Remnant II

Remnant II

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zmanbuilder Nov 20, 2023 @ 1:15pm
share your ritualist build.
I found one i really like, ritualist with gunslinger secondary, sparkfire shotgun with creeping mist and fetid wounds, ritualist scythe with misfortune, and corrupted rune pistol with twisting wounds.

My accessories are the whispering marble, ahanea crystal, dried clay ring, probability cord, and stone of malevolence.

relic is tranquil heart with crit chance, skill cooldown, and health. Traits are my personal preference, triage, regrowth, vigor, expertise, fortify, amplitude, and handling, all with 10 points, then i have spirit, endurance, swiftness, and recovery, all with 5 points
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Showing 1-6 of 6 comments
LittleEtherKitty Nov 20, 2023 @ 1:41pm 
Primary - ritualist with eruption
Secondary - archon with chaos gate
Long gun - sparkfire shotgun with corrosive rounds and twisting wounds
Hangun - tech 22 with overload and fetid wounds
Amulet - energized neck coil
Rings - lighthouse keepers ring, stone of malevolence, spirit stone, burden of the follower
Heart - Tranquil heart with elemental damage, skill damage, and cast speed
Armor - royal fae helm, royal fae chest, red widow pants, trainer gloves
zmanbuilder Nov 20, 2023 @ 4:12pm 
Originally posted by LittleEtherKitty:
Primary - ritualist with eruption
Secondary - archon with chaos gate
Long gun - sparkfire shotgun with corrosive rounds and twisting wounds
Hangun - tech 22 with overload and fetid wounds
Amulet - energized neck coil
Rings - lighthouse keepers ring, stone of malevolence, spirit stone, burden of the follower
Heart - Tranquil heart with elemental damage, skill damage, and cast speed
Armor - royal fae helm, royal fae chest, red widow pants, trainer gloves

With the mod generation from both archon and stone of malevolence, adding lighthouse keeper ring seems like overkill on the mod generation, The ahanae crystal is not that hard to get, roll up hardcore on easy, get the ravager fight and just choose to kill the doe.
LittleEtherKitty Nov 20, 2023 @ 4:15pm 
Originally posted by zmanbuilder:
Originally posted by LittleEtherKitty:
Primary - ritualist with eruption
Secondary - archon with chaos gate
Long gun - sparkfire shotgun with corrosive rounds and twisting wounds
Hangun - tech 22 with overload and fetid wounds
Amulet - energized neck coil
Rings - lighthouse keepers ring, stone of malevolence, spirit stone, burden of the follower
Heart - Tranquil heart with elemental damage, skill damage, and cast speed
Armor - royal fae helm, royal fae chest, red widow pants, trainer gloves

With the mod generation from both archon and stone of malevolence, adding lighthouse keeper ring seems like overkill on the mod generation, The ahanae crystal is not that hard to get, roll up hardcore on easy, get the ravager fight and just choose to kill the doe.
I'll try it out.
Atma Nov 20, 2023 @ 4:43pm 
Oh, this is fun, not sure if it's as powerful as others, but here's mine. Probably a bit different than others as I am only focusing on a single status w/ my Ritualist.

Vile Warlord
Primary - Ritualist with Death Wish
Secondary - Challenger with Juggernaut
Melee - World's Edge + Tainted Blade
Long gun - Blackmaw AR-47 - Corrosive Rounds + Fetid Wounds
Hangun - Nebula + Maelstrom
Amulet - Butcher's Fetish
Rings - Dying Ember, Drakestone Pearl, Rerouting Cable, Red Ring of Death (can replace Rerouting Cable for more damage if necessary)
Heart - Tranquil Heart - Health, Melee Crit Chance, Melee Attack Speed (can replace this w/ whatever)
Armor - Navigator's Helm, Leto Mark 1 Armor chest, Knotted Greaves, Knotted Boots

Idea behind this build is all around the Tainted Blade melee mutator which gives +20% melee damage per stack of Corroded on the target. This setup lets you put 3 stacks of Corroded on enemies w/ 0 setup for +60% melee damage or you can put 5 stacks of Corroded on enemies by using Corrosive Rounds and a quick swap to Nebula for +100% melee damage.

World's Edge allows you to spam out pretty decent damage w/ +100% melee damage and also the Vile prime perk will allow you to take a 5-stack of Corroded and apply it to ALL enemies in an AoE when your target dies.

I'm absolutely loving this build! Pretty tanky via armor and traits, good health regen via Tranquil Heart and traits and lifesteal. Damage is nuts for melee.

TL;DR: Don't sleep on Tainted Blade!
Last edited by Atma; Nov 20, 2023 @ 4:45pm
zmanbuilder Nov 20, 2023 @ 5:24pm 
Originally posted by Atma:
Oh, this is fun, not sure if it's as powerful as others, but here's mine. Probably a bit different than others as I am only focusing on a single status w/ my Ritualist.

Vile Warlord
Primary - Ritualist with Death Wish
Secondary - Challenger with Juggernaut
Melee - World's Edge + Tainted Blade
Long gun - Blackmaw AR-47 - Corrosive Rounds + Fetid Wounds
Hangun - Nebula + Maelstrom
Amulet - Butcher's Fetish
Rings - Dying Ember, Drakestone Pearl, Rerouting Cable, Red Ring of Death (can replace Rerouting Cable for more damage if necessary)
Heart - Tranquil Heart - Health, Melee Crit Chance, Melee Attack Speed (can replace this w/ whatever)
Armor - Navigator's Helm, Leto Mark 1 Armor chest, Knotted Greaves, Knotted Boots

Idea behind this build is all around the Tainted Blade melee mutator which gives +20% melee damage per stack of Corroded on the target. This setup lets you put 3 stacks of Corroded on enemies w/ 0 setup for +60% melee damage or you can put 5 stacks of Corroded on enemies by using Corrosive Rounds and a quick swap to Nebula for +100% melee damage.

World's Edge allows you to spam out pretty decent damage w/ +100% melee damage and also the Vile prime perk will allow you to take a 5-stack of Corroded and apply it to ALL enemies in an AoE when your target dies.

I'm absolutely loving this build! Pretty tanky via armor and traits, good health regen via Tranquil Heart and traits and lifesteal. Damage is nuts for melee.

TL;DR: Don't sleep on Tainted Blade!

i had a idea like that but with gas giant as the melee as it can also proc corrosive, plus i always use the mutator harmonizer on my nebula.

A great use of maelstrom is on the enigma.
Atma Nov 20, 2023 @ 5:30pm 
Originally posted by zmanbuilder:
Originally posted by Atma:
Oh, this is fun, not sure if it's as powerful as others, but here's mine. Probably a bit different than others as I am only focusing on a single status w/ my Ritualist.

Vile Warlord
Primary - Ritualist with Death Wish
Secondary - Challenger with Juggernaut
Melee - World's Edge + Tainted Blade
Long gun - Blackmaw AR-47 - Corrosive Rounds + Fetid Wounds
Hangun - Nebula + Maelstrom
Amulet - Butcher's Fetish
Rings - Dying Ember, Drakestone Pearl, Rerouting Cable, Red Ring of Death (can replace Rerouting Cable for more damage if necessary)
Heart - Tranquil Heart - Health, Melee Crit Chance, Melee Attack Speed (can replace this w/ whatever)
Armor - Navigator's Helm, Leto Mark 1 Armor chest, Knotted Greaves, Knotted Boots

Idea behind this build is all around the Tainted Blade melee mutator which gives +20% melee damage per stack of Corroded on the target. This setup lets you put 3 stacks of Corroded on enemies w/ 0 setup for +60% melee damage or you can put 5 stacks of Corroded on enemies by using Corrosive Rounds and a quick swap to Nebula for +100% melee damage.

World's Edge allows you to spam out pretty decent damage w/ +100% melee damage and also the Vile prime perk will allow you to take a 5-stack of Corroded and apply it to ALL enemies in an AoE when your target dies.

I'm absolutely loving this build! Pretty tanky via armor and traits, good health regen via Tranquil Heart and traits and lifesteal. Damage is nuts for melee.

TL;DR: Don't sleep on Tainted Blade!

i had a idea like that but with gas giant as the melee as it can also proc corrosive, plus i always use the mutator harmonizer on my nebula.

A great use of maelstrom is on the enigma.

I was using the new hammer you get from the One True King at first, but World's Edge's utility is hard to top and also still does pretty respectable damage.

Harmonizer wouldn't be terrible, but I honestly don't pull Nebula out all that often. I'll have to give that some thought since it does help regen mod power for the stowed gun, thanks for the tip!
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Date Posted: Nov 20, 2023 @ 1:15pm
Posts: 6