combined with a hunter, you will see the different.
Grizzly May 2 @ 11:37am 
Originally posted by Bastion:
ranged weapons too, try it combined with a hunter, you will see the different.
wdym ranged too? ranged are not effected by skill dmg nor cast speed. only the weapon mod casting would be sped up by that
Bastion May 2 @ 11:42am 
Originally posted by Grizzly:
Originally posted by Bastion:
ranged weapons too, try it combined with a hunter, you will see the different.
wdym ranged too? ranged are not effected by skill dmg nor cast speed. only the weapon mod casting would be sped up by that
ranged damage boosts carried heavy weapon damage.
Originally posted by Bastion:
Originally posted by Grizzly:
wdym ranged too? ranged are not effected by skill dmg nor cast speed. only the weapon mod casting would be sped up by that
ranged damage boosts carried heavy weapon damage.
bonus ranged damage doesn't affect carried nor turret heavy weapons, tested it and it does nothing
Grizzly May 2 @ 12:51pm 
Originally posted by Bastion:
Originally posted by Grizzly:
wdym ranged too? ranged are not effected by skill dmg nor cast speed. only the weapon mod casting would be sped up by that
ranged damage boosts carried heavy weapon damage.
Upload a video where you have nothing equipped but engineer, use the heavy carry on the shooting range and after some shots equip some only ranged dmg boosting item in that case.

I do tests for remnant.wiki so we would change it if that would be the case... tho i very hardly think that we would miss such a basic thing in over a year testing out every last corner of the game.
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